K →Schusswaffen: links |
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| Zeile 21: | Zeile 21: | ||
! style="width: 23%" | Effekte | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="3" | [[. | | rowspan="3" | [[.22-LR-Patrone]]<br />[[File:22LR round.png|125px|link=.22-LR-Patrone]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[Schallged. .22-Pistole]] | * [[Schallged. .22-Pistole]] | ||
| Zeile 32: | Zeile 31: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0007ea27}} | | {{ID|0007ea27}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e439}} | | {{ID|0013e439}} | ||
|- | |- | ||
| | | Plink | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
| {{ID|00121162}} | | {{ID|00121162}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.308 | | rowspan="4" | [[.308-Patrone (Fallout: New Vegas)|.308-Patrone]]<br />[[File:308 round.png|125px|link=.308-Patrone (Fallout: New Vegas)|.308-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}} | * [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}} | ||
* [[Kampfgewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[Kampfgewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[Christines COS-Schalldämpfergewehr]] {{icon|FNVOWB|link=Old World Blues ( | * [[Christines COS-Schalldämpfergewehr]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[Gobi-Kampagne-Spähergewehr]] | * [[Gobi-Kampagne-Spähergewehr]] | ||
* [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]] | * [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]] | ||
| Zeile 66: | Zeile 62: | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0006b53c}} | | {{ID|0006b53c}} | ||
|- | |- | ||
| JSP | | JSP | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Zustand x 1.5 | ||
| {{ID|00140aa0}} | | {{ID|00140aa0}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 9 | | 9 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e443}} | | {{ID|0013e443}} | ||
|- | |- | ||
| | | Panzerbrechend | ||
| 9 | | 9 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.95 | ||
* | * Ziel SW -15 | ||
| {{ID|0013e442}} | | {{ID|0013e442}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.357 magnum round]] | | rowspan="4" | [[.357-Magnum-Patrone]]<br />[[File:357 magnum round.png|125px|link=.357-Magnum-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[.357 | * [[.357 Magnum Revolver]] | ||
* [[Cowboy | * [[Cowboy-Repetierer]] | ||
* [[K9000 | * [[K9000-Cyberhund-Pistole]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[La Longue Carabine]] | * [[La Longue Carabine]] | ||
* [[ | * [[Glücksgriff]] | ||
* [[ | * [[Polizeipistole]] {{icon|FNVDM|link=Dead Money}} | ||
| rowspan="4" | 0.035 | | rowspan="4" | 0.035 | ||
| Zeile 107: | Zeile 99: | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0008ed02}} | | {{ID|0008ed02}} | ||
|- | |- | ||
| JFP | | JFP | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Ziel SW -3 | ||
* | * Streuung x 0.8 | ||
| {{ID|00140a9e}} | | {{ID|00140a9e}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e43c}} | | {{ID|0013e43c}} | ||
|- | |- | ||
| .38 | | .38 Special | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.75 | ||
* | * Zustand x 0.75 | ||
| {{ID|0015e8ee}} | | {{ID|0015e8ee}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.44 magnum | | rowspan="4" | [[.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]]<br />[[File:44 Round magnum.png|125px|link=.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[.44 | * [[.44-Magnum-Revolver (Fallout: New Vegas)|.44-Magnum-Revolver]] | ||
* [[FIDO]] {{icon|FNVOWB|link=Old World Blues ( | * [[FIDO]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[ | * [[Mysteriöse Magnum]] | ||
* [[ | * [[Trapperbüchse]] | ||
| rowspan="4" | 0.043 | | rowspan="4" | 0.043 | ||
| Zeile 147: | Zeile 135: | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0002937e}} | | {{ID|0002937e}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 7 | | 7 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e437}} | | {{ID|0013e437}} | ||
|- | |- | ||
| SWC | | SWC | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.2 | ||
* | * Ziel SW -6 | ||
| {{ID|0013e438}} | | {{ID|0013e438}} | ||
|- | |- | ||
| | | Spezial | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.75 | ||
* | * Zustand x 0.75 | ||
| {{ID|0015e8ed}} | | {{ID|0015e8ed}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[.45 | | rowspan="4" | [[Autom..45]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}<br />[[File:.45_Auto.png|125px|link=Autom..45]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[ | * [[Ein Licht im Dunkeln]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
* [[.45 | * [[Automatische .45-Pistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
* [[.45 | * [[Automatische .45-Maschinenpistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
| rowspan="4" | 0.065 | | rowspan="4" | 0.065 | ||
| Zeile 185: | Zeile 169: | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{DLC ID|00947b}} | | {{DLC ID|00947b}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{DLC ID|009e6a}} | | {{DLC ID|009e6a}} | ||
|- | |- | ||
| +P | | +P | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.1 | ||
* | * Ziel SW -2 | ||
* | * Zustand x 1.2 | ||
| {{DLC ID|009e6b}} | | {{DLC ID|009e6b}} | ||
|- | |- | ||
| | | Ladebank | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -4 | ||
* | * Zustand x 2.5 | ||
| {{DLC ID|009e6c}} | | {{DLC ID|009e6c}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[.45-70 Gov't]] | | rowspan="3" | [[.45-70 Gov't]]<br />[[File:.45-70 govt.png|125px|link=.45-70 Gov't]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[ | * [[Buschbüchse]] | ||
* [[ | * [[Jagdrevolver]] | ||
* [[ | * [[Jagdrevolver (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Medizinstick (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[Ranger Sequoia]] | * [[Ranger Sequoia]] | ||
| rowspan="3" | 0.065 | | rowspan="3" | 0.065 | ||
| Zeile 227: | Zeile 207: | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00121133}} | | {{ID|00121133}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e43d}} | | {{ID|0013e43d}} | ||
|- | |- | ||
| SWC | | SWC | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.2 | ||
* | * Ziel SW -6 | ||
* | * Zustand x 3 | ||
| {{ID|0013e43e}} | | {{ID|0013e43e}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[.50 MG]] | | rowspan="5" | [[.50 MG]]<br />[[File:.50 MG.png|125px|link=.50 MG]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Panzerbüchse]] | ||
* [[ | * [[Panzerbüchse (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| rowspan="5" | 0.25 | | rowspan="5" | 0.25 | ||
| Zeile 257: | Zeile 234: | ||
| 6 | | 6 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0008ecff}} | | {{ID|0008ecff}} | ||
|- | |- | ||
| | | Spreng (ADW) {{Icon|FNVGRA|link=Gun Runners' Arsenal}} | ||
| 40 | | 40 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* Boom | * Boom | ||
| {{DLC ID|00085b}} | | {{DLC ID|00085b}} | ||
|- | |- | ||
| | | Panzerbrechend | ||
| 14 | | 14 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.95 | ||
* | * Ziel SW -15 | ||
| {{ID|0013e445}} | | {{ID|0013e445}} | ||
|- | |- | ||
| | | Brand | ||
| 18 | | 18 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
*+2 | *+2 Schaden for 5s | ||
| {{ID|0013e444}} | | {{ID|0013e444}} | ||
|- | |- | ||
| | | Ladebank | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.15 | ||
* | * Streuung x 0.65 | ||
| {{ID|00140aa1}} | | {{ID|00140aa1}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[5mm | | rowspan="5" | [[5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]]<br />[[File:5mm Round.png|125px|link=5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Sturmkarabiner]] | ||
* [[ | * [[Sturmkarabiner (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[CZ57 Avenger]] | * [[CZ57 Avenger]] | ||
* [[Minigun (Fallout: New Vegas)|Minigun]] | * [[Minigun (Fallout: New Vegas)|Minigun]] | ||
| Zeile 304: | Zeile 276: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* DT - 10 | * DT - 10 | ||
| {{ID|0006B53D}} | | {{ID|0006B53D}} | ||
|- | |- | ||
| | | Panzerbrechend | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.95 | ||
* DT - 25 | * DT - 25 | ||
| {{ID|0013e43f}} | | {{ID|0013e43f}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden 1.75 | ||
* | * Ziel SW x 2 | ||
| {{ID|001613ff}} | | {{ID|001613ff}} | ||
|- | |- | ||
| JSP | | JSP {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden 1.3 | ||
* | * Ziel SW - 10 | ||
* | * Zustand x 1.5 | ||
| {{DLC ID|000871}} | | {{DLC ID|000871}} | ||
|- | |- | ||
| | | Überschuss | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.15 | ||
* | * Zustand x 3 | ||
* DT - 10 | * DT - 10 | ||
* | * Streuung x 1.2 | ||
| {{ID|00121150}} | | {{ID|00121150}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="6" | [[5. | | rowspan="6" | [[5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]]<br />[[File:5_56mm_Round.png|125px|link=5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]] | ||
| rowspan="6" align="left" | | | rowspan="6" align="left" | | ||
* [[5 | * [[5,56-mm-Pistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Der Gute Amerikaner]] | ||
* [[Bozar ( | * [[Bozar (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Leichtes MG]] | ||
* [[ | * [[Scharfschützenkarabiner]] | ||
* [[ | * [[Rattentöter]] | ||
* [[ | * [[Dienstgewehr]] | ||
* [[ | * [[Die Knarre]] | ||
* [[ | * [[Kleinkalibergewehr]] | ||
| rowspan="6" | 0.026 | | rowspan="6" | 0.026 | ||
| Zeile 360: | Zeile 327: | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00004240}} | | {{ID|00004240}} | ||
|- | |- | ||
| | | Panzerbrechend | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.95 | ||
* | * Ziel SW -15 | ||
| {{ID|00140a9f}} | | {{ID|00140a9f}} | ||
|- | |- | ||
| | | Überschuss | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.15 | ||
* | * Zustand x 3 | ||
| {{ID|0013e440}} | | {{ID|0013e440}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e441}} | | {{ID|0013e441}} | ||
|- | |- | ||
| Match | | Match {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.15 | ||
* | * Streuung x 0.65 | ||
| {{DLC ID|86f}} | | {{DLC ID|86f}} | ||
|- | |- | ||
| .223 | | .223 Remington | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.9 | ||
* | * Zustand x 0.8 | ||
| {{ID|00160c41}} | | {{ID|00160c41}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[ | | rowspan="4" | [[9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]]<br />[[File:9mmRound.png|125px|link=9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[ | * [[9-mm-Pistole (Fallout: New Vegas)|9-mm-Pistole]] | ||
* [[ | * [[9-mm-Maschinenpistole (Fallout: New Vegas)|9-mm-Maschinenpistole]] | ||
* [[Maria]] | * [[Maria]] | ||
* [[ | * [[Vances 9-mm-Maschinenpistole]] | ||
| rowspan="4" | 0.029 | | rowspan="4" | 0.029 | ||
| Zeile 415: | Zeile 376: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0008ed03}} | | {{ID|0008ed03}} | ||
|- | |- | ||
| +P | | +P | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.1 | ||
* | * Zustand x 1.2 | ||
* | * Ziel SW -2 | ||
| {{ID|00160c40}} | | {{ID|00160c40}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|0013e43a}} | | {{ID|0013e43a}} | ||
|- | |- | ||
| JHP | | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.65 | ||
* | * Ziel SW x 2 | ||
| {{DLC ID|000870}} | | {{DLC ID|000870}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[ | | rowspan="3" | [[10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]]<br />[[File:10mmammobox.png|125px|link=10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[ | * [[10-mm-Pistole (Fallout: New Vegas)|10-mm-Pistole]] | ||
* [[ | * [[10-mm-Maschinenpistole (Fallout: New Vegas)|10-mm-Maschinenpistole]] | ||
* [[ | * [[Zeit-fürs-Schläfchen (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Maschinengewehr für Schultermontage ]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Verwitterte 10 mm Pistole]] | ||
| rowspan="3" | 0.033 | | rowspan="3" | 0.033 | ||
| Zeile 456: | Zeile 413: | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00004241}} | | {{ID|00004241}} | ||
|- | |- | ||
| JHP | | JHP | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.65 | ||
* | * Ziel SW x 2 | ||
| {{ID|00140aa8}} | | {{ID|00140aa8}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SWx 3 | ||
| {{ID|0013e43b}} | | {{ID|0013e43b}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[12. | | rowspan="4" | [[12,7-mm-Patrone]]<br />[[File:127mmRound.png|125px|link=12,7-mm-Patrone]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[12 | * [[12,7-mm-Pistole]] | ||
* [[12 | * [[12,7-mm-Maschinenpistole]] | ||
* [[12 | * [[12,7-mm-Maschinenpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Kleiner Teufel (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Gewehr des Überlebenskünstlers]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
| rowspan="4" | 0.064 | | rowspan="4" | 0.064 | ||
| Zeile 488: | Zeile 442: | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|001429cf}} | | {{ID|001429cf}} | ||
|- | |- | ||
| (Junk) {{icon|FNVDM|link=Dead Money}} {{cut}} | | (Junk) {{icon|FNVDM|link=Dead Money (Add-On)}} {{cut}} | ||
| TBA | | TBA | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.75 | ||
* | * Zustand x 1.5 | ||
| {{DLC ID|}} | | {{DLC ID|}} | ||
|- | |- | ||
| JHP | | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.65 | ||
* | * Ziel SW x 2 | ||
| {{DLC ID|000a2b}} | | {{DLC ID|000a2b}} | ||
|- | |- | ||
| Hohlspitz | | Hohlspitz | ||
| 7 | | 7 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.75 | ||
* | * Ziel SW x 3 | ||
| {{ID|001613d4}} | | {{ID|001613d4}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="10" | [[12 | | rowspan="10" | [[Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]]<br />[[File:Shotgun_Shell.png|125px|link=Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]] | ||
| rowspan="10" align="left" | | | rowspan="10" align="left" | | ||
* [[ | * [[Riesen-Rumser]] | ||
* [[ | * [[Essensglocke]] | ||
* [[ | * [[Jagdschrotflinte]] | ||
* [[ | * [[Polizeischrotflinte]] | ||
* [[ | * [[Abgesägte Schrotflinte (Fallout: New Vegas)|Abgesägte Schrotflinte]] | ||
| rowspan="10" | 0.075 | | rowspan="10" | 0.075 | ||
| Zeile 528: | Zeile 478: | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.2 | ||
| {{ID|0008ecf5}} | | {{ID|0008ecf5}} | ||
|- | |- | ||
| 4/0 | | 4/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Projektile 4 | ||
| {{DLC ID|000861}} | | {{DLC ID|000861}} | ||
|- | |- | ||
| 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | | 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| | | | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -2 | ||
* | * Projektile 4 | ||
* | * Zustand x 1.15 | ||
| {{DLC ID|000862}} | | {{DLC ID|000862}} | ||
|- | |- | ||
| | | Beanbag | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.05 | ||
* | * Müdigkeit +250 | ||
| {{ID|0013e446}} | | {{ID|0013e446}} | ||
|- | |- | ||
| | | Münzschuss | ||
| 40 | | 40 | ||
| align="left" | | | align="left" | | ||
* 10% | * 10% Chance auf [[Legion Denarius|Denarii]] am Opfer | ||
* 15% | * 15% Chance auf [[Legion Denarius, mangled|Mangled Denarius]] am Opfer | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -2 | ||
| {{ID|001582da}} | | {{ID|001582da}} | ||
|- | |- | ||
| | | Drachenatem (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.9 | ||
* 8 | * 8 Feuerschaden for 5s | ||
| {{DLC ID|00085f}} | | {{DLC ID|00085f}} | ||
|- | |- | ||
| | | Pfeilgeschoss (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| | | | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.9 | ||
* | * Ziel SW -6 | ||
* | * Projektile 5 | ||
| {{DLC ID|00085e}} | | {{DLC ID|00085e}} | ||
|- | |- | ||
| Magnum | | Magnum | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Zustand x 1.15 | ||
* | * Ziel SW -2 | ||
| {{ID|00165e79}} | | {{ID|00165e79}} | ||
|- | |- | ||
| | | Impulskugel (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| | | | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.7 | ||
* Projectiles 1 | * Projectiles 1 | ||
* +50 | * +50 Schaden gegen Roboter | ||
* +25 | * +25 Schaden gegen Powerrüstung | ||
| {{DLC ID|00085d}} | | {{DLC ID|00085d}} | ||
|- | |- | ||
| | | Laufgeschoss | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Streuung x 0.35 | ||
* | * Projektile 1 | ||
| {{ID|0013e447}} | | {{ID|0013e447}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="6" | [[20 gauge shotgun | | rowspan="6" | [[Kaliber-20-Patrone]]<br />[[File:20 gauge shotgun shells.png|125px|link=Kaliber-20-Patrone]] | ||
| rowspan="6" align="left" | | | rowspan="6" align="left" | | ||
* [[ | * [[Karawanenschrotflinte]] | ||
* [[ | * [[Repetierschrotflinte]] | ||
* [[ | * [[Robuste Karawanenschrotflinte]] | ||
* [[ | * [[Ein-Schuss-Flinte]] | ||
| rowspan="6" | 0.065 | | rowspan="6" | 0.065 | ||
| Zeile 622: | Zeile 562: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.2 | ||
| {{ID|000e86f2}} | | {{ID|000e86f2}} | ||
|- | |- | ||
| 3/0 | | 3/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Projektile x 4 | ||
| {{DLC ID|000860}} | | {{DLC ID|000860}} | ||
|- | |- | ||
| 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | | 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Projektile x 4 | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -2 | ||
* | * Zustand x 1.15 | ||
| {{DLC ID|000863}} | | {{DLC ID|000863}} | ||
|- | |- | ||
| | | Laufgeschoss | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Streuung x 0.35 | ||
* | * Projektile x 1 | ||
| {{ID|0013e448}} | | {{ID|0013e448}} | ||
|- | |- | ||
| Magnum | | Magnum | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -2 | ||
* | * Zustand x 1.15 | ||
| {{ID|00165e7a}} | | {{ID|00165e7a}} | ||
|- | |- | ||
| | | Impulskugel (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 4 | | 4 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.7 | ||
* | * Streuung x 0.35 | ||
* Projectiles x 1 | * Projectiles x 1 | ||
* +50 | * +50 Schaden gegen Roboter | ||
* +25 | * +25 Schaden gegen Powerrüstung | ||
| {{DLC ID|00085c}} | | {{DLC ID|00085c}} | ||
|} | |} | ||
=== | ===Sprengprojektile=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! style="width: | ! style="width: 25%" | Name | ||
! style="width: | ! style="width: 27%" | Waffen, die diese Mun. benutzen | ||
! style="width: 5%" | | ! style="width: 5%" | Gewicht | ||
! style="width: 15%" | | ! style="width: 15%" | Typ | ||
! style="width: 5%" | | ! style="width: 5%" | Wert | ||
! style="width: | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |||
|- | | rowspan="5" | [[25-mm-Granate]]<br />[[File:25mmgrenade.png|125px|link=25-mm-Granate]] | ||
| rowspan="5" | [[ | |||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Granaten-MG]] | ||
* [[ | * [[25-mm-Granaten-APW (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| rowspan="5" | 0.25 | | rowspan="5" | 0.25 | ||
| Zeile 693: | Zeile 626: | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00096c40}} | | {{ID|00096c40}} | ||
|- | |- | ||
| | | Hochexplosiv | ||
| 20 | | 20 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.35 | ||
* | * Wirkungsbereich x 1.36 | ||
| {{ID|0013e449}} | | {{ID|0013e449}} | ||
|- | |- | ||
| Plasma ( | | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Wirkungsbereich x 0.86 | ||
| {{DLC ID|00086b}} | | {{DLC ID|00086b}} | ||
|- | |- | ||
| | | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* +75 | * +75 Schaden gegen Roboter | ||
* +30 | * +30 Schaden gegen Powerrüstung | ||
* | * Wirkungsbereich x0.4 | ||
| {{DLC ID|00086a}} | | {{DLC ID|00086a}} | ||
|- | |- | ||
| | | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 8 | | 8 | ||
| align="left" | | | align="left" | | ||
* 5 | * 5 Sekundensicherung | ||
* | * Detoniert nicht bei Kontakt | ||
| {{DLC ID|000869}} | | {{DLC ID|000869}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[ | | rowspan="4" | [[40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]]<br />[[File:40mmGrenade.png|125px|link=40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[ | * [[Großer-Bär-Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]] | ||
* [[ | * [[Granatengewehr]] | ||
* [[ | * [[Söldner Granatengewehr]] | ||
* [[ | * [[Gnade]] | ||
* [[ | * [[Roter Sieg - Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Rums-Bums]] | ||
| rowspan="4" | 0.5 | | rowspan="4" | 0.5 | ||
| Zeile 744: | Zeile 672: | ||
| 12 | | 12 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0007ea26}} | | {{ID|0007ea26}} | ||
|- | |- | ||
| | | Entzündbar | ||
| 18 | | 18 | ||
| align="left"| | | align="left"| | ||
* | * Schaden x 0.7 | ||
* | * Wirkungsbereich x 0.6 | ||
* 6 | * 6 Schaden für 15s | ||
| {{ID|00158307}} | | {{ID|00158307}} | ||
|- | |- | ||
| Plasma ( | | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 12 | | 12 | ||
| align="left"| | | align="left"| | ||
* | * Schaden x 1.3 | ||
* | * Wirkungsbereich x 0.87 | ||
| {{DLC ID|00086e}} | | {{DLC ID|00086e}} | ||
|- | |- | ||
| | | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 12 | | 12 | ||
| align="left"| | | align="left"| | ||
* +150 | * +150 Schaden gegen Roboter | ||
* +60 | * +60 Schaden gegen Powerrüstung | ||
* | * Wirkungsbereich x0.5 | ||
| {{DLC ID|00086d}} | | {{DLC ID|00086d}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="4" | [[Missile (Fallout: New Vegas)| | | rowspan="4" | [[Rakete (Fallout: New Vegas)|Rakete]]<br />[[File:Missile.png|125px|link=Rakete (Fallout: New Vegas)|Rakete]] | ||
| rowspan="4" align="left" | | | rowspan="4" align="left" | | ||
* [[Annabelle]] | * [[Annabelle]] | ||
* [[ | * [[Raketenwerfer (Fallout: New Vegas)|Raketenwerfer]] | ||
| rowspan="4" | 1.5 | | rowspan="4" | 1.5 | ||
| Zeile 784: | Zeile 707: | ||
| 50 | | 50 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00029383}} | | {{ID|00029383}} | ||
|- | |- | ||
| | | Hochexplosiv | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.35 | ||
| {{ID|0013e44b}} | | {{ID|0013e44b}} | ||
|- | |- | ||
| | | Hochgeschwindigkeit | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Fluggeschwindigkeit x 3.23 | ||
| {{ID|0013e44c}} | | {{ID|0013e44c}} | ||
|- | |- | ||
| Hive ( | | Hive (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 60 | | 60 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.175 | ||
* | * Streuung x 20 | ||
* | * Projektile 9 | ||
| {{DLC ID|000865}} | | {{DLC ID|000865}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[Mini nuke (Fallout: New Vegas)|Mini | | rowspan="5" | [[Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]]<br />[[File:Mini nuke.png|125px|link=Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[Esther ( | * [[Esther (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Fatman (Fallout: New Vegas)|Fatman]] | ||
* [[Fat Man ( | * [[Fat Man (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| rowspan="5" | 3 | | rowspan="5" | 3 | ||
| Zeile 821: | Zeile 740: | ||
| 250 | | 250 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* 10 | * 10 Strahlung für 12s | ||
| {{ID|00020799}} | | {{ID|00020799}} | ||
|- | |- | ||
| | | Riesenbaby (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 500 | | 500 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Wirkungsbereich x 1.29 | ||
* 30 | * 30 Strahlung für 20s | ||
| {{DLC ID|000868}} | | {{DLC ID|000868}} | ||
|- | |- | ||
| | | Geringer Ertrag (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 125 | | 125 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.67 | ||
* | * Wirkungsbereich x 0.88 | ||
* 6 | * 6 Strahlung für 12s | ||
| {{DLC ID|000866}} | | {{DLC ID|000866}} | ||
|- | |- | ||
| | | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 250 | | 250 | ||
| align="left" | | | align="left" | | ||
* | * Verzögerte Detonation | ||
* 10 | * 10 Strahlung für 12s | ||
| {{DLC ID|000867}} | | {{DLC ID|000867}} | ||
|- | |- | ||
| | | Kleine Knirpse (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 100 | | 100 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.2 | ||
* | * Projektile 9 | ||
* | * Streuung x 2 | ||
* 25 | * 25 Strahlung für 12s | ||
| {{DLC ID|000a09}} | | {{DLC ID|000a09}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[ | | rowspan="3" | [[Rakete (Lonesome Road)|Rakete]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:FNV LR Rocket.png|125px|link=Rakete (Lonesome Road)|Rakete]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[ | * [[Roter Schein]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| rowspan="3" | 0.25 | | rowspan="3" | 0.25 | ||
| Zeile 870: | Zeile 784: | ||
| 25 | | 25 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{DLC ID|009262}} | | {{DLC ID|009262}} | ||
|- | |- | ||
| | | Hochexplosiv | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Wirkungsbereich x1.4 | ||
| {{DLC ID|009263}} | | {{DLC ID|009263}} | ||
|- | |- | ||
| | | Entzündbar | ||
| 150 | | 150 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.75 | ||
* 2 | * 2 Schaden für 8s | ||
| {{DLC ID|00925f}} | | {{DLC ID|00925f}} | ||
|} | |} | ||
=== | ===Eneriewaffen=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! style="width: | ! style="width: 25%" | Name | ||
! style="width: | ! style="width: 27%" | Waffen, die diese Mun. benutzen | ||
! style="width: 5%" | | ! style="width: 5%" | Gewicht | ||
! style="width: 15%" | | ! style="width: 15%" | Typ | ||
! style="width: 5%" | | ! style="width: 5%" | Wert | ||
! style="width: | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="1" | [[Alien | | rowspan="1" | [[Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]]<br />[[File:Alien Power Cell.png|125px|link=Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[Alien | * [[Alien-Blaster (Fallout: New Vegas)|Alien-Blaster]] | ||
| rowspan="1" | 0.02 | | rowspan="1" | 0.02 | ||
| Zeile 910: | Zeile 820: | ||
| 10 | | 10 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00029364}} | | {{ID|00029364}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="1" | [[Archimedes II charge]] | | rowspan="1" | [[ARCHIMEDES II Charge]]<br />[[File:Archimedes II charge.png|125px|link=ARCHIMEDES II Charge]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[ | * [[Euclids C-Detektor]] | ||
| rowspan="1" | 0.0001 | | rowspan="1" | 0.0001 | ||
| Zeile 922: | Zeile 831: | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0016AEF9}} | | {{ID|0016AEF9}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[ | | rowspan="5" | [[Elektronenakku (Fallout: New Vegas)|Elektronenakku]]<br />[[File:ElectronChargePack.png|100px|link=Elektronenakku (Fallout: New Vegas)|Elektronenakku]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Bogenschweißgerät (Fallout: New Vegas)|Bogenschweißgerät]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Elijahs zusammengeflickte Teslakanone]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[Gatling | * [[Gatling-Laser (Fallout: New Vegas)|Gatling-Laser]] | ||
* [[Laser | * [[RCW-Laser]] | ||
* [[Sprtel- | * [[Sprtel-Holz 9700 (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Teslakanone (Fallout: New Vegas)|Teslakanone]] | ||
* [[Tesla-Beaton | * [[Tesla-Beaton-Prototyp]] | ||
| rowspan="5" | 0.025 | | rowspan="5" | 0.025 | ||
| Zeile 940: | Zeile 848: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW -2 | ||
| {{ID|0006b53e}} | | {{ID|0006b53e}} | ||
|- | |- | ||
| Bulk | | Bulk | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
* | * Zustand x 0.85 | ||
| {{ID|00158311}} | | {{ID|00158311}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -5 | ||
* | * Zustand x 1.1 | ||
* | * Gewicht x 0.6 | ||
| {{DLC ID|000874}} | | {{DLC ID|000874}} | ||
|- | |- | ||
| | | Überladung | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Zustand x 1.5 | ||
* | * Ziel SW -5 | ||
| {{ID|0015830d}} | | {{ID|0015830d}} | ||
|- | |- | ||
| | | Maximalladung | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.5 | ||
* | * Zustand x 2.5 | ||
* | * Ziel SW -10 | ||
| {{ID|0015830e}} | | {{ID|0015830e}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[ | | rowspan="5" | [[Energiezelle (Fallout: New Vegas)|Energiezelle]]<br />[[File:Energy_Cell.png|100px|link=Energiezelle (Fallout: New Vegas)|Energiezelle]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[ | * [[Gefügigkeits-Regulator]]] {{icon|FNVHH|link=Honest Hearts (Add-On)}} | ||
* [[ | * [[Laserpistole (Fallout: New Vegas)|Laserpistole]] | ||
* [[ | * [[Laserpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Piu Piu]] | ||
* [[Plasma Defender]] | * [[Plasma-Defender]] | ||
* [[Plasma Defender ( | * [[Plasma-Defender (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Plasmapistole (Fallout: New Vegas)|Plasmapistole]] | ||
* [[ | * [[Plasmapistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Impulswaffe (Fallout: New Vegas)|Impulswaffe]] | ||
* [[ | * [[Schallemitter (Waffe)|Schallemitter]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| rowspan="5" | 0.078 | | rowspan="5" | 0.078 | ||
| Zeile 998: | Zeile 901: | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW -2 | ||
| {{ID|00020772}} | | {{ID|00020772}} | ||
|- | |- | ||
| Bulk | | Bulk | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
* | * Zustand x 0.85 | ||
| {{ID|00158313}} | | {{ID|00158313}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 2 | | 2 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Zustand x 1.1 | ||
* | * Ziel SW -5 | ||
| {{DLC ID|000872}} | | {{DLC ID|000872}} | ||
|- | |- | ||
| | | Überladung | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Zustand x 1.5 | ||
* | * Ziel SW -5 | ||
| {{ID|001582df}} | | {{ID|001582df}} | ||
|- | |- | ||
| | | Maximalladung | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.5 | ||
* | * Zustand x 2.5 | ||
* | * Ziel SW -10 | ||
| {{ID|001582e0}} | | {{ID|001582e0}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="3" | [[Flamer | | rowspan="3" | [[Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]]<br />[[File:Flamer Fuel.png|75px|link=Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]] | ||
| rowspan="3" align="left" | | | rowspan="3" align="left" | | ||
* [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]] | ||
* [[ | * [[Signalpistole (Lonesome Road)|Signalpistole]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[ | * [[Flammenpatronenwerfer (Fallout: New Vegas)|Flammenpatronenwerfer]] | ||
* [[ | * [[Flammenpatronenwaffe]] | ||
| rowspan="3" | 0.020<br />0.025 | | rowspan="3" | 0.020<br />0.025 | ||
| Zeile 1.050: | Zeile 948: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|00029371}} | | {{ID|00029371}} | ||
|- | |- | ||
| | | Eigenbau | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Zustand x 3 | ||
| {{ID|00166f62}} | | {{ID|00166f62}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -5 | ||
* | * Zustand x 1.1 | ||
| {{DLC ID|000875}} | | {{DLC ID|000875}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="5" | [[ | | rowspan="5" | [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]] | ||
| rowspan="5" align="left" | | | rowspan="5" align="left" | | ||
* [[AER14 | * [[AER14-Prototyp]] | ||
* [[ | * [[Elijahs erweitertes LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[ | * [[Gaußgewehr (Fallout: New Vegas)|Gaußgewehr]] | ||
* [[ | * [[Holo-Gewehr]] {{icon|FNVDM|link=Dead Money}} | ||
* [[ | * [[LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
* [[ | * [[Lasergewehr (Fallout: New Vegas)|Lasergewehr]] | ||
* [[ | * [[Multi-Plasmagewehr]] | ||
* [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]] | |||
* [[ | * [[Q-35 Materiemodulator]] | ||
* [[Q-35 | |||
* [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Dreistrahliges Lasergewehr (Fallout: New Vegas)|Dreistrahliges Lasergewehr]] | ||
* [[ | * [[Dreistrahliges Lasergewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[YCS/186 | * [[YCS/186]] | ||
| rowspan="5" | 0.1 | | rowspan="5" | 0.1 | ||
| Zeile 1.091: | Zeile 985: | ||
| 3 | | 3 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW -2 | ||
| {{ID|00004485}} | | {{ID|00004485}} | ||
|- | |- | ||
| Bulk | | Bulk | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 0.85 | ||
* | * Zustand x 0.85 | ||
| {{ID|00158312}} | | {{ID|00158312}} | ||
|- | |- | ||
| | | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
| TBA | | TBA | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.3 | ||
* | * Ziel SW -5 | ||
* | * Zustand x 1.1 | ||
* | * Gewicht x 0.6 | ||
| {{DLC ID|000873}} | | {{DLC ID|000873}} | ||
|- | |- | ||
| | | Überladung | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.25 | ||
* | * Zustand x 1.5 | ||
* | * Ziel SW -5 | ||
| {{ID|0015830b}} | | {{ID|0015830b}} | ||
|- | |- | ||
| | | Maximalladung | ||
| 5 | | 5 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1.5 | ||
* | * Zustand x 2.5 | ||
* | * Ziel SW -10 | ||
| {{ID|0015830c}} | | {{ID|0015830c}} | ||
|- style="border-top: 2px solid #AAA;" | |- style="border-top: 2px solid #AAA;" | ||
| rowspan="1" | [[ | | rowspan="1" | [[Mikrofusionsbrüter]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionsbrüter]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[ | * [[Laserzünder]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
* [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | * [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}} | ||
* [[ | * [[Akkupistole]] | ||
* [[ | * [[Akkugewehr]] | ||
| rowspan="1" | 0 | | rowspan="1" | 0 | ||
| Zeile 1.143: | Zeile 1.032: | ||
| 0 | | 0 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
* | * Ziel SW - 2 | ||
| {{ID|00121155}} | | {{ID|00121155}} | ||
|} | |} | ||
=== | ===Sonstige=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! style="width: | ! style="width: 25%" | Name | ||
! style="width: | ! style="width: 27%" | Waffen, die diese Mun. benutzen | ||
! style="width: 5%" | | ! style="width: 5%" | Gewicht | ||
! style="width: 15%" | | ! style="width: 15%" | Typ | ||
! style="width: 5%" | | ! style="width: 5%" | Wert | ||
! style="width: | ! style="width: 23%" | Effekte | ||
! style="width: 10%" | [[Form ID|Base ID]] | ! style="width: 10%" | [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="1" | [[ | | rowspan="1" | [[LMG (Fallout: New Vegas)|LMG]]<br />[[File:BBs.png|100px|link=LMG (Fallout: New Vegas)|LMG]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[Abilene Kid | * [[Abilene-Kid-Spez.-Luftgew.]] | ||
* [[ | * [[Luftgewehr (Fallout: New Vegas)|Luftgewehr]] | ||
| rowspan="1"| 0.002 | | rowspan="1"| 0.002 | ||
| Zeile 1.170: | Zeile 1.057: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Schaden x 1 | ||
| {{ID|0002935b}} | | {{ID|0002935b}} | ||
|- | |- | ||
| rowspan="1" | [[ | | rowspan="1" | [[Kamerafilm]]<br />[[File:Conductor.png|75px|link=Kamerafilm]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[Codac R9000]] | * [[Codac R9000]] | ||
| Zeile 1.182: | Zeile 1.068: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * kein Schaden | ||
* Quest Photograph | * Quest Photograph | ||
| {{ID|0011a207}} | | {{ID|0011a207}} | ||
|- | |- | ||
| rowspan="1" | [[ | | rowspan="1" | [[Nägel]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:Nails.png|125px|link=Nägel]] | ||
| rowspan="1" align="left" | | | rowspan="1" align="left" | | ||
* [[H&H Tools | * [[H&H Tools Nagelgewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| rowspan="1" | 0.01 | | rowspan="1" | 0.01 | ||
| Zeile 1.195: | Zeile 1.080: | ||
| 1 | | 1 | ||
| align="left" | | | align="left" | | ||
* | * Ziel SW -5 | ||
| {{DLC ID|9261}} | | {{DLC ID|9261}} | ||
|} | |} | ||
: '' | : ''Hinweis:'' Der Kamerafilm ist als Schusswaffenmunition klassifiziert. | ||
=== | ===Munitionskisten=== | ||
{{clear}} | {{clear}} | ||
{| class="va-table | {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%" | ||
! Name | ! Name | ||
! | ! Gewicht | ||
! | ! Wert | ||
! | ! Menge pro Kiste | ||
! [[Form ID|Base ID]] | ! [[Form ID|Base ID]] | ||
|- | |- | ||
| [[ | | [[Munitionskiste, .223]]¹ | ||
| 5 | | 5 | ||
| 20 | | 20 | ||
| 20 | | 20 Patronen | ||
| {{ID|0016664E}} | | {{ID|0016664E}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, .22 LR, Plink]] | ||
| 10 | | 10 | ||
| 25 | | 25 | ||
| 100 | | 100 Patronen | ||
| {{ID|00166640}} | | {{ID|00166640}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, .38 Sonder]]² | ||
| 5 | | 5 | ||
| 50 | | 50 | ||
| 50 | | 50 Patronen | ||
| {{ID|0016664F}} | | {{ID|0016664F}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, 5,56 mm, Überschuss]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 250 | | 250 Patronen | ||
| {{ID|00166651}} | | {{ID|00166651}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, 5 mm, Überschuss]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 250 | | 250 Patronen | ||
| {{ID|00166650}} | | {{ID|00166650}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, Elektronenakkus, Bulk]] | ||
| 5 | | 5 | ||
| 50 | | 50 | ||
| 100 | | 100 Schuss | ||
| {{ID|00166653}} | | {{ID|00166653}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, Mikrofusionszelle, Bulk]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 100 | | 100 Schuss | ||
| {{ID|00166655}} | | {{ID|00166655}} | ||
|- | |- | ||
| [[ | | [[Munitionskiste, Kleine Energiezelle, Bulk]] | ||
| 5 | | 5 | ||
| 100 | | 100 | ||
| 100 | | 100 Schuss | ||
| {{ID|00166654}} | | {{ID|00166654}} | ||
|} | |} | ||
: '' | : ''Hinweis:'' Das Gewicht gilt nur für den [[Hardcore-Modus]]. | ||
: ¹ | : ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen. | ||
: ² | : ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen. | ||
== | ==Wichtige Verkäufer== | ||
Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar. | |||
* .308-Patrone: [[Daniel Contreras]] im [[Camp McCarran]] und [[Bardon|Quartiermeister Bardon]] am [[Hoover-Staudamm]]. | |||
* 12,7-mm-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm. | |||
* Kaliber-12-Patrone: Quartiermeister Bardon am Hoover-Staudamm. | |||
* 25-mm-Granate, .50 MG: [[Verkaufotron]] bei den [[Waffenschieber (Ort)|Waffenschiebern]], [[Alexander]] am [[188-Handelsposten]], und Quartiermeister Bardon am Hoover-Staudamm. | |||
* 40-mm-Granate: [[Cliff Briscoe]] in [[Novac]], Vendortron bei den Waffenschiebern, [[Lacey]] am [[Mojave Outpost]], [[Rumser Munitionsmanager]] in der [[Nellis Air Force Base]], Quartiermeister Bardon am Hoover-Staudamm. | |||
* Flammbrennstoff: [[Chet]] in [[Goodsprings]] und [[Johnson Nash]] in [[Primm]]. | |||
* Der [[Großkhan-Rüstungsmacher]] in der [[Großkhan-Waffenkammer]] immer eine große Anzahl aller möglichen Munitionsarten, außer Raketen und Flammbrennstoff, vorrätig. | |||
* Raketen: Vendortron. | |||
== | ==Laden== | ||
Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen. | |||
==Referenzen== | ==Referenzen== | ||
| Zeile 1.298: | Zeile 1.165: | ||
{{Navbox Munition FNV}} | {{Navbox Munition FNV}} | ||
[[en:Fallout: New Vegas ammunition]] | |||
[[ru:Боеприпасы Fallout: New Vegas]] | [[ru:Боеприпасы Fallout: New Vegas]] | ||
Aktuelle Version vom 3. März 2016, 05:07 Uhr
|
| Auf dieser Seite werden alle Munitionen aus Fallout: New Vegas aufgeführt. |
|
Der Begriff Munition (abgekürzt: Mun.) wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.[1]
Im Pip-Boy 3000 Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.
Munition
Schusswaffen
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| .22-LR-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.0076 | Standard | 1 |
|
0007ea27 | |
| Hohlspitz | 2 |
|
0013e439 | |||
| Plink | 0 |
|
00121162 | |||
| .308-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.055 | Standard | 4 |
|
0006b53c | |
| JSP | 5 |
|
00140aa0 | |||
| Hohlspitz | 9 |
|
0013e443 | |||
| Panzerbrechend | 9 |
|
0013e442 | |||
| .357-Magnum-Patrone |
0.035 | Standard | 2 |
|
0008ed02 | |
| JFP | 3 |
|
00140a9e | |||
| Hohlspitz | 3 |
|
0013e43c | |||
| .38 Special | 1 |
|
0015e8ee | |||
| .44-Magnum-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.043 | Standard | 3 |
|
0002937e | |
| Hohlspitz | 7 |
|
0013e437 | |||
| SWC | 4 |
|
0013e438 | |||
| Spezial | 2 |
|
0015e8ed | |||
| Autom..45 |
0.065 | Standard | 3 |
|
xx00947b | |
| Hohlspitz | 5 |
|
xx009e6a | |||
| +P | 5 |
|
xx009e6b | |||
| Ladebank | 8 |
|
xx009e6c | |||
| .45-70 Gov't |
0.065 | Standard | 4 |
|
00121133 | |
| Hohlspitz | 8 |
|
0013e43d | |||
| SWC | 5 |
|
0013e43e | |||
| .50 MG Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.25 | Standard | 6 |
|
0008ecff | |
| Spreng (ADW) | 40 |
|
xx00085b | |||
| Panzerbrechend | 14 |
|
0013e445 | |||
| Brand | 18 |
|
0013e444 | |||
| Ladebank | 8 |
|
00140aa1 | |||
| 5-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.017 | Standard | 1 |
|
0006b53d | |
| Panzerbrechend | 3 |
|
0013e43f | |||
| Hohlspitz | 3 |
|
001613ff | |||
| JSP | 1 |
|
xx000871 | |||
| Überschuss | 0 |
|
00121150 | |||
| 5,56-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.026 | Standard | 2 |
|
00004240 | |
| Panzerbrechend | 4 |
|
00140a9f | |||
| Überschuss | 0 |
|
0013e440 | |||
| Hohlspitz | 4 |
|
0013e441 | |||
| Match | 2 |
|
xx00086f | |||
| .223 Remington | 1 |
|
00160c41 | |||
| 9-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.029 | Standard | 1 |
|
0008ed03 | |
| +P | 3 |
|
00160c40 | |||
| Hohlspitz | 3 |
|
0013e43a | |||
| JHP | 1 |
|
xx000870 | |||
| 10-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.033 | Standard | 2 |
|
00004241 | |
| JHP | 3 |
|
00140aa8 | |||
| Hohlspitz | 5 |
|
0013e43b | |||
| 12,7-mm-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.064 | Standard | 3 |
|
001429cf | |
| (Junk) | TBA |
|
xx?????? | |||
| JHP | 3 |
|
xx000a2b | |||
| Hohlspitz | 7 |
|
001613d4 | |||
| Kaliber-12-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.075 | Standard | 2 |
|
0008ecf5 | |
| 4/0 Schrot (ADW) | 2 |
|
xx000861 | |||
| 4/0 buck mag. (Hand Loader) (GRA) |
|
xx000862 | ||||
| Beanbag | 3 |
|
0013e446 | |||
| Münzschuss | 40 |
|
001582da | |||
| Drachenatem (ADW) | 4 |
|
xx00085f | |||
| Pfeilgeschoss (ADW) |
|
xx00085e | ||||
| Magnum | 3 |
|
00165e79 | |||
| Impulskugel (ADW) |
|
xx00085d | ||||
| Laufgeschoss | 2 |
|
0013e447 | |||
| Kaliber-20-Patrone Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.065 | Standard | 1 |
|
000e86f2 | |
| 3/0 Schrot (ADW) | 1 |
|
xx000860 | |||
| 3/0 buck mag. (Hand Loader) (GRA) | 2 |
|
xx000863 | |||
| Laufgeschoss | 1 |
|
0013e448 | |||
| Magnum | 2 |
|
00165e7a | |||
| Impulskugel (GRA) | 4 |
|
xx00085c |
Sprengprojektile
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| 25-mm-Granate |
0.25 | Standard | 8 |
|
00096c40 | |
| Hochexplosiv | 20 |
|
0013e449 | |||
| Plasma (ADW) | 8 |
|
xx00086b | |||
| Impuls (ADW) | 8 |
|
xx00086a | |||
| Zeitzünder (ADW) | 8 |
|
xx000869 | |||
| 40-mm-Granate Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.5 | Standard | 12 |
|
0007ea26 | |
| Entzündbar | 18 |
|
00158307 | |||
| Plasma (ADW) | 12 |
|
xx00086e | |||
| Impuls (ADW) | 12 |
|
xx00086d | |||
| Rakete Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
1.5 | Standard | 50 |
|
00029383 | |
| Hochexplosiv | 150 |
|
0013e44b | |||
| Hochgeschwindigkeit | 150 |
|
0013e44c | |||
| Hive (ADW) | 60 |
|
xx000865 | |||
| Mini-Atombombe Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
3 | Standard | 250 |
|
00020799 | |
| Riesenbaby (ADW) | 500 |
|
xx000868 | |||
| Geringer Ertrag (ADW) | 125 |
|
xx000866 | |||
| Zeitzünder (ADW) | 250 |
|
xx000867 | |||
| Kleine Knirpse (ADW) | 100 |
|
xx000a09 | |||
| Rakete |
0.25 | Standard | 25 |
|
xx009262 | |
| Hochexplosiv | 150 |
|
xx009263 | |||
| Entzündbar | 150 |
|
xx00925f |
Eneriewaffen
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| Alien-Energiezelle Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.02 | Standard | 10 |
|
00029364 | |
| ARCHIMEDES II Charge |
0.0001 | Standard | 0 |
|
0016aef9 | |
| Elektronenakku |
0.025 | Standard | 1 |
|
0006b53e | |
| Bulk | 0 |
|
00158311 | |||
| Optimiert (Vigilant Recycler) (ADW) | 2 |
|
xx000874 | |||
| Überladung | 2 |
|
0015830d | |||
| Maximalladung | 2 |
|
0015830e | |||
| Energiezelle Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.078 | Standard | 2 |
|
00020772 | |
| Bulk | 0 |
|
00158313 | |||
| Optimiert (Vigilant Recycler) (ADW) | 2 |
|
xx000872 | |||
| Überladung | 3 |
|
001582df | |||
| Maximalladung | 3 |
|
001582e0 | |||
| Flammbrennstoff |
0.020 0.025 |
Standard | 1 |
|
00029371 | |
| Eigenbau | 0 |
|
00166f62 | |||
| Optimiert (Vigilant Recycler) (ADW) | 1 |
|
xx000875 | |||
| Mikrofusionszelle |
0.1 | Standard | 3 |
|
00004485 | |
| Bulk | 0 |
|
00158312 | |||
| Optimiert (Vigilant Recycler) (ADW) | TBA |
|
xx000873 | |||
| Überladung | 5 |
|
0015830b | |||
| Maximalladung | 5 |
|
0015830c | |||
| Mikrofusionsbrüter |
0 | Standard | 0 |
|
00121155 |
Sonstige
| Name | Waffen, die diese Mun. benutzen | Gewicht | Typ | Wert | Effekte | Base ID |
|---|---|---|---|---|---|---|
| LMG |
0.002 | Standard | 1 |
|
0002935b | |
| Kamerafilm Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden |
0.01 | Standard | 1 |
|
0011a207 | |
| Nägel |
0.01 | Standard | 1 |
|
xx009261 |
- Hinweis: Der Kamerafilm ist als Schusswaffenmunition klassifiziert.
Munitionskisten
| Name | Gewicht | Wert | Menge pro Kiste | Base ID |
|---|---|---|---|---|
| Munitionskiste, .223¹ | 5 | 20 | 20 Patronen | 0016664e |
| Munitionskiste, .22 LR, Plink | 10 | 25 | 100 Patronen | 00166640 |
| Munitionskiste, .38 Sonder² | 5 | 50 | 50 Patronen | 0016664f |
| Munitionskiste, 5,56 mm, Überschuss | 5 | 100 | 250 Patronen | 00166651 |
| Munitionskiste, 5 mm, Überschuss | 5 | 100 | 250 Patronen | 00166650 |
| Munitionskiste, Elektronenakkus, Bulk | 5 | 50 | 100 Schuss | 00166653 |
| Munitionskiste, Mikrofusionszelle, Bulk | 5 | 100 | 100 Schuss | 00166655 |
| Munitionskiste, Kleine Energiezelle, Bulk | 5 | 100 | 100 Schuss | 00166654 |
- Hinweis: Das Gewicht gilt nur für den Hardcore-Modus.
- ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen.
- ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen.
Wichtige Verkäufer
Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar.
- .308-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm.
- 12,7-mm-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm.
- Kaliber-12-Patrone: Quartiermeister Bardon am Hoover-Staudamm.
- 25-mm-Granate, .50 MG: Verkaufotron bei den Waffenschiebern, Alexander am 188-Handelsposten, und Quartiermeister Bardon am Hoover-Staudamm.
- 40-mm-Granate: Cliff Briscoe in Novac, Vendortron bei den Waffenschiebern, Lacey am Mojave Outpost, Rumser Munitionsmanager in der Nellis Air Force Base, Quartiermeister Bardon am Hoover-Staudamm.
- Flammbrennstoff: Chet in Goodsprings und Johnson Nash in Primm.
- Der Großkhan-Rüstungsmacher in der Großkhan-Waffenkammer immer eine große Anzahl aller möglichen Munitionsarten, außer Raketen und Flammbrennstoff, vorrätig.
- Raketen: Vendortron.
Laden
Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen.