K →Schusswaffen: links |
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| Zeile 21: | Zeile 21: | ||
! style="width: 23%" | Effekte | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="3" | [[. | | rowspan="3" | [[.22-LR-Patrone]]<br />[[File:22LR round.png|125px|link=.22-LR-Patrone]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[Schallged. .22-Pistole]] | * [[Schallged. .22-Pistole]] | ||
| Zeile 34: | Zeile 33: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|0007ea27}} | | {{ID|0007ea27}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 42: | Zeile 40: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e439}} | | {{ID|0013e439}} | ||
|- | |- | ||
| | | Plink | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* Schaden x 0.85 | * Schaden x 0.85 | ||
| {{ID|00121162}} | | {{ID|00121162}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.308 | | rowspan="4" | [[.308-Patrone (Fallout: New Vegas)|.308-Patrone]]<br />[[File:308 round.png|125px|link=.308-Patrone (Fallout: New Vegas)|.308-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}} | * [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 68: | Zeile 64: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|0006b53c}} | | {{ID|0006b53c}} | ||
|- | |- | ||
| JSP | | JSP | ||
| Zeile 76: | Zeile 71: | ||
* Zustand x 1.5 | * Zustand x 1.5 | ||
| {{ID|00140aa0}} | | {{ID|00140aa0}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 84: | Zeile 78: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e443}} | | {{ID|0013e443}} | ||
|- | |- | ||
| Panzerbrechend | | Panzerbrechend | ||
| Zeile 92: | Zeile 85: | ||
* Ziel SW -15 | * Ziel SW -15 | ||
| {{ID|0013e442}} | | {{ID|0013e442}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.357 | | rowspan="4" | [[.357-Magnum-Patrone]]<br />[[File:357 magnum round.png|125px|link=.357-Magnum-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[.357 Magnum Revolver]] | * [[.357 Magnum Revolver]] | ||
| Zeile 109: | Zeile 101: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|0008ed02}} | | {{ID|0008ed02}} | ||
|- | |- | ||
| JFP | | JFP | ||
| Zeile 118: | Zeile 109: | ||
* Streuung x 0.8 | * Streuung x 0.8 | ||
| {{ID|00140a9e}} | | {{ID|00140a9e}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 126: | Zeile 116: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e43c}} | | {{ID|0013e43c}} | ||
|- | |- | ||
| .38 Special | | .38 Special | ||
| Zeile 134: | Zeile 123: | ||
* Zustand x 0.75 | * Zustand x 0.75 | ||
| {{ID|0015e8ee}} | | {{ID|0015e8ee}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.44 magnum | | rowspan="4" | [[.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]]<br />[[File:44 Round magnum.png|125px|link=.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[.44 | * [[.44-Magnum-Revolver (Fallout: New Vegas)|.44-Magnum-Revolver]] | ||
* [[FIDO]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | * [[FIDO]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[ | * [[Mysteriöse Magnum]] | ||
* [[ | * [[Trapperbüchse]] | ||
| rowspan="4" | 0.043 | | rowspan="4" | 0.043 | ||
| Zeile 149: | Zeile 137: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|0002937e}} | | {{ID|0002937e}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 157: | Zeile 144: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e437}} | | {{ID|0013e437}} | ||
|- | |- | ||
| SWC | | SWC | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
| Zeile 165: | Zeile 151: | ||
* Ziel SW -6 | * Ziel SW -6 | ||
| {{ID|0013e438}} | | {{ID|0013e438}} | ||
|- | |- | ||
| | | Spezial | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
| Zeile 173: | Zeile 158: | ||
* Zustand x 0.75 | * Zustand x 0.75 | ||
| {{ID|0015e8ed}} | | {{ID|0015e8ed}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.45 | | rowspan="4" | [[Autom..45]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}<br />[[File:.45_Auto.png|125px|link=Autom..45]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[ | * [[Ein Licht im Dunkeln]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
* [[.45 | * [[Automatische .45-Pistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
* [[.45 | * [[Automatische .45-Maschinenpistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
| rowspan="4" | 0.065 | | rowspan="4" | 0.065 | ||
| Zeile 187: | Zeile 171: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{DLC ID|00947b}} | | {{DLC ID|00947b}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 195: | Zeile 178: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{DLC ID|009e6a}} | | {{DLC ID|009e6a}} | ||
|- | |- | ||
| +P | | +P | ||
| Zeile 204: | Zeile 186: | ||
* Zustand x 1.2 | * Zustand x 1.2 | ||
| {{DLC ID|009e6b}} | | {{DLC ID|009e6b}} | ||
|- | |- | ||
| | | Ladebank | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
| Zeile 213: | Zeile 194: | ||
* Zustand x 2.5 | * Zustand x 2.5 | ||
| {{DLC ID|009e6c}} | | {{DLC ID|009e6c}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[.45-70 Gov't]] | | rowspan="3" | [[.45-70 Gov't]]<br />[[File:.45-70 govt.png|125px|link=.45-70 Gov't]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[ | * [[Buschbüchse]] | ||
* [[ | * [[Jagdrevolver]] | ||
* [[ | * [[Jagdrevolver (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Medizinstick (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[Ranger Sequoia]] | * [[Ranger Sequoia]] | ||
| rowspan="3" | 0.065 | | rowspan="3" | 0.065 | ||
| Zeile 229: | Zeile 209: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|00121133}} | | {{ID|00121133}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 237: | Zeile 216: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e43d}} | | {{ID|0013e43d}} | ||
|- | |- | ||
| SWC | | SWC | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
| Zeile 246: | Zeile 224: | ||
* Zustand x 3 | * Zustand x 3 | ||
| {{ID|0013e43e}} | | {{ID|0013e43e}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[.50 MG]] | | rowspan="5" | [[.50 MG]]<br />[[File:.50 MG.png|125px|link=.50 MG]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Panzerbüchse]] | ||
* [[ | * [[Panzerbüchse (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| rowspan="5" | 0.25 | | rowspan="5" | 0.25 | ||
| Zeile 259: | Zeile 236: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|0008ecff}} | | {{ID|0008ecff}} | ||
|- | |- | ||
| | | Spreng (ADW) {{Icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| 40 | | 40 | ||
| align="left" | | | align="left" | | ||
| Zeile 267: | Zeile 243: | ||
* Boom | * Boom | ||
| {{DLC ID|00085b}} | | {{DLC ID|00085b}} | ||
|- | |- | ||
| Panzerbrechend | | Panzerbrechend | ||
| Zeile 275: | Zeile 250: | ||
* Ziel SW -15 | * Ziel SW -15 | ||
| {{ID|0013e445}} | | {{ID|0013e445}} | ||
|- | |- | ||
| | | Brand | ||
| 18 | | 18 | ||
| align="left" | | | align="left" | | ||
| Zeile 283: | Zeile 257: | ||
*+2 Schaden for 5s | *+2 Schaden for 5s | ||
| {{ID|0013e444}} | | {{ID|0013e444}} | ||
|- | |- | ||
| | | Ladebank | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
| Zeile 291: | Zeile 264: | ||
* Streuung x 0.65 | * Streuung x 0.65 | ||
| {{ID|00140aa1}} | | {{ID|00140aa1}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[5mm | | rowspan="5" | [[5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]]<br />[[File:5mm Round.png|125px|link=5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Sturmkarabiner]] | ||
* [[ | * [[Sturmkarabiner (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[CZ57 Avenger]] | * [[CZ57 Avenger]] | ||
* [[Minigun (Fallout: New Vegas)|Minigun]] | * [[Minigun (Fallout: New Vegas)|Minigun]] | ||
| Zeile 307: | Zeile 279: | ||
* DT - 10 | * DT - 10 | ||
| {{ID|0006B53D}} | | {{ID|0006B53D}} | ||
|- | |- | ||
| Panzerbrechend | | Panzerbrechend | ||
| Zeile 315: | Zeile 286: | ||
* DT - 25 | * DT - 25 | ||
| {{ID|0013e43f}} | | {{ID|0013e43f}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 323: | Zeile 293: | ||
* Ziel SW x 2 | * Ziel SW x 2 | ||
| {{ID|001613ff}} | | {{ID|001613ff}} | ||
|- | |- | ||
| JSP | | JSP {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
| Zeile 332: | Zeile 301: | ||
* Zustand x 1.5 | * Zustand x 1.5 | ||
| {{DLC ID|000871}} | | {{DLC ID|000871}} | ||
|- | |- | ||
| | | Überschuss | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
| Zeile 342: | Zeile 310: | ||
* Streuung x 1.2 | * Streuung x 1.2 | ||
| {{ID|00121150}} | | {{ID|00121150}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="6" | [[5. | | rowspan="6" | [[5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]]<br />[[File:5_56mm_Round.png|125px|link=5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]] | ||
| rowspan="6" align="left" | | | rowspan="6" align="left" | | ||
* [[5 | * [[5,56-mm-Pistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Der Gute Amerikaner]] | ||
* [[Bozar ( | * [[Bozar (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Leichtes MG]] | ||
* [[ | * [[Scharfschützenkarabiner]] | ||
* [[ | * [[Rattentöter]] | ||
* [[ | * [[Dienstgewehr]] | ||
* [[ | * [[Die Knarre]] | ||
* [[ | * [[Kleinkalibergewehr]] | ||
| rowspan="6" | 0.026 | | rowspan="6" | 0.026 | ||
| Zeile 362: | Zeile 329: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|00004240}} | | {{ID|00004240}} | ||
|- | |- | ||
| Panzerbrechend | | Panzerbrechend | ||
| Zeile 370: | Zeile 336: | ||
* Ziel SW -15 | * Ziel SW -15 | ||
| {{ID|00140a9f}} | | {{ID|00140a9f}} | ||
|- | |- | ||
| | | Überschuss | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
| Zeile 378: | Zeile 343: | ||
* Zustand x 3 | * Zustand x 3 | ||
| {{ID|0013e440}} | | {{ID|0013e440}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 386: | Zeile 350: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e441}} | | {{ID|0013e441}} | ||
|- | |- | ||
| Match | | Match {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
| Zeile 394: | Zeile 357: | ||
* Streuung x 0.65 | * Streuung x 0.65 | ||
| {{DLC ID|86f}} | | {{DLC ID|86f}} | ||
|- | |- | ||
| .223 | | .223 Remington | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
| Zeile 402: | Zeile 364: | ||
* Zustand x 0.8 | * Zustand x 0.8 | ||
| {{ID|00160c41}} | | {{ID|00160c41}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[ | | rowspan="4" | [[9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]]<br />[[File:9mmRound.png|125px|link=9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[ | * [[9-mm-Pistole (Fallout: New Vegas)|9-mm-Pistole]] | ||
* [[ | * [[9-mm-Maschinenpistole (Fallout: New Vegas)|9-mm-Maschinenpistole]] | ||
* [[Maria]] | * [[Maria]] | ||
* [[ | * [[Vances 9-mm-Maschinenpistole]] | ||
| rowspan="4" | 0.029 | | rowspan="4" | 0.029 | ||
| Zeile 417: | Zeile 378: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|0008ed03}} | | {{ID|0008ed03}} | ||
|- | |- | ||
| +P | | +P | ||
| Zeile 426: | Zeile 386: | ||
* Ziel SW -2 | * Ziel SW -2 | ||
| {{ID|00160c40}} | | {{ID|00160c40}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 434: | Zeile 393: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|0013e43a}} | | {{ID|0013e43a}} | ||
|- | |- | ||
| JHP | | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
| Zeile 442: | Zeile 400: | ||
* Ziel SW x 2 | * Ziel SW x 2 | ||
| {{DLC ID|000870}} | | {{DLC ID|000870}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[ | | rowspan="3" | [[10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]]<br />[[File:10mmammobox.png|125px|link=10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[ | * [[10-mm-Pistole (Fallout: New Vegas)|10-mm-Pistole]] | ||
* [[ | * [[10-mm-Maschinenpistole (Fallout: New Vegas)|10-mm-Maschinenpistole]] | ||
* [[ | * [[Zeit-fürs-Schläfchen (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Maschinengewehr für Schultermontage ]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Verwitterte 10 mm Pistole]] | ||
| rowspan="3" | 0.033 | | rowspan="3" | 0.033 | ||
| Zeile 458: | Zeile 415: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|00004241}} | | {{ID|00004241}} | ||
|- | |- | ||
| JHP | | JHP | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
| Zeile 466: | Zeile 422: | ||
* Ziel SW x 2 | * Ziel SW x 2 | ||
| {{ID|00140aa8}} | | {{ID|00140aa8}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 474: | Zeile 429: | ||
* Ziel SWx 3 | * Ziel SWx 3 | ||
| {{ID|0013e43b}} | | {{ID|0013e43b}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[12. | | rowspan="4" | [[12,7-mm-Patrone]]<br />[[File:127mmRound.png|125px|link=12,7-mm-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[12 | * [[12,7-mm-Pistole]] | ||
* [[12 | * [[12,7-mm-Maschinenpistole]] | ||
* [[12 | * [[12,7-mm-Maschinenpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Kleiner Teufel (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Gewehr des Überlebenskünstlers]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
| rowspan="4" | 0.064 | | rowspan="4" | 0.064 | ||
| Zeile 490: | Zeile 444: | ||
* Schaden x 1 | * Schaden x 1 | ||
| {{ID|001429cf}} | | {{ID|001429cf}} | ||
|- | |- | ||
| (Junk) {{icon|FNVDM|link=Dead Money}} {{cut}} | | (Junk) {{icon|FNVDM|link=Dead Money (Add-On)}} {{cut}} | ||
| TBA | | TBA | ||
| align="left" | | | align="left" | | ||
| Zeile 498: | Zeile 451: | ||
* Zustand x 1.5 | * Zustand x 1.5 | ||
| {{DLC ID|}} | | {{DLC ID|}} | ||
|- | |- | ||
| JHP | | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
| Zeile 506: | Zeile 458: | ||
* Ziel SW x 2 | * Ziel SW x 2 | ||
| {{DLC ID|000a2b}} | | {{DLC ID|000a2b}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| Zeile 514: | Zeile 465: | ||
* Ziel SW x 3 | * Ziel SW x 3 | ||
| {{ID|001613d4}} | | {{ID|001613d4}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="10" | [[12 | | rowspan="10" | [[Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]]<br />[[File:Shotgun_Shell.png|125px|link=Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]] | ||
| rowspan="10" align="left" | | | rowspan="10" align="left" | | ||
* [[ | * [[Riesen-Rumser]] | ||
* [[ | * [[Essensglocke]] | ||
* [[ | * [[Jagdschrotflinte]] | ||
* [[ | * [[Polizeischrotflinte]] | ||
* [[ | * [[Abgesägte Schrotflinte (Fallout: New Vegas)|Abgesägte Schrotflinte]] | ||
| rowspan="10" | 0.075 | | rowspan="10" | 0.075 | ||
| Zeile 530: | Zeile 480: | ||
* Schaden x 1.2 | * Schaden x 1.2 | ||
| {{ID|0008ecf5}} | | {{ID|0008ecf5}} | ||
|- | |- | ||
| 4/0 | | 4/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Projektile 4 | ||
| {{DLC ID|000861}} | | {{DLC ID|000861}} | ||
|- | |- | ||
| 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | | 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| | | | ||
| align="left" | | | align="left" | | ||
* Schaden x 1.3 | * Schaden x 1.3 | ||
* Ziel SW -2 | * Ziel SW -2 | ||
* | * Projektile 4 | ||
* Zustand x 1.15 | * Zustand x 1.15 | ||
| {{DLC ID|000862}} | | {{DLC ID|000862}} | ||
|- | |- | ||
| | | Beanbag | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* Schaden x 0.05 | * Schaden x 0.05 | ||
* | * Müdigkeit +250 | ||
| {{ID|0013e446}} | | {{ID|0013e446}} | ||
|- | |- | ||
| | | Münzschuss | ||
| 40 | | 40 | ||
| align="left" | | | align="left" | | ||
* 10% | * 10% Chance auf [[Legion Denarius|Denarii]] am Opfer | ||
* 15% | * 15% Chance auf [[Legion Denarius, mangled|Mangled Denarius]] am Opfer | ||
* Schaden x 1.3 | * Schaden x 1.3 | ||
* Ziel SW -2 | * Ziel SW -2 | ||
| {{ID|001582da}} | | {{ID|001582da}} | ||
|- | |- | ||
| | | Drachenatem (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* Schaden x 0.9 | * Schaden x 0.9 | ||
* 8 | * 8 Feuerschaden for 5s | ||
| {{DLC ID|00085f}} | | {{DLC ID|00085f}} | ||
|- | |- | ||
| | | Pfeilgeschoss (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| | | | ||
| align="left" | | | align="left" | | ||
* Schaden x 0.9 | * Schaden x 0.9 | ||
* Ziel SW -6 | * Ziel SW -6 | ||
* | * Projektile 5 | ||
| {{DLC ID|00085e}} | | {{DLC ID|00085e}} | ||
|- | |- | ||
| Magnum | | Magnum | ||
| Zeile 591: | Zeile 534: | ||
* Ziel SW -2 | * Ziel SW -2 | ||
| {{ID|00165e79}} | | {{ID|00165e79}} | ||
|- | |- | ||
| | | Impulskugel (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| | | | ||
| align="left" | | | align="left" | | ||
* Schaden x 0.7 | * Schaden x 0.7 | ||
* Projectiles 1 | * Projectiles 1 | ||
* +50 Schaden | * +50 Schaden gegen Roboter | ||
* +25 Schaden | * +25 Schaden gegen Powerrüstung | ||
| {{DLC ID|00085d}} | | {{DLC ID|00085d}} | ||
|- | |- | ||
| | | Laufgeschoss | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* Streuung x 0.35 | * Streuung x 0.35 | ||
* | * Projektile 1 | ||
| {{ID|0013e447}} | | {{ID|0013e447}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="6" | [[20 gauge shotgun | | rowspan="6" | [[Kaliber-20-Patrone]]<br />[[File:20 gauge shotgun shells.png|125px|link=Kaliber-20-Patrone]] | ||
| rowspan="6" align="left" | | | rowspan="6" align="left" | | ||
* [[ | * [[Karawanenschrotflinte]] | ||
* [[ | * [[Repetierschrotflinte]] | ||
* [[ | * [[Robuste Karawanenschrotflinte]] | ||
* [[ | * [[Ein-Schuss-Flinte]] | ||
| rowspan="6" | 0.065 | | rowspan="6" | 0.065 | ||
| Zeile 624: | Zeile 564: | ||
* Schaden x 1.2 | * Schaden x 1.2 | ||
| {{ID|000e86f2}} | | {{ID|000e86f2}} | ||
|- | |- | ||
| 3/0 | | 3/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Projektile x 4 | ||
| {{DLC ID|000860}} | | {{DLC ID|000860}} | ||
|- | |- | ||
| 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | | 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Projektile x 4 | ||
* Schaden x 1.3 | * Schaden x 1.3 | ||
* Ziel SW -2 | * Ziel SW -2 | ||
* Zustand x 1.15 | * Zustand x 1.15 | ||
| {{DLC ID|000863}} | | {{DLC ID|000863}} | ||
|- | |- | ||
| | | Laufgeschoss | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* Streuung x 0.35 | * Streuung x 0.35 | ||
* | * Projektile x 1 | ||
| {{ID|0013e448}} | | {{ID|0013e448}} | ||
|- | |- | ||
| Magnum | | Magnum | ||
| Zeile 658: | Zeile 594: | ||
* Zustand x 1.15 | * Zustand x 1.15 | ||
| {{ID|00165e7a}} | | {{ID|00165e7a}} | ||
|- | |- | ||
| | | Impulskugel (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
| Zeile 666: | Zeile 601: | ||
* Streuung x 0.35 | * Streuung x 0.35 | ||
* Projectiles x 1 | * Projectiles x 1 | ||
* +50 Schaden | * +50 Schaden gegen Roboter | ||
* +25 Schaden | * +25 Schaden gegen Powerrüstung | ||
| {{DLC ID|00085c}} | | {{DLC ID|00085c}} | ||
|} | |} | ||
=== | ===Sprengprojektile=== | ||
{{clear}} | {{clear}} | ||
{| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
| Zeile 682: | Zeile 616: | ||
! style="width: 23%" | Effekte | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |||
|- | | rowspan="5" | [[25-mm-Granate]]<br />[[File:25mmgrenade.png|125px|link=25-mm-Granate]] | ||
| rowspan="5" | [[ | |||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Granaten-MG]] | ||
* [[ | * [[25-mm-Granaten-APW (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| rowspan="5" | 0.25 | | rowspan="5" | 0.25 | ||
| Zeile 693: | Zeile 626: | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00096c40}} | | {{ID|00096c40}} | ||
|- | |- | ||
| | | Hochexplosiv | ||
| 20 | | 20 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.35 | ||
* | * Wirkungsbereich x 1.36 | ||
| {{ID|0013e449}} | | {{ID|0013e449}} | ||
|- | |- | ||
| Plasma ( | | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Wirkungsbereich x 0.86 | ||
| {{DLC ID|00086b}} | | {{DLC ID|00086b}} | ||
|- | |- | ||
| | | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* +75 | * +75 Schaden gegen Roboter | ||
* +30 | * +30 Schaden gegen Powerrüstung | ||
* | * Wirkungsbereich x0.4 | ||
| {{DLC ID|00086a}} | | {{DLC ID|00086a}} | ||
|- | |- | ||
| | | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* 5 | * 5 Sekundensicherung | ||
* | * Detoniert nicht bei Kontakt | ||
| {{DLC ID|000869}} | | {{DLC ID|000869}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[ | | rowspan="4" | [[40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]]<br />[[File:40mmGrenade.png|125px|link=40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[ | * [[Großer-Bär-Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]] | ||
* [[ | * [[Granatengewehr]] | ||
* [[ | * [[Söldner Granatengewehr]] | ||
* [[ | * [[Gnade]] | ||
* [[ | * [[Roter Sieg - Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Rums-Bums]] | ||
| rowspan="4" | 0.5 | | rowspan="4" | 0.5 | ||
| Zeile 744: | Zeile 672: | ||
| 12 | | 12 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0007ea26}} | | {{ID|0007ea26}} | ||
|- | |- | ||
| | | Entzündbar | ||
| 18 | | 18 | ||
| align="left"| | | align="left"| | ||
* | * Schaden x 0.7 | ||
* | * Wirkungsbereich x 0.6 | ||
* 6 | * 6 Schaden für 15s | ||
| {{ID|00158307}} | | {{ID|00158307}} | ||
|- | |- | ||
| Plasma ( | | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 12 | | 12 | ||
| align="left"| | | align="left"| | ||
* | * Schaden x 1.3 | ||
* | * Wirkungsbereich x 0.87 | ||
| {{DLC ID|00086e}} | | {{DLC ID|00086e}} | ||
|- | |- | ||
| | | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 12 | | 12 | ||
| align="left"| | | align="left"| | ||
* +150 | * +150 Schaden gegen Roboter | ||
* +60 | * +60 Schaden gegen Powerrüstung | ||
* | * Wirkungsbereich x0.5 | ||
| {{DLC ID|00086d}} | | {{DLC ID|00086d}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[Missile (Fallout: New Vegas)| | | rowspan="4" | [[Rakete (Fallout: New Vegas)|Rakete]]<br />[[File:Missile.png|125px|link=Rakete (Fallout: New Vegas)|Rakete]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[Annabelle]] | * [[Annabelle]] | ||
* [[ | * [[Raketenwerfer (Fallout: New Vegas)|Raketenwerfer]] | ||
| rowspan="4" | 1.5 | | rowspan="4" | 1.5 | ||
| Zeile 784: | Zeile 707: | ||
| 50 | | 50 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00029383}} | | {{ID|00029383}} | ||
|- | |- | ||
| | | Hochexplosiv | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.35 | ||
| {{ID|0013e44b}} | | {{ID|0013e44b}} | ||
|- | |- | ||
| | | Hochgeschwindigkeit | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Fluggeschwindigkeit x 3.23 | ||
| {{ID|0013e44c}} | | {{ID|0013e44c}} | ||
|- | |- | ||
| Hive ( | | Hive (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 60 | | 60 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.175 | ||
* | * Streuung x 20 | ||
* | * Projektile 9 | ||
| {{DLC ID|000865}} | | {{DLC ID|000865}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[Mini nuke (Fallout: New Vegas)|Mini | | rowspan="5" | [[Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]]<br />[[File:Mini nuke.png|125px|link=Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[Esther ( | * [[Esther (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Fatman (Fallout: New Vegas)|Fatman]] | ||
* [[Fat Man ( | * [[Fat Man (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| rowspan="5" | 3 | | rowspan="5" | 3 | ||
| Zeile 821: | Zeile 740: | ||
| 250 | | 250 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* 10 | * 10 Strahlung für 12s | ||
| {{ID|00020799}} | | {{ID|00020799}} | ||
|- | |- | ||
| | | Riesenbaby (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 500 | | 500 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Wirkungsbereich x 1.29 | ||
* 30 | * 30 Strahlung für 20s | ||
| {{DLC ID|000868}} | | {{DLC ID|000868}} | ||
|- | |- | ||
| | | Geringer Ertrag (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 125 | | 125 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.67 | ||
* | * Wirkungsbereich x 0.88 | ||
* 6 | * 6 Strahlung für 12s | ||
| {{DLC ID|000866}} | | {{DLC ID|000866}} | ||
|- | |- | ||
| | | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 250 | | 250 | ||
| align="left" | | | align="left" | | ||
* | * Verzögerte Detonation | ||
* 10 | * 10 Strahlung für 12s | ||
| {{DLC ID|000867}} | | {{DLC ID|000867}} | ||
|- | |- | ||
| | | Kleine Knirpse (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 100 | | 100 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.2 | ||
* | * Projektile 9 | ||
* | * Streuung x 2 | ||
* 25 | * 25 Strahlung für 12s | ||
| {{DLC ID|000a09}} | | {{DLC ID|000a09}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[ | | rowspan="3" | [[Rakete (Lonesome Road)|Rakete]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:FNV LR Rocket.png|125px|link=Rakete (Lonesome Road)|Rakete]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[ | * [[Roter Schein]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| rowspan="3" | 0.25 | | rowspan="3" | 0.25 | ||
| Zeile 870: | Zeile 784: | ||
| 25 | | 25 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{DLC ID|009262}} | | {{DLC ID|009262}} | ||
|- | |- | ||
| | | Hochexplosiv | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Wirkungsbereich x1.4 | ||
| {{DLC ID|009263}} | | {{DLC ID|009263}} | ||
|- | |- | ||
| | | Entzündbar | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.75 | ||
* 2 | * 2 Schaden für 8s | ||
| {{DLC ID|00925f}} | | {{DLC ID|00925f}} | ||
|} | |} | ||
=== | ===Eneriewaffen=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! style="width: | ! style="width: 25%" | Name | ||
! style="width: | ! style="width: 27%" | Waffen, die diese Mun. benutzen | ||
! style="width: 5%" | | ! style="width: 5%" | Gewicht | ||
! style="width: 15%" | | ! style="width: 15%" | Typ | ||
! style="width: 5%" | | ! style="width: 5%" | Wert | ||
! style="width: | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="1" | [[Alien | | rowspan="1" | [[Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]]<br />[[File:Alien Power Cell.png|125px|link=Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[Alien | * [[Alien-Blaster (Fallout: New Vegas)|Alien-Blaster]] | ||
| rowspan="1" | 0.02 | | rowspan="1" | 0.02 | ||
| Zeile 910: | Zeile 820: | ||
| 10 | | 10 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00029364}} | | {{ID|00029364}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="1" | [[Archimedes II charge]] | | rowspan="1" | [[ARCHIMEDES II Charge]]<br />[[File:Archimedes II charge.png|125px|link=ARCHIMEDES II Charge]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[ | * [[Euclids C-Detektor]] | ||
| rowspan="1" | 0.0001 | | rowspan="1" | 0.0001 | ||
| Zeile 922: | Zeile 831: | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0016AEF9}} | | {{ID|0016AEF9}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[ | | rowspan="5" | [[Elektronenakku (Fallout: New Vegas)|Elektronenakku]]<br />[[File:ElectronChargePack.png|100px|link=Elektronenakku (Fallout: New Vegas)|Elektronenakku]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Bogenschweißgerät (Fallout: New Vegas)|Bogenschweißgerät]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Elijahs zusammengeflickte Teslakanone]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[Gatling | * [[Gatling-Laser (Fallout: New Vegas)|Gatling-Laser]] | ||
* [[Laser | * [[RCW-Laser]] | ||
* [[Sprtel- | * [[Sprtel-Holz 9700 (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Teslakanone (Fallout: New Vegas)|Teslakanone]] | ||
* [[Tesla-Beaton | * [[Tesla-Beaton-Prototyp]] | ||
| rowspan="5" | 0.025 | | rowspan="5" | 0.025 | ||
| Zeile 940: | Zeile 848: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW -2 | ||
| {{ID|0006b53e}} | | {{ID|0006b53e}} | ||
|- | |- | ||
| Bulk | | Bulk | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
* | * Zustand x 0.85 | ||
| {{ID|00158311}} | | {{ID|00158311}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -5 | ||
* | * Zustand x 1.1 | ||
* | * Gewicht x 0.6 | ||
| {{DLC ID|000874}} | | {{DLC ID|000874}} | ||
|- | |- | ||
| | | Überladung | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Zustand x 1.5 | ||
* | * Ziel SW -5 | ||
| {{ID|0015830d}} | | {{ID|0015830d}} | ||
|- | |- | ||
| | | Maximalladung | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.5 | ||
* | * Zustand x 2.5 | ||
* | * Ziel SW -10 | ||
| {{ID|0015830e}} | | {{ID|0015830e}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[ | | rowspan="5" | [[Energiezelle (Fallout: New Vegas)|Energiezelle]]<br />[[File:Energy_Cell.png|100px|link=Energiezelle (Fallout: New Vegas)|Energiezelle]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Gefügigkeits-Regulator]]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
* [[ | * [[Laserpistole (Fallout: New Vegas)|Laserpistole]] | ||
* [[ | * [[Laserpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Piu Piu]] | ||
* [[Plasma Defender]] | * [[Plasma-Defender]] | ||
* [[Plasma Defender ( | * [[Plasma-Defender (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Plasmapistole (Fallout: New Vegas)|Plasmapistole]] | ||
* [[ | * [[Plasmapistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Impulswaffe (Fallout: New Vegas)|Impulswaffe]] | ||
* [[ | * [[Schallemitter (Waffe)|Schallemitter]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| rowspan="5" | 0.078 | | rowspan="5" | 0.078 | ||
| Zeile 998: | Zeile 901: | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW -2 | ||
| {{ID|00020772}} | | {{ID|00020772}} | ||
|- | |- | ||
| Bulk | | Bulk | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
* | * Zustand x 0.85 | ||
| {{ID|00158313}} | | {{ID|00158313}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Zustand x 1.1 | ||
* | * Ziel SW -5 | ||
| {{DLC ID|000872}} | | {{DLC ID|000872}} | ||
|- | |- | ||
| | | Überladung | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Zustand x 1.5 | ||
* | * Ziel SW -5 | ||
| {{ID|001582df}} | | {{ID|001582df}} | ||
|- | |- | ||
| | | Maximalladung | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.5 | ||
* | * Zustand x 2.5 | ||
* | * Ziel SW -10 | ||
| {{ID|001582e0}} | | {{ID|001582e0}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[Flamer | | rowspan="3" | [[Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]]<br />[[File:Flamer Fuel.png|75px|link=Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]] | ||
* [[ | * [[Signalpistole (Lonesome Road)|Signalpistole]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Flammenpatronenwerfer (Fallout: New Vegas)|Flammenpatronenwerfer]] | ||
* [[ | * [[Flammenpatronenwaffe]] | ||
| rowspan="3" | 0.020<br />0.025 | | rowspan="3" | 0.020<br />0.025 | ||
| Zeile 1.050: | Zeile 948: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00029371}} | | {{ID|00029371}} | ||
|- | |- | ||
| | | Eigenbau | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Zustand x 3 | ||
| {{ID|00166f62}} | | {{ID|00166f62}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -5 | ||
* | * Zustand x 1.1 | ||
| {{DLC ID|000875}} | | {{DLC ID|000875}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[ | | rowspan="5" | [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[AER14 | * [[AER14-Prototyp]] | ||
* [[ | * [[Elijahs erweitertes LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[ | * [[Gaußgewehr (Fallout: New Vegas)|Gaußgewehr]] | ||
* [[ | * [[Holo-Gewehr]] {{icon|FNVDM|link=Dead Money}} | ||
* [[ | * [[LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[ | * [[Lasergewehr (Fallout: New Vegas)|Lasergewehr]] | ||
* [[ | * [[Multi-Plasmagewehr]] | ||
* [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] | |||
* [[ | * [[Q-35 Materiemodulator]] | ||
* [[Q-35 | |||
* [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Dreistrahliges Lasergewehr (Fallout: New Vegas)|Dreistrahliges Lasergewehr]] | ||
* [[ | * [[Dreistrahliges Lasergewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[YCS/186 | * [[YCS/186]] | ||
| rowspan="5" | 0.1 | | rowspan="5" | 0.1 | ||
| Zeile 1.091: | Zeile 985: | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW -2 | ||
| {{ID|00004485}} | | {{ID|00004485}} | ||
|- | |- | ||
| Bulk | | Bulk | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
* | * Zustand x 0.85 | ||
| {{ID|00158312}} | | {{ID|00158312}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| TBA | | TBA | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -5 | ||
* | * Zustand x 1.1 | ||
* | * Gewicht x 0.6 | ||
| {{DLC ID|000873}} | | {{DLC ID|000873}} | ||
|- | |- | ||
| | | Überladung | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Zustand x 1.5 | ||
* | * Ziel SW -5 | ||
| {{ID|0015830b}} | | {{ID|0015830b}} | ||
|- | |- | ||
| | | Maximalladung | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.5 | ||
* | * Zustand x 2.5 | ||
* | * Ziel SW -10 | ||
| {{ID|0015830c}} | | {{ID|0015830c}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="1" | [[ | | rowspan="1" | [[Mikrofusionsbrüter]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionsbrüter]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[ | * [[Laserzünder]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Akkupistole]] | ||
* [[ | * [[Akkugewehr]] | ||
| rowspan="1" | 0 | | rowspan="1" | 0 | ||
| Zeile 1.143: | Zeile 1.032: | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW - 2 | ||
| {{ID|00121155}} | | {{ID|00121155}} | ||
|} | |} | ||
=== | ===Sonstige=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! style="width: | ! style="width: 25%" | Name | ||
! style="width: | ! style="width: 27%" | Waffen, die diese Mun. benutzen | ||
! style="width: 5%" | | ! style="width: 5%" | Gewicht | ||
! style="width: 15%" | | ! style="width: 15%" | Typ | ||
! style="width: 5%" | | ! style="width: 5%" | Wert | ||
! style="width: | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="1" | [[ | | rowspan="1" | [[LMG (Fallout: New Vegas)|LMG]]<br />[[File:BBs.png|100px|link=LMG (Fallout: New Vegas)|LMG]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[Abilene Kid | * [[Abilene-Kid-Spez.-Luftgew.]] | ||
* [[ | * [[Luftgewehr (Fallout: New Vegas)|Luftgewehr]] | ||
| rowspan="1"| 0.002 | | rowspan="1"| 0.002 | ||
| Zeile 1.170: | Zeile 1.057: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0002935b}} | | {{ID|0002935b}} | ||
|- | |- | ||
| rowspan="1" | [[ | | rowspan="1" | [[Kamerafilm]]<br />[[File:Conductor.png|75px|link=Kamerafilm]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[Codac R9000]] | * [[Codac R9000]] | ||
| Zeile 1.182: | Zeile 1.068: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * kein Schaden | ||
* Quest Photograph | * Quest Photograph | ||
| {{ID|0011a207}} | | {{ID|0011a207}} | ||
|- | |- | ||
| rowspan="1" | [[ | | rowspan="1" | [[Nägel]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:Nails.png|125px|link=Nägel]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[H&H Tools | * [[H&H Tools Nagelgewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| rowspan="1" | 0.01 | | rowspan="1" | 0.01 | ||
| Zeile 1.195: | Zeile 1.080: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Ziel SW -5 | ||
| {{DLC ID|9261}} | | {{DLC ID|9261}} | ||
|} | |} | ||
: '' | : ''Hinweis:'' Der Kamerafilm ist als Schusswaffenmunition klassifiziert. | ||
=== | ===Munitionskisten=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! Name | ! Name | ||
! | ! Gewicht | ||
! | ! Wert | ||
! | ! Menge pro Kiste | ||
! [[Form ID|Base ID]] | ! [[Form ID|Base ID]] | ||
|- | |- | ||
| [[ | | [[Munitionskiste, .223]]¹ | ||
| 5 | | 5 | ||
| 20 | | 20 | ||
| 20 | | 20 Patronen | ||
| {{ID|0016664E}} | | {{ID|0016664E}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, .22 LR, Plink]] | ||
| 10 | | 10 | ||
| 25 | | 25 | ||
| 100 | | 100 Patronen | ||
| {{ID|00166640}} | | {{ID|00166640}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, .38 Sonder]]² | ||
| 5 | | 5 | ||
| 50 | | 50 | ||
| 50 | | 50 Patronen | ||
| {{ID|0016664F}} | | {{ID|0016664F}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, 5,56 mm, Überschuss]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 250 | | 250 Patronen | ||
| {{ID|00166651}} | | {{ID|00166651}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, 5 mm, Überschuss]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 250 | | 250 Patronen | ||
| {{ID|00166650}} | | {{ID|00166650}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, Elektronenakkus, Bulk]] | ||
| 5 | | 5 | ||
| 50 | | 50 | ||
| 100 | | 100 Schuss | ||
| {{ID|00166653}} | | {{ID|00166653}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, Mikrofusionszelle, Bulk]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 100 | | 100 Schuss | ||
| {{ID|00166655}} | | {{ID|00166655}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, Kleine Energiezelle, Bulk]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 100 | | 100 Schuss | ||
| {{ID|00166654}} | | {{ID|00166654}} | ||
|} | |} | ||
: '' | : ''Hinweis:'' Das Gewicht gilt nur für den [[Hardcore-Modus]]. | ||
: ¹ | : ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen. | ||
: ² | : ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen. | ||
== | ==Wichtige Verkäufer== | ||
Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar. | |||
* .308 | * .308-Patrone: [[Daniel Contreras]] im [[Camp McCarran]] und [[Bardon|Quartiermeister Bardon]] am [[Hoover-Staudamm]]. | ||
* 12 | * 12,7-mm-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm. | ||
* 12 | * Kaliber-12-Patrone: Quartiermeister Bardon am Hoover-Staudamm. | ||
* | * 25-mm-Granate, .50 MG: [[Verkaufotron]] bei den [[Waffenschieber (Ort)|Waffenschiebern]], [[Alexander]] am [[188-Handelsposten]], und Quartiermeister Bardon am Hoover-Staudamm. | ||
* | * 40-mm-Granate: [[Cliff Briscoe]] in [[Novac]], Vendortron bei den Waffenschiebern, [[Lacey]] am [[Mojave Outpost]], [[Rumser Munitionsmanager]] in der [[Nellis Air Force Base]], Quartiermeister Bardon am Hoover-Staudamm. | ||
* | * Flammbrennstoff: [[Chet]] in [[Goodsprings]] und [[Johnson Nash]] in [[Primm]]. | ||
* [[ | * Der [[Großkhan-Rüstungsmacher]] in der [[Großkhan-Waffenkammer]] immer eine große Anzahl aller möglichen Munitionsarten, außer Raketen und Flammbrennstoff, vorrätig. | ||
* | * Raketen: Vendortron. | ||
== | ==Laden== | ||
Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen. | |||
==Referenzen== | ==Referenzen== | ||
| Zeile 1.298: | Zeile 1.165: | ||
{{Navbox Munition FNV}} | {{Navbox Munition FNV}} | ||
[[en:Fallout: New Vegas ammunition]] | |||
[[ru:Боеприпасы Fallout: New Vegas]] | [[ru:Боеприпасы Fallout: New Vegas]] | ||
Aktuelle Version vom 3. März 2016, 05:07 Uhr
|
| Auf dieser Seite werden alle Munitionen aus Fallout: New Vegas aufgeführt. |
|
Der Begriff Munition (abgekürzt: Mun.) wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.[1]
Im Pip-Boy 3000 Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.
Munition
Schusswaffen
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| .22-LR-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.0076 | Standard | 1 |
|
0007ea27 | |
| Hohlspitz | 2 |
|
0013e439 | |||
| Plink | 0 |
|
00121162 | |||
| .308-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.055 | Standard | 4 |
|
0006b53c | |
| JSP | 5 |
|
00140aa0 | |||
| Hohlspitz | 9 |
|
0013e443 | |||
| Panzerbrechend | 9 |
|
0013e442 | |||
| .357-Magnum-Patrone |
0.035 | Standard | 2 |
|
0008ed02 | |
| JFP | 3 |
|
00140a9e | |||
| Hohlspitz | 3 |
|
0013e43c | |||
| .38 Special | 1 |
|
0015e8ee | |||
| .44-Magnum-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.043 | Standard | 3 |
|
0002937e | |
| Hohlspitz | 7 |
|
0013e437 | |||
| SWC | 4 |
|
0013e438 | |||
| Spezial | 2 |
|
0015e8ed | |||
| Autom..45 |
0.065 | Standard | 3 |
|
xx00947b | |
| Hohlspitz | 5 |
|
xx009e6a | |||
| +P | 5 |
|
xx009e6b | |||
| Ladebank | 8 |
|
xx009e6c | |||
| .45-70 Gov't |
0.065 | Standard | 4 |
|
00121133 | |
| Hohlspitz | 8 |
|
0013e43d | |||
| SWC | 5 |
|
0013e43e | |||
| .50 MG Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.25 | Standard | 6 |
|
0008ecff | |
| Spreng (ADW) | 40 |
|
xx00085b | |||
| Panzerbrechend | 14 |
|
0013e445 | |||
| Brand | 18 |
|
0013e444 | |||
| Ladebank | 8 |
|
00140aa1 | |||
| 5-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.017 | Standard | 1 |
|
0006b53d | |
| Panzerbrechend | 3 |
|
0013e43f | |||
| Hohlspitz | 3 |
|
001613ff | |||
| JSP | 1 |
|
xx000871 | |||
| Überschuss | 0 |
|
00121150 | |||
| 5,56-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.026 | Standard | 2 |
|
00004240 | |
| Panzerbrechend | 4 |
|
00140a9f | |||
| Überschuss | 0 |
|
0013e440 | |||
| Hohlspitz | 4 |
|
0013e441 | |||
| Match | 2 |
|
xx00086f | |||
| .223 Remington | 1 |
|
00160c41 | |||
| 9-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.029 | Standard | 1 |
|
0008ed03 | |
| +P | 3 |
|
00160c40 | |||
| Hohlspitz | 3 |
|
0013e43a | |||
| JHP | 1 |
|
xx000870 | |||
| 10-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.033 | Standard | 2 |
|
00004241 | |
| JHP | 3 |
|
00140aa8 | |||
| Hohlspitz | 5 |
|
0013e43b | |||
| 12,7-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.064 | Standard | 3 |
|
001429cf | |
| (Junk) | TBA |
|
xx?????? | |||
| JHP | 3 |
|
xx000a2b | |||
| Hohlspitz | 7 |
|
001613d4 | |||
| Kaliber-12-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.075 | Standard | 2 |
|
0008ecf5 | |
| 4/0 Schrot (ADW) | 2 |
|
xx000861 | |||
| 4/0 buck mag. (Hand Loader) (GRA) |
|
xx000862 | ||||
| Beanbag | 3 |
|
0013e446 | |||
| Münzschuss | 40 |
|
001582da | |||
| Drachenatem (ADW) | 4 |
|
xx00085f | |||
| Pfeilgeschoss (ADW) |
|
xx00085e | ||||
| Magnum | 3 |
|
00165e79 | |||
| Impulskugel (ADW) |
|
xx00085d | ||||
| Laufgeschoss | 2 |
|
0013e447 | |||
| Kaliber-20-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.065 | Standard | 1 |
|
000e86f2 | |
| 3/0 Schrot (ADW) | 1 |
|
xx000860 | |||
| 3/0 buck mag. (Hand Loader) (GRA) | 2 |
|
xx000863 | |||
| Laufgeschoss | 1 |
|
0013e448 | |||
| Magnum | 2 |
|
00165e7a | |||
| Impulskugel (GRA) | 4 |
|
xx00085c |
Sprengprojektile
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| 25-mm-Granate |
0.25 | Standard | 8 |
|
00096c40 | |
| Hochexplosiv | 20 |
|
0013e449 | |||
| Plasma (ADW) | 8 |
|
xx00086b | |||
| Impuls (ADW) | 8 |
|
xx00086a | |||
| Zeitzünder (ADW) | 8 |
|
xx000869 | |||
| 40-mm-Granate Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.5 | Standard | 12 |
|
0007ea26 | |
| Entzündbar | 18 |
|
00158307 | |||
| Plasma (ADW) | 12 |
|
xx00086e | |||
| Impuls (ADW) | 12 |
|
xx00086d | |||
| Rakete Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
1.5 | Standard | 50 |
|
00029383 | |
| Hochexplosiv | 150 |
|
0013e44b | |||
| Hochgeschwindigkeit | 150 |
|
0013e44c | |||
| Hive (ADW) | 60 |
|
xx000865 | |||
| Mini-Atombombe Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
3 | Standard | 250 |
|
00020799 | |
| Riesenbaby (ADW) | 500 |
|
xx000868 | |||
| Geringer Ertrag (ADW) | 125 |
|
xx000866 | |||
| Zeitzünder (ADW) | 250 |
|
xx000867 | |||
| Kleine Knirpse (ADW) | 100 |
|
xx000a09 | |||
| Rakete |
0.25 | Standard | 25 |
|
xx009262 | |
| Hochexplosiv | 150 |
|
xx009263 | |||
| Entzündbar | 150 |
|
xx00925f |
Eneriewaffen
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| Alien-Energiezelle Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.02 | Standard | 10 |
|
00029364 | |
| ARCHIMEDES II Charge |
0.0001 | Standard | 0 |
|
0016aef9 | |
| Elektronenakku |
0.025 | Standard | 1 |
|
0006b53e | |
| Bulk | 0 |
|
00158311 | |||
| Optimiert (Vigilant Recycler) (ADW) | 2 |
|
xx000874 | |||
| Überladung | 2 |
|
0015830d | |||
| Maximalladung | 2 |
|
0015830e | |||
| Energiezelle Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.078 | Standard | 2 |
|
00020772 | |
| Bulk | 0 |
|
00158313 | |||
| Optimiert (Vigilant Recycler) (ADW) | 2 |
|
xx000872 | |||
| Überladung | 3 |
|
001582df | |||
| Maximalladung | 3 |
|
001582e0 | |||
| Flammbrennstoff |
0.020 0.025 |
Standard | 1 |
|
00029371 | |
| Eigenbau | 0 |
|
00166f62 | |||
| Optimiert (Vigilant Recycler) (ADW) | 1 |
|
xx000875 | |||
| Mikrofusionszelle |
0.1 | Standard | 3 |
|
00004485 | |
| Bulk | 0 |
|
00158312 | |||
| Optimiert (Vigilant Recycler) (ADW) | TBA |
|
xx000873 | |||
| Überladung | 5 |
|
0015830b | |||
| Maximalladung | 5 |
|
0015830c | |||
| Mikrofusionsbrüter |
0 | Standard | 0 |
|
00121155 |
Sonstige
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| LMG |
0.002 | Standard | 1 |
|
0002935b | |
| Kamerafilm Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.01 | Standard | 1 |
|
0011a207 | |
| Nägel |
0.01 | Standard | 1 |
|
xx009261 |
- Hinweis: Der Kamerafilm ist als Schusswaffenmunition klassifiziert.
Munitionskisten
| Name | Gewicht | Wert | Menge pro Kiste | Base ID |
|---|---|---|---|---|
| Munitionskiste, .223¹ | 5 | 20 | 20 Patronen | 0016664e |
| Munitionskiste, .22 LR, Plink | 10 | 25 | 100 Patronen | 00166640 |
| Munitionskiste, .38 Sonder² | 5 | 50 | 50 Patronen | 0016664f |
| Munitionskiste, 5,56 mm, Überschuss | 5 | 100 | 250 Patronen | 00166651 |
| Munitionskiste, 5 mm, Überschuss | 5 | 100 | 250 Patronen | 00166650 |
| Munitionskiste, Elektronenakkus, Bulk | 5 | 50 | 100 Schuss | 00166653 |
| Munitionskiste, Mikrofusionszelle, Bulk | 5 | 100 | 100 Schuss | 00166655 |
| Munitionskiste, Kleine Energiezelle, Bulk | 5 | 100 | 100 Schuss | 00166654 |
- Hinweis: Das Gewicht gilt nur für den Hardcore-Modus.
- ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen.
- ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen.
Wichtige Verkäufer
Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar.
- .308-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm.
- 12,7-mm-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm.
- Kaliber-12-Patrone: Quartiermeister Bardon am Hoover-Staudamm.
- 25-mm-Granate, .50 MG: Verkaufotron bei den Waffenschiebern, Alexander am 188-Handelsposten, und Quartiermeister Bardon am Hoover-Staudamm.
- 40-mm-Granate: Cliff Briscoe in Novac, Vendortron bei den Waffenschiebern, Lacey am Mojave Outpost, Rumser Munitionsmanager in der Nellis Air Force Base, Quartiermeister Bardon am Hoover-Staudamm.
- Flammbrennstoff: Chet in Goodsprings und Johnson Nash in Primm.
- Der Großkhan-Rüstungsmacher in der Großkhan-Waffenkammer immer eine große Anzahl aller möglichen Munitionsarten, außer Raketen und Flammbrennstoff, vorrätig.
- Raketen: Vendortron.
Laden
Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen.