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    Benutzer:Hoschie02/Projekt2: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Hoschie02 (Diskussion | Beiträge)
    Donnerkiesel (Diskussion | Beiträge)
     
    (98 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
    Zeile 1: Zeile 1:
    {{Spiele|FNV}}{{Navbox Übersichten FNV}}
    {{Spiele|FNV}}{{Navbox Übersichten FNV}}
    {{Übersichtsintro
    {{Übersichtsintro
    |subject      =Waffe
    |subject      =Munition
    |plural      =Waffen
    |game        =FNV
    |game        =FNV
    |plural      =Munitionen<!-- Der Sammelbegriff für alle Arten von Munition ist Munitionen -->
    }}
    }}


    {| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none;" cellspacing="0" cellpadding="2"
    Der Begriff '''Munition''' (abgekürzt: '''Mun.''') wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.<ref>[http://de.wikipedia.org/wiki/Munition http://de.wikipedia.org/wiki/Munition]</ref>
    !style="font-size:18px" | Legende
     
    |-
    Im [[Pip-Boy 3000]] Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.
    |{{icon|damage|x18px|tooltip=Damage per shot|link=Damage}} - '''Damage''': This information comes straight from the [[G.E.C.K. (editor)|G.E.C.K.]] and shows the damage caused by a single click of the mouse/trigger. For most [[small guns]], that's a single bullet, but for shotguns it's a single ''shell'' (containing several small pellets), and for the [[Gatling laser (Fallout 3)|Gatling laser]] it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
    |-
    |{{icon|dps|x18px|tooltip=Damage per second}} - '''Damage per second''': The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
    |-
    |{{icon|attack|x18px|tooltip=Rate of fire}} - '''Rate of fire''': The maximum cyclic number of shots/attacks per second, without considering reloading.
    |-
    |{{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}} - '''Spread''': This is the ''Min Spread'' stat from the G.E.C.K. (the ''Spread'' stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
    |-
    |{{icon|chance|x18px|tooltip=Critical chance multiplier}} - '''Critical chance multiplier''': The ''multiplier'' applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each [[5mm]] bullet fired from your [[Minigun (Fallout 3)|minigun]]). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a '''CRIT % MULT''' of x2, then each shot has a 5% x 2 ='''10%''' chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the ''Crit % Mult'' stat in the G.E.C.K. is divided by the G.E.C.K.'s ''Fire Rate'' stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.
    |-
    |{{Icon|crit|x18px|tooltip=Critical hit Damage}} - '''Critical hit Damage''': The amount of damage that is ''added'' when you score a critical strike. The more specialized [[Sneak Attack Critical]] deals twice the damage of a common critical strike.
    |-
    |{{icon|ap|x18px|tooltip=Action point cost}} - '''Action Point cost''': The amount of [[Action Points]] used per shot in V.A.T.S.
    |-
    |{{icon|explosion|x18px|tooltip=Area of Effect}} - '''Area of effect''': The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
    |-
    |{{icon|repair|x18px|tooltip=Weapon durability in shots until broken}} - '''Durability''': This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
    |-
    |{{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}} - '''Ammunition used''': The type of ammunition the weapon uses.
    |-
    |{{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}} - '''Magazine capacity''': The maximum ammunition capacity of the weapon. '''Shots per reload''': The maximum number of shots possible from a full magazine.
    |-
    |{{icon|weight|x18px|tooltip=Weapon weight}} - '''Weapon weight''': Weight value of the weapon that applies to encumbrance.
    |-
    |{{icon|merchant|x18px|tooltip=Weapon value in caps}} - '''Weapon value in caps''': Base value of the weapon in [[Bottle cap (Fallout 3)|caps]]. Resale value is affected by [[Barter]] skill.
    |-
    |{{icon|ratio|x18px|tooltip=Value to weight ratio}} - '''Value to weight ratio''': The ratio of the base weapon value in [[Bottle cap (Fallout 3)|caps]] to the weapon weight.
    |-
    |{{icon|ability|x18px|tooltip=Skill required}} - '''Skill required''': The weapon [[Skills|skill]] and skill level required to use the weapon without penalty.
    |-
    |{{icon|fist|x18px|tooltip=Strength required}} - '''Strength required''': The [[Strength]] required to use the weapon without penalty.
    |}


    ==Schusswaffen==
    ==Munition==
    ===Pistolen===
    ===Schusswaffen===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
    |- valign="top"
    ! style="width: 25%" | Name
    !
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    ! {{icon|pistol|24px|tooltip=Pistol name}} 
    ! style="width: 5%" | Gewicht
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! style="width: 15%" | Typ
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! style="width: 5%" | Wert
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! style="width: 23%" | Effekte
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    |-
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    | rowspan="3" | [[.22-LR-Patrone]]<br />[[File:22LR round.png|125px|link=.22-LR-Patrone]]
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    | rowspan="3" align="left" |
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    * [[Schallged. .22-Pistole]]
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    * [[Schallgedämpfte .22-MP]]
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    | rowspan="3" | 0.0076
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:.357 magnum revolver.png|40px|link=.357 magnum revolver]]
    | 1
    | [[.357 magnum revolver]]²
    | align="left" |
    | 26
    * Schaden x 1
    | 45.5
    | {{ID|0007ea27}}
    | 1.75
    |-
    | x1
    | Hohlspitz
    | 26
    | 26
    | 1.0
    | 0.5
    | [[.357 magnum round|.357<br/>magnum]]
    | 6
    | 995
    | 2
    | 2
    | 110
    | align="left" |
    | 55
    * Schaden x 1.75
    * Ziel SW x 3
    | {{ID|0013e439}}
    |-
    | Plink
    | 0
    | 0
    | 3
    | align="left" |
    | {{ID|0008f216}}
    * Schaden x 0.85
    | {{ID|00121162}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[.308-Patrone (Fallout: New Vegas)|.308-Patrone]]<br />[[File:308 round.png|125px|link=.308-Patrone (Fallout: New Vegas)|.308-Patrone]]
    | rowspan="4" align="left" |
    * [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}}
    * [[Kampfgewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Christines COS-Schalldämpfergewehr]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Gobi-Kampagne-Spähergewehr]]
    * [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]]
    * [[Paciencia (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Präzisionsgewehr]]
    * [[Diese Maschine]]
    | rowspan="4" | 0.055


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Lucky357Magnum.png|40px|link=Lucky]]
    | [[Lucky]]²
    | 30
    | 82.5
    | 2.75
    | x2.5
    | 30
    | 17
    | 1.76
    | 0.3
    | [[.357 magnum round|.357<br/>magnum]]
    | 6
    | 1120
    | 2.5
    | 1500
    | 600
    | 0
    | 3
    | {{ID|000e2c86}}
     
    |- style="height:32px;"
    | [[File:.44_magnum_revolver_%28Fallout_New_Vegas%29.png|40px|link=.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]
    | [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]²
    | 36
    | 67.5
    | 1.88
    | x1
    | 36
    | 25
    | 1.44
    | 0.7
    | [[.44 magnum round (Fallout: New Vegas)|.44<br/>magnum]]
    | 6
    | 1245
    | 3.5
    | 2500
    | 714.3
    | 50
    | 5
    | {{ID|0008f215}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:MysteriousMagnum.png|40px|link=Mysterious Magnum]]
    | [[Mysterious Magnum]]²
    | 42
    | 102.4
    | 2.44
    | x1
    | 42
    | 22
    | 1.91
    | 0.5
    | [[.44 magnum round (Fallout: New Vegas)|.44<br/>magnum]]
    | 6
    | 745
    | 4
    | 4
    | 3200
    | align="left" |
    | 800
    * Schaden x 1
    | 50
    | {{ID|0006b53c}}
    | 6
    |-
    | {{ID|00127c6c}}
    | JSP
     
    |- style="height:32px;"
    | [[File:.45_Auto_pistol_with_the_improved_sights_modification.png|40px|link=.45 Auto pistol]]
    | [[.45 Auto pistol]]² {{icon|FNVHH|link=Honest Hearts}}
    | 29
    | 79.8
    | 2.75
    | x1
    | 29
    | 17
    | 1.7
    | 0.8
    | [[.45 Auto|.45<br/>Auto]]
    | 7
    | 745
    | 1.5
    | 1750
    | 1166.7
    | 25
    | 3
    | {{DLC ID|008e1a}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:A_Light_Shining_in_Darkness.png|40px|link=A Light Shining in Darkness]]
    | [[A Light Shining in Darkness]]² {{icon|FNVHH|link=Honest Hearts}}
    | 33
    | 144.4
    | 4.38
    | x2
    | 33
    | 15
    | 2.2
    | 0.55
    | [[.45 Auto|.45<br/>Auto]]
    | 6
    | 1245
    | 1.2
    | 4500
    | 3750
    | 75
    | 3
    | {{DLC ID|009dbe}}
     
    |- style="height:32px;"
    | [[File:FNV556mmPistol.png|40px|link=5.56mm pistol (GRA)|5.56mm pistol]]
    | [[5.56mm pistol (GRA)|5.56mm pistol]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 28
    | 77
    | 2.75
    | x2
    | 28
    | 21
    | 1.33
    | 0.6
    | [[5.56mm round (Fallout: New Vegas)|5.56mm]]
    | 5
    | 5
    | 870
    | align="left" |
    | 5
    * Schaden x 1.3
    | 1200
    * Zustand x 1.5
    | 240
    | {{ID|00140aa0}}
    | 50
    |-
    | 6
    | Hohlspitz
    | {{DLC ID|000813}}
    | 9
     
    | align="left" |
    |- class="va-table-highlight" style="height:32px;"
    * Schaden x 1.75
    | [[File:FNVThatGun.png|40px|link=That Gun]]
    * Ziel SW x 3
    | [[That Gun]]
    | {{ID|0013e443}}
    | 30
    |-
    | 90
    | Panzerbrechend
    | 3.0
    | 9
    | x2.5
    | align="left" |
    | 30
    * Schaden x 0.95
    | 19
    * Ziel SW -15
    | 1.58
    | {{ID|0013e442}}
    | 0.5
    |- style="border-top: 2px solid #AAA;"
    | [[5.56mm round (Fallout: New Vegas)|5.56mm]]
    | rowspan="4" | [[.357-Magnum-Patrone]]<br />[[File:357 magnum round.png|125px|link=.357-Magnum-Patrone]]
    | 5
    | rowspan="4" align="left" |
    | 1120
    * [[.357 Magnum Revolver]]
    | 5
    * [[Cowboy-Repetierer]]
    | 1750
    * [[K9000-Cyberhund-Pistole]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 350
    * [[La Longue Carabine]]
    | 50
    * [[Glücksgriff]]
    | 6
    * [[Polizeipistole]] {{icon|FNVDM|link=Dead Money}}
    | {{ID|00133058}}
    | rowspan="4" | 0.035


    |- style="height:32px;"
    | Standard
    | [[File:9mm_Pistol.png|40px|link=9mm pistol (Fallout: New Vegas)|9mm pistol]]
    | [[9mm pistol (Fallout: New Vegas)|9mm pistol]]²
    | 16
    | 50
    | 3.13
    | x1
    | 16
    | 17
    | 0.94
    | 0.7
    | [[9mm round (Fallout: New Vegas)|9mm]]
    | 13
    | 745
    | 1.5
    | 100
    | 66.7
    | 0
    | 2
    | 2
    | {{ID|000e3778}}
    | align="left" |
     
    * Schaden x 1
    |- class="va-table-highlight" style="height:32px;"
    | {{ID|0008ed02}}
    | [[File:Maria.png|40px|link=Maria]]
    |-
    | [[Maria]]²
    | JFP
    | 20
    | 75
    | 3.75
    | x2
    | 20
    | 15
    | 1.3
    | 0.2
    | [[9mm round (Fallout: New Vegas)|9mm]]
    | 13
    | 995
    | 1.5
    | 1000
    | 666.7
    | 0
    | 2
    | {{ID|000e7655}}
     
    |- style="height:32px;"
    | [[File:10mm_pistol_%28Gamebryo%29.png|40px|link=10mm pistol (Fallout: New Vegas)|10mm pistol]]
    | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]²
    | 22
    | 60.5
    | 2.75
    | x1
    | 22
    | 17
    | 1.29
    | 0.8
    | [[10mm round (Fallout: New Vegas)|10mm]]
    | 12
    | 395
    | 3
    | 3
    | 750
    | align="left" |
    | 250
    * Schaden x 1.25
    | 25
    * Ziel SW -3
    | 4
    * Streuung x 0.8
    | {{ID|0000434f}}
    | {{ID|00140a9e}}
     
    |-
    |- class="va-table-highlight" style="height:32px;"
    | Hohlspitz
    | [[File:Weathered10mmFNV2.png|40px|link=Weathered 10mm pistol]]
    | [[Weathered 10mm pistol]] {{icon|FNVCS|link=Courier's Stash}}
    | 24
    | 66
    | 2.75
    | x1
    | 24
    | 17
    | 1.41
    | 0.8
    | [[10mm round (Fallout: New Vegas)|10mm]]
    | 12
    | 545
    | 3
    | 3
    | 1200
    | align="left" |
    | 400
    * Schaden x 1.75
    | 0
    * Ziel SW x 3
    | 4
    | {{ID|0013e43c}}
    | {{ID|001735D4}}
    |-
     
    | .38 Special
    |- style="height:32px;"
    | [[File:FNV_12%2C7mm_Pistol.png|40px|link=12.7mm pistol]]
    | [[12.7mm pistol]]
    | 40
    | 110
    | 2.75
    | x1
    | 40
    | 17
    | 2.35
    | 1.1
    | [[12.7mm round|12.7mm]]
    | 7
    | 395
    | 3.5
    | 4000
    | 1142.9
    | 75
    | 7
    | {{ID|0008f213}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Lil%27_Devil.png|40px|link=Li'l Devil (GRA)|Li'l Devil]]
    | [[Li'l Devil (GRA)|Li'l Devil]]¹ {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 45
    | 146.3
    | 3.25
    | x2
    | 45
    | 15
    | 3.0
    | 0.9
    | [[12.7mm round|12.7mm]]
    | 7
    | 595
    | 3.2
    | 16000
    | 5000
    | 75
    | 8
    | {{DLC ID|000805}}
     
    |- style="height:32px;"
    | [[File:HuntingRevolver.png|40px|link=Hunting revolver]]
    | [[Hunting revolver]]<br />[[Hunting revolver (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 58
    | 87
    | 1.5
    | x1
    | 58
    | 31
    | 1.87
    | 0.35
    | [[.45-70 Gov't|.45-70<br/>Gov't]]
    | 5
    | 545
    | 4
    | 3500
    | 875
    | 75
    | 6
    | {{ID|0008f214}}<br />{{DLC ID|852}}
     
    |- style="height:32px;"
    | [[File:RangerSequoia.png|40px|link=Ranger Sequoia]]
    | [[Ranger Sequoia]]
    | 62
    | 104.6
    | 1.69
    | x1.5
    | 62
    | 30
    | 2.07
    | 0.1
    | [[.45-70 Gov't|.45-70<br/>Gov't]]
    | 5
    | 395
    | 4
    | 1200
    | 300
    | 75
    | 6
    | {{ID|00129a44}}
     
    |- style="height:32px;"
    | [[File:PolicePistol.png|40px|link=Police pistol]]
    | [[Police pistol]]¹ {{icon|FNVDM|link=Dead Money}}
    | 30
    | 60
    | 2.0
    | x1
    | 45
    | 19
    | 1.58
    | 0.5
    | [[.357 magnum round|.357<br/>magnum]]
    | 6
    | 1120
    | 3
    | 1000
    | 333.3
    | 0
    | 4
    | {{DLC ID|00bbc2}}
     
    |- style="height:32px;"
    | [[File:Silenced22Pistol.png|40px|link=Silenced .22 pistol]]
    | [[Silenced .22 pistol]]¹
    | 9
    | 31.5
    | 3.5
    | x3
    | 18
    | 17
    | 0.53
    | 0.5
    | [[.22LR round|.22LR]]
    | 16
    | 495
    | 3
    | 80
    | 26.6
    | 0
    | 1
    | 1
    | {{ID|000e377a}}
    | align="left" |
    |}
    * Schaden x 0.75
    <small>
    * Zustand x 0.75
    : ''Unique weapons are highlighted with a darker background''
    | {{ID|0015e8ee}}
    : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill.
    |- style="border-top: 2px solid #AAA;"
    : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50
    | rowspan="4" | [[.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]]<br />[[File:44 Round magnum.png|125px|link=.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]]
    </small>
    | rowspan="4" align="left" |
     
    * [[.44-Magnum-Revolver (Fallout: New Vegas)|.44-Magnum-Revolver]]
    ===Rifles===
    * [[FIDO]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    {{clear}}
    * [[Mysteriöse Magnum]]
    {| class="va-table va-table-full va-table-center sortable"
    * [[Trapperbüchse]]
     
    | rowspan="4" | 0.043
    |- valign="top"
    !
    ! {{icon|rifle|60px|tooltip=Rifle name}} 
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:Anti-materiel_rifle.png|80px|link=Anti-materiel rifle]]
    | [[Anti-materiel rifle]]¹<br />[[Anti-materiel rifle (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 110
    | 49.3
    | .45
    | x1
    | 110
    | 55/<br />65
    | 2/<br />1.69
    | .015
    | [[.50 MG]]
    | 8
    | 470
    | 20
    | 5600
    | 280
    | 100
    | 8
    | {{ID|0008f21c}}<br />{{DLC ID|84f}}
     
    |-style="height:32px;"
    | [[File:FNV_assault_carbine.png|80px|link=Assault carbine]]
    | [[Assault carbine]]<br />[[Assault carbine (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 13
    | 156
    | 12
    | x.06
    | 13
    | 20
    | 3.25
    | 1.2
    | [[5mm round (Fallout: New Vegas)|5mm]]
    | 24
    | 3745
    | 6
    | 3950
    | 658
    | 75
    | 3
    | 3
    | {{ID|0008f21e}}<br />{{DLC ID|850}}
    | align="left" |
     
    * Schaden x 1
    |- style="height:32px;"
    | {{ID|0002937e}}
    | [[File:Automatic_rifle.png|80px|link=Automatic rifle]]
    |-
    | [[Automatic rifle]] {{icon|FNVDM|link=Dead Money}}
    | Hohlspitz
    | 40
    | 7
    | 240
    | align="left" |
    | 6
    * Schaden x 1.75
    | x.18
    * Ziel SW x 3
    | 40
    | {{ID|0013e437}}
    | 35
    |-
    | 2.28
    | SWC
    | 2.5
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 20
    | 995
    | 16
    | 4500
    | 281
    | 100
    | 8
    | {{DLC ID|00a7a9}}
     
    |- style="height:32px;"
    | [[File:Battle_rifle.png|80px|link=Battle rifle (GRA)]]
    | [[Battle rifle (GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 48
    | 92.6
    | 1.93
    | x1
    | 48
    | 25
    | 1.92
    | .55
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 8
    | 1495
    | 9.5
    | 1500
    | 158
    | 75
    | 6
    | {{DLC ID|000812}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:ThisMachineFNV.png|80px|link=This Machine]]
    | [[Diese Maschine]]
    | 55
    | 117.9
    | 2.14
    | x1
    | 55
    | 22
    | 2.5
    | .5
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 8
    | 2995
    | 9.5
    | 2800
    | 295
    | 75
    | 6
    | {{ID|000f062b}}
     
    |- style="height:32px;"
    | [[File:BBGUN.png|80px|link=BB gun (Fallout: New Vegas)|BB gun]]
    | [[BB gun (Fallout: New Vegas)|BB gun]]
    | 4
    | 4
    | 6.2
    | align="left" |
    | 1.54
    * Schaden x 1.2
    | x1
    * Ziel SW -6
    | 4
    | {{ID|0013e438}}
    | 28
    |-
    | .14
    | Spezial
    | .5
    | [[BB (Fallout: New Vegas)|BB]]
    | 100
    | 245
    | 2
    | 2
    | 36
    | align="left" |
    | 18
    * Schaden x 0.75
    | 0
    * Zustand x 0.75
    | 1
    | {{ID|0015e8ed}}
    | {{ID|00004323}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[Autom..45]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}<br />[[File:.45_Auto.png|125px|link=Autom..45]]
    | rowspan="4" align="left" |
    * [[Ein Licht im Dunkeln]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * [[Automatische .45-Pistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * [[Automatische .45-Maschinenpistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | rowspan="4" | 0.065


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:FNVLEBBGun.png|80px|link=Abilene Kid LE BB gun]]
    | 3
    | [[Abilene Kid LE BB gun]]
    | align="left" |
    | 4
    * Schaden x 1
    | 6.2
    | {{DLC ID|00947b}}
    | 1.54
    |-
    | x1.5
    | Hohlspitz
    | 70
    | 28
    | .14
    | .5
    | [[BB (Fallout: New Vegas)|BB]]
    | 100
    | 495
    | 2
    | 500
    | 250
    | 0
    | 1
    | {{ID|0015ff5d}}
     
    |- style="height:32px;"
    | [[File:BrushGun.png|80px|link=Brush gun]]
    | [[Brush gun]]
    | 75
    | 92.3
    | 1.23
    | x1
    | 75
    | 33
    | 2.27
    | .06
    | [[.45-70 Gov't|.45-70]]
    | 6
    | 745
    | 5
    | 5
    | 4900
    | align="left" |
    | 980
    * Schaden x 1.75
    | 100
    * Ziel SW x 3
    | 6
    | {{DLC ID|009e6a}}
    | {{ID|00121148}}
    |-
     
    | +P
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Medicine_Stick.png|80px|link=Medicine Stick (GRA)]]
    | [[Medicine Stick (GRA)|Medicine Stick]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 78
    | 108
    | 1.38
    | x1
    | 78
    | 31
    | 2.52
    | .06
    | [[.45-70 Gov't|.45-70]]
    | 8
    | 995
    | 5.5
    | 20000
    | 3636
    | 100
    | 6
    | {{DLC ID|00080e}}
     
    |- style="height:32px;"
    | [[File:Cowboy_repeater.png|80px|link=Cowboy repeater]]
    | [[Cowboy-Repetierer]]
    | 32
    | 54.2
    | 1.69
    | x1.25
    | 32
    | 27
    | 1.19
    | .06
    | [[.357 magnum round|.357<br/>mag]]
    | 7
    | 595
    | 5
    | 5
    | 800
    | align="left" |
    | 160
    * Schaden x 1.1
    | 25
    * Ziel SW -2
    | 4
    * Zustand x 1.2
    | {{ID|0008f21a}}
    | {{DLC ID|009e6b}}
     
    |-
    |- class="va-table-highlight" style="height:32px;"
    | Ladebank
    | [[File:La_Longue_Carabine_cropped.png|80px|link=La Longue Carabine]]
    | [[La Longue Carabine]]¹
    | 35
    | 75.4
    | 2.15
    | x1.5
    | 35
    | 24
    | 1.46
    | .05
    | [[.357 magnum round|.357<br/>mag]]
    | 11
    | 745
    | 5
    | 1500
    | 300
    | 25
    | 5
    | {{ID|000f56f5}}
     
    |- style="height:32px;"
    | [[File:HuntingRifleFoNV.png|80px|link=Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
    | [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]]
    | 52
    | 49.3
    | .95
    | x2
    | 52
    | 40
    | 1.3
    | .01
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 5
    | 1495
    | 6
    | 2200
    | 366
    | 50
    | 6
    | {{ID|00004333}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Paciencia.png|80px|link=Paciencia (GRA)|Paciencia]]
    | [[Paciencia (GRA)|Paciencia]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 55
    | 65.1
    | 1.18
    | x2
    | 110
    | 35
    | 1.57
    | .01
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 3
    | 1745
    | 6.2
    | 12000
    | 1936
    | 50
    | 6
    | {{DLC ID|00080c}}
     
    |- style="height:32px;"
    | [[File:LMGRend.png|80px|link=Light machine gun]]
    | [[Light machine gun]]<!-- light machine gun is not considered a heavy weapon under the game mechanics, moving it will result in the edit being reverted -->
    | 21
    | 252
    | 12
    | x.06
    | 21
    | 18
    | 5.83
    | 1.5
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 90
    | 3995
    | 15
    | 5200
    | 347
    | 100
    | 8
    | {{ID|000906df}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:BozarFNV.png|80px|link=Bozar (GRA)|Bozar]]
    | [[Bozar (GRA)|Bozar]]¹ {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 19
    | 285
    | 15.01
    | x.05
    | 19
    | 18
    | 4.22
    | .75
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 30
    | 3995
    | 15
    | 20000
    | 1333
    | 100
    | 8
    | 8
    | {{DLC ID|000806}}
    | align="left" |
    * Schaden x 1.3
    * Ziel SW -4
    * Zustand x 2.5
    | {{DLC ID|009e6c}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="3" | [[.45-70 Gov't]]<br />[[File:.45-70 govt.png|125px|link=.45-70 Gov't]]
    | rowspan="3" align="left" |
    * [[Buschbüchse]]
    * [[Jagdrevolver]]
    * [[Jagdrevolver (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Medizinstick (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Ranger Sequoia]]
    | rowspan="3" | 0.065


    |- style="height:32px;"
    | Standard
    | [[File:Marksman_carbine.png|80px|link=Marksman carbine]]
    | [[Marksman carbine]]¹
    | 24
    | 136.8
    | 5.7
    | x1
    | 24
    | 14
    | 1.71
    | .04
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 20
    | 1995
    | 6
    | 5200
    | 867
    | 100
    | 4
    | 4
    | {{ID|00106fea}}
    | align="left" |
     
    * Schaden x 1
    |- class="va-table-highlight" style="height:32px;"
    | {{ID|00121133}}
    | [[File:All-American.png|80px|link=All-American]]
    |-
    | [[Der Gute Amerikaner]]¹
    | Hohlspitz
    | 26
    | 156
    | 6
    | x1
    | 26
    | 13
    | 2.0
    | .035
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 24
    | 1995
    | 6
    | 5900
    | 983
    | 100
    | 4
    | {{ID|00106feb}}
     
    |- style="height:32px;"
    | [[File:ServiceRifle.png|80px|link=Service rifle]]
    | [[Dienstgewehr]]
    | 18
    | 75.6
    | 4.2
    | x1
    | 18
    | 15
    | 1.2
    | .55
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 20
    | 1995
    | 8.5
    | 540
    | 64
    | 25
    | 2
    | {{ID|000e9c3b}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Survivalist%27s_rifle.png|80px|link=Survivalist's rifle]]
    | [[Gewehr des Überlebenskünstlers]] {{icon|FNVHH|link=Honest Hearts}}
    | 48
    | 187.2
    | 3.9
    | x1
    | 48
    | 20
    | 2.4
    | .08
    | [[12.7mm round|12.7<br/>mm]]
    | 10
    | 2495
    | 8.5
    | 5400
    | 635
    | 75
    | 4
    | {{DLC ID|00dd79}}
     
    |- style="height:32px;"
    | [[File:Sniper_rifle.png|80px|link=Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
    | [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]¹
    | 45
    | 86.8
    | 1.93
    | x2
    | 45
    | 27
    | 1.66
    | .02
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 5
    | 395
    | 8
    | 8
    | 4100
    | align="left" |
    | 513
    * Schaden x 1.75
    | 75
    * Ziel SW x 3
    | 6
    | {{ID|0013e43d}}
    | {{ID|00004353}}
    |-
     
    | SWC
    |- class="va-table-highlight" style="height:32px;"
    | [[File:FNV_sniper_rifle_Suppressor.png|80px|link=Christine's COS silencer rifle]]
    | [[Christines COS-Schalldämpfergewehr]]¹ {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 62
    | 99.6
    | 1.61
    | x2.5
    | 62
    | 38
    | 1.63
    | .02
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 5
    | 5
    | 420
    | align="left" |
    | 5.5
    * Schaden x 1.2
    | 6100
    * Ziel SW -6
    | 1109
    * Zustand x 3
    | 75
    | {{ID|0013e43e}}
    | 6
    |- style="border-top: 2px solid #AAA;"
    | {{DLC ID|0112ba}}
    | rowspan="5" | [[.50 MG]]<br />[[File:.50 MG.png|125px|link=.50 MG]]
    | rowspan="5" align="left" |
    * [[Panzerbüchse]]
    * [[Panzerbüchse (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | rowspan="5" | 0.25


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:FNV_Gobi_Campaign_Scout_Rifle.png|80px|link=Gobi Campaign scout rifle]]
    | [[Gobi Campaign scout rifle]]¹
    | 48
    | 102.9
    | 2.14
    | x2
    | 80
    | 24
    | 2.0
    | .018
    | [[.308 round (Fallout: New Vegas)|.308]]
    | 6
    | 6
    | 795
    | align="left" |
    | 4.5
    * Schaden x 1
    | 6200
    | {{ID|0008ecff}}
    | 1378
    |-
    | 75
    | Spreng (ADW) {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 6
    | {{ID|001429e1}}
     
    |- style="height:32px;"
    | [[File:TrailCarbine.png|80px|link=Trail carbine]]
    | [[Trail carbine]]
    | 48
    | 73.8
    | 1.5
    | x1
    | 48
    | 29
    | 1.65
    | .06
    | [[.44 magnum round (Fallout: New Vegas)|.44<br/>mag]]
    | 8
    | 2495
    | 5.5
    | 3900
    | 709
    | 75
    | 5
    | {{ID|000cd539}}
     
    |- style="height:32px;"
    | [[File:Varmintrifle.png|80px|link=Varmint rifle]]
    | [[Kleinkalibergewehr]]
    | 18
    | 21.9
    | 1.22
    | x1
    | 18
    | 35
    | .51
    | .024
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 5
    | 595
    | 5.5
    | 75
    | 14
    | 0
    | 3
    | {{ID|0007ea24}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Ratslayercropped.png|80px|link=Ratslayer]]
    | [[Rattentöter]]¹
    | 23
    | 30
    | 1.3
    | x5
    | 23
    | 33
    | .7
    | .0225
    | [[5.56mm round (Fallout: New Vegas)|5.56<br/>mm]]
    | 8
    | 995
    | 4.5
    | 2000
    | 444
    | 0
    | 3
    | {{ID|000e5b17}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Scoped by default.
    </small>
     
    ===SMGs===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|smg|60px|tooltip=Submachine gun name}} 
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:.45_Auto_submachine_gun.png|60px|link=.45 Auto submachine gun|.45 Auto SMG]]
    | [[.45 Auto submachine gun|.45 Auto SMG]] {{icon|FNVHH|link=Honest Hearts}}
    | 26
    | 286
    | 11
    | x0.06
    | 26
    | 19
    | 5.47
    | 2.3
    | [[.45 Auto|.45<br/>Auto]]
    | 30
    | 2995
    | 11
    | 3750
    | 341
    | 75
    | 6
    | {{DLC ID|00996c}}
     
    |- style="height:32px;"
    | [[File:9mm_SMG_(Fallout_New_Vegas).png|60px|link=9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
    | [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
    | 14
    | 154
    | 11
    | x0.06
    | 14
    | 20
    | 2.8
    | 1.5
    | [[9mm round (Fallout: New Vegas)|9mm]]
    | 30
    | 2745
    | 4
    | 850
    | 213
    | 25
    | 3
    | {{ID|0008f217}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Vance%27s_9mm_submachine_gun.png|60px|link=Vance's 9mm submachine gun|Vance's 9mm SMG]]
    | [[Vance's 9mm submachine gun|Vance's 9mm SMG]]
    | 17
    | 221
    | 13
    | x0.05
    | 17
    | 20
    | 4.25
    | 1.5
    | [[9mm round (Fallout: New Vegas)|9mm]]
    | 60
    | 3745
    | 4
    | 1500
    | 375
    | 25
    | 3
    | {{ID|000e32f4}}
     
    |- style="height:32px;"
    | [[File:10mm_SMG.png|60px|link=10mm submachine gun (Fallout: New Vegas)|10mm SMG]]
    | [[10mm submachine gun (Fallout: New Vegas)|10mm SMG]]
    | 19
    | 171
    | 9
    | x0.08
    | 19
    | 22
    | 2.59
    | 2.2
    | [[10mm round (Fallout: New Vegas)|10mm]]
    | 30
    | 2495
    | 5
    | 2370
    | 474
    | 50
    | 5
    | {{ID|00004321}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Sleepytyme.png|60px|link=Sleepytyme (GRA)|Sleepytyme]]
    | [[Sleepytyme (GRA)|Sleepytyme]]¹ {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 22
    | 220
    | 10
    | x0.1
    | 22
    | 22
    | 4.0
    | 1.7
    | [[10mm round (Fallout: New Vegas)|10mm]]
    | 40
    | 40
    | 2495
    | align="left" |
    | 5
    * Schaden x 1
    | 8250
    * Boom
    | 1650
    | {{DLC ID|00085b}}
    | 50
    |-
    | 5
    | Panzerbrechend
    | {{DLC ID|00080d}}
     
    |- style="height:32px;"
    | [[File:12.7mm_SMG.png|60px|link=12.7mm submachine gun|12.7mm SMG]]
    | [[12.7mm submachine gun|12.7mm SMG]]<br />[[12.7mm submachine gun (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 36
    | 324
    | 9
    | x0.08
    | 36
    | 24
    | 4.5
    | 2.0
    | [[12.7mm round|12.7mm]]
    | 21
    | 2495
    | 5
    | 5100
    | 1020
    | 100
    | 6
    | {{ID|001429d1}}<br />{{DLC ID|84e}}
     
    |- style="height:32px;"
    | [[File:H%26H_Tools_nail_gun.png|60px|link=H&H Tools nail gun]]
    | [[H&H Tools nail gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 9
    | 126
    | 14
    | 14
    | x0.12
    | align="left" |
    | 9
    * Schaden x 0.95
    | 20
    * Ziel SW -15
    | 2.7
    | {{ID|0013e445}}
    | 1.4
    |-
    | [[Nails]]
    | Brand
    | 90
    | 18
    | 2745
    | align="left" |
    | 4
    * Schaden x 1
    | 5000
    *+2 Schaden for 5s
    | 1250
    | {{ID|0013e444}}
    | 75
    |-
    | 2
    | Ladebank
    | {{DLC ID|925e}}
     
    |- style="height:32px;"
    | [[File:Silenced22SMG.png|60px|link=Silenced .22 SMG]]
    | [[Silenced .22 SMG]]
    | 10
    | 110
    | 11
    | x0.23
    | 20
    | 19
    | 2.1
    | 2.0
    | [[.22LR round|.22LR]]
    | 180
    | 4995
    | 8
    | 8
    | 1850
    | align="left" |
    | 231
    * Schaden x 1.15
    | 50
    * Streuung x 0.65
    | 2
    | {{ID|00140aa1}}
    | {{ID|0008f218}}
    |- style="border-top: 2px solid #AAA;"
    |}
    | rowspan="5" | [[5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]]<br />[[File:5mm Round.png|125px|link=5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]]
    <small>
    | rowspan="5" align="left" |
    : ''Unique weapons are highlighted with a darker background''
    * [[Sturmkarabiner]]
    : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50
    * [[Sturmkarabiner (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    </small>
    * [[CZ57 Avenger]]
    * [[Minigun (Fallout: New Vegas)|Minigun]]
    | rowspan="5" | 0.017


    ===Shotguns===
    | Standard
    {{clear}}
    | 1
    {| class="va-table va-table-full va-table-center sortable"
    | align="left" |
     
    * Schaden x 1
    |- valign="top"
    * DT - 10
    !
    | {{ID|0006B53D}}
    ! {{icon|shotgun|60px|tooltip=Shotgun name}} 
    |-
    ! style="width:45px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    | Panzerbrechend
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Caravan_shotgun.png|80px|link=Caravan shotgun]]
    | [[Caravan shotgun]]
    | <span style="color:transparent;">0</span>45<br/>(6.4 x7)
    | 144.6
    | 3.21
    | x1
    | 6
    | 20
    | 2.25
    | 2.2
    | [[20 gauge shotgun shell|20ga]]
    | 2
    | 695
    | 3
    | 3
    | 675
    | align="left" |
    | 225
    * Schaden x 0.95
    | 25
    * DT - 25
    | {{ID|0013e43f}}
    |-
    | Hohlspitz
    | 3
    | 3
    | {{ID|000cd53a}}
    | align="left" |
     
    * Schaden 1.75
    |- class="va-table-highlight" style="height:32px;"
    * Ziel SW x 2
    | [[File:SturdyCaravanShotgun.png|80px|link=Sturdy caravan shotgun]]
    | {{ID|001613ff}}
    | [[Sturdy caravan shotgun]] {{icon|FNVCS|link=Courier's Stash}}
    |-
    | <span style="color:transparent;">0</span>50<br/>(7.1 x7)
    | JSP {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 160.7
    | 3.21
    | x1
    | 7
    | 27
    | 1.85
    | 4
    | [[20 gauge shotgun shell|20ga]]
    | 2
    | 1495
    | 3
    | 875
    | 292
    | 0
    | 3
    | {{ID|001735e3}}
     
    |- style="height:32px;"
    | [[File:HuntingShotgun.png|80px|link=Hunting shotgun]]
    | [[Hunting shotgun]]
    | <span style="color:transparent;">0</span>70<br/>(10 x7)
    | 116.7
    | 1.67
    | x1
    | 10
    | 28
    | 2.5
    | 1.5
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 5
    | 995
    | 7.5
    | 3800
    | 507
    | 75
    | 5
    | {{ID|0008ed0b}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:DinnerBell.png|80px|link=Dinner Bell]]
    | [[Dinner Bell]]
    | <span style="color:transparent;">0</span>75<br/>(10.7 x7)
    | 125
    | 1.67
    | x1
    | 11
    | 28
    | 2.67
    | 1.2
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 5
    | 745
    | 7.5
    | 4800
    | 640
    | 75
    | 5
    | {{ID|000f0b12}}
     
    |- style="height:32px;"
    | [[File:ScreenShot37png.png|80px|link=Lever-action shotgun]]
    | [[Lever-action shotgun]]
    | <span style="color:transparent;">0</span>48<br/>(6.9 x7)
    | 84.9
    | 1.8
    | x1
    | 7
    | 25
    | 1.92
    | 1.9
    | [[20 gauge shotgun shell|20ga]]
    | 5
    | 495
    | 3
    | 2000
    | 667
    | 50
    | 4
    | {{ID|0008ed0c}}
     
    |- style="height:32px;"
    | [[File:RiotShotgun.png|80px|link=Riot shotgun]]
    | [[Riot shotgun]]
    | <span style="color:transparent;">0</span>67<br/>(9.5 x7)
    | 268
    | 4.0
    | x1
    | 10
    | 17
    | 3.94
    | 2.5
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 12
    | 870
    | 5
    | 5500
    | 1100
    | 100
    | 7
    | {{ID|0008ed0a}}
     
    |- style="height:32px;"
    | [[File:Sawed_off.png|x32px|link=Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]
    | [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]¹
    | 100<br/>(7.1 x14)
    | 28.2
    | 2.34
    | x1
    | 7
    | 37
    | 2.7
    | 4.0
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 2(1)
    | 395
    | 4
    | 1950
    | 488
    | 50
    | 4
    | {{ID|0000434c}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:BigBoomer.png|x32px|link=Big Boomer]]
    | [[Big Boomer]]
    | 120<br/>(8.6 x14)
    | 34.2
    | 2.58
    | x1
    | 9
    | 35
    | 3.43
    | 3.5
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 2(1)
    | 395
    | 4
    | 2500
    | 625
    | 50
    | 4
    | {{ID|001673cd}}
     
    |- style="height:32px;"
    | [[File:ScreenShot34png.png|80px|link=Single shotgun]]
    | [[Single shotgun]]
    | <span style="color:transparent;">0</span>50<br/>(7.1 x7)
    | 20.9
    | 2.6
    | x1
    | 7
    | 50
    | 1.0
    | 1.4
    | [[20 gauge shotgun shell|20ga]]
    | 1
    | 1
    | 995
    | align="left" |
    | 7
    * Schaden 1.3
    | 175
    * Ziel SW - 10
    | 25
    * Zustand x 1.5
    | {{DLC ID|000871}}
    |-
    | Überschuss
    | 0
    | 0
    | 5
    | align="left" |
    | {{ID|000e393b}}
    * Schaden x 1.15
    |}
    * Zustand x 3
    <small>
    * DT - 10
    : ''Unique weapons are highlighted with a darker background''
    * Streuung x 1.2
    : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50
    | {{ID|00121150}}
    </small>
    |- style="border-top: 2px solid #AAA;"
     
    | rowspan="6" | [[5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]]<br />[[File:5_56mm_Round.png|125px|link=5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]]
    ===Heavy Weapons===
    | rowspan="6" align="left" |
    {{clear}}
    * [[5,56-mm-Pistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    {| class="va-table va-table-full va-table-center sortable"
    * [[Der Gute Amerikaner]]
     
    * [[Bozar (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    |- valign="top"
    * [[Leichtes MG]]
    !
    * [[Scharfschützenkarabiner]]
    ! {{icon|big gun|60px|tooltip=Heavy weapon name}} 
    * [[Rattentöter]]
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    * [[Dienstgewehr]]
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    * [[Die Knarre]]
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    * [[Kleinkalibergewehr]]
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    | rowspan="6" | 0.026
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:K9000CyberdogGun.png|80px|link=K9000 cyberdog gun]]
    | [[K9000 cyberdog gun]]¹ {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 26
    | 182
    | 7
    | x0.5
    | 13
    | 27
    | 2.9 <!-- Due to a bug, the animation shows it shooting 12 rounds in V.A.T.S. while only using 3 -->
    | 1.35
    | [[.357 magnum round|.357<br/>magnum]]
    | 50
    | 2495
    | 27
    | 7500
    | 278
    | 75
    | 8
    | {{DLC ID|00e39e}}
     
    |- style="height:32px;"
    | [[File:FIDO.png|80px|link=FIDO]]
    | [[FIDO]]¹ {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 36
    | 252
    | 7
    | x0.5
    | 18
    | 28
    | 3.9 <!-- Due to a bug, the animation shows it shooting 12 rounds in V.A.T.S. while only using 3 -->
    | 1.5
    | [[.44 magnum round (Fallout: New Vegas)|.44<br/>magnum]]
    | 50
    | 2495
    | 27
    | 9500
    | 352
    | 85
    | 9
    | {{DLC ID|00fd3c}}
     
    |- style="height:32px;"
    | [[File:5MMMINIGUN.png|80px|link=Minigun (Fallout: New Vegas)|Minigun]]
    | [[Minigun (Fallout: New Vegas)|Minigun]]
    | 12
    | 240
    | 20
    | x0.5
    | 12
    | 30
    | 3.2
    | 1.0
    | [[5mm round (Fallout: New Vegas)|5mm]]
    | 240
    | 5995
    | 25
    | 5500
    | 220
    | 100
    | 10
    | {{ID|0000433f}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:CZ57Avenger.png|80px|link=CZ57 Avenger]]
    | [[CZ57 Avenger]]
    | 13
    | 390
    | 30
    | x0.5
    | 13
    | 25
    | 6.24
    | 0.55
    | [[5mm round (Fallout: New Vegas)|5mm]]
    | 120
    | 7995
    | 18
    | 8500
    | 340
    | 100
    | 10
    | {{ID|001629b6}}
     
    |- style="height:32px;"
    | [[File:Shoulder_mounted_machine_gun.png|80px|link=Shoulder mounted machine gun]]
    | [[Shoulder mounted machine gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 30
    | 210
    | 7
    | x0
    | 20
    | 30
    | 3.0
    | 0.9
    | [[10mm round (Fallout: New Vegas)|10mm]]
    | 60
    | 3995
    | 17
    | 7500
    | 442
    | 75
    | 7
    | {{DLC ID|8858}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Scoped by default
    </small>
     
    ==Energy weapons==
    {{quotation|Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent.|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}
    ===Energy Pistols===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|pistol|24px|tooltip=Energy pistol name}} 
    ! style="width:45px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:F3Firelance.png|40px|link=Alien blaster (Fallout: New Vegas)|Alien blaster]]
    | [[Alien blaster (Fallout: New Vegas)|Alien blaster]]¹ {{icon|ww}}
    | 75
    | 131.3
    | 1.8
    | x100
    | 50
    | 20
    | 3.75
    | 0
    | [[Alien power cell (Fallout: New Vegas)|Alien<br/>power<br/>cell]]
    | 10
    | 2495
    | 2
    | 2
    | 4000
    | align="left" |
    | 2000
    * Schaden x 1
    | 75
    | {{ID|00004240}}
    | 1
    |-
    | {{ID|00004322}}
    | Panzerbrechend
     
    | 4
    |- class="va-table-highlight" style="height:32px;"
    | align="left" |
    | [[File:Euclid%27s_C-Findercropped1.png|40px|link=Euclid's C-Finder]]
    * Schaden x 0.95
    | [[Euclid's C-Finder]]
    * Ziel SW -15
    | 0<br/>+150 {{icon|explosion}}
    | {{ID|00140a9f}}
    | 20.6
    |-
    | 0.2
    | Überschuss
    | x50
    | 0
    | 0
    | 50
    | align="left" |
    | 3
    * Schaden x 1.15
    | 0.5
    * Zustand x 3
    | [[Archimedes II charge|ARCHII<br/>charge]]
    | {{ID|0013e440}}
    | 1
    |-
    | 3995
    | Hohlspitz
    | 15
    | 4
    | 1
    | align="left" |
    | 0.07
    * Schaden x 1.75
    | 0
    * Ziel SW x 3
    | 1
    | {{ID|0013e441}}
    | {{ID|0014eb3c}}
    |-
     
    | Match {{icon|FNVgra|link=Gun Runners' Arsenal}}
    |- style="height:32px;"
    | [[File:Flare_gun.png|40px|link=Flare gun (Lonesome Road)|Flare gun]]
    | [[Flare gun (Lonesome Road)|Flare gun]]² ³ {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 10<br />+1{{icon|fire}}/10s
    | 3.4
    | 1.8
    | x1.5
    | 10
    | 30
    | 0.67
    | 0.5
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 10
    | 245
    | 2
    | 2
    | 500
    | align="left" |
    | 250
    * Schaden x 1.15
    | 0
    * Streuung x 0.65
    | 3
    | {{DLC ID|86f}}
    | {{DLC ID|4c4e}}
    |-
     
    | .223 Remington
    |- style="height:32px;"
    | [[File:Laser_pistol_(Gamebryo).png|40px|link=Laser pistol (Fallout: New Vegas)|Laser pistol]]
    | [[Laser pistol (Fallout: New Vegas)|Laser pistol]]²<br />[[Laser pistol (GRA)|(GRA)]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 12
    | 45
    | 3.75
    | x1.5
    | 12
    | 15
    | 0.8
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 30
    | 995
    | 3
    | 175
    | 58.3
    | 0
    | 1
    | 1
    | {{ID|00004335}}<br />{{DLC ID|84d}}
    | align="left" |
    * Schaden x 0.9
    * Zustand x 0.8
    | {{ID|00160c41}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]]<br />[[File:9mmRound.png|125px|link=9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]]
    | rowspan="4" align="left" |
    * [[9-mm-Pistole (Fallout: New Vegas)|9-mm-Pistole]]
    * [[9-mm-Maschinenpistole (Fallout: New Vegas)|9-mm-Maschinenpistole]]
    * [[Maria]]
    * [[Vances 9-mm-Maschinenpistole]]
    | rowspan="4" | 0.029


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Compliance_Regulator.png|40px|link=Compliance Regulator]]
    | [[Compliance Regulator]]² {{icon|FNVHH|link=Honest Hearts}}
    | 8
    | 30
    | 3.75
    | x1.5
    | 12
    | 15
    | 0.53
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 30
    | 995
    | 3
    | 175
    | 58.3
    | 0
    | 1
    | 1
    | {{DLC ID|00c626}}
    | align="left" |
     
    * Schaden x 1
    |- class="va-table-highlight" style="height:32px;"
    | {{ID|0008ed03}}
    | [[File:Laser_pistol_(Gamebryo).png|40px|link=Missing laser pistol]]
    |-
    | [[Missing laser pistol]]³
    | +P
    | 11
    | 41.3
    | 3.8
    | x1.5
    | 11
    | 15
    | 0.73
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 30
    | 995
    | 3
    | 3
    | 175
    | align="left" |
    | 58.3
    * Schaden x 1.1
    | 0
    * Zustand x 1.2
    | 1
    * Ziel SW -2
    | {{ID|0010a6fc}}
    | {{ID|00160c40}}
     
    |-
    |- class="va-table-highlight" style="height:32px;"
    | Hohlspitz
    | [[File:Pew_Pew.png|40px|link=Pew Pew]]
    | [[Pew Pew]]²
    | 75
    | 150
    | 2.0
    | x2.5
    | 50
    | 35
    | 2.14
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 10(2)
    | 395
    | 3
    | 3
    | 2498
    | align="left" |
    | 832.6
    * Schaden x 1.75
    | 0
    * Ziel SW x 3
    | {{ID|0013e43a}}
    |-
    | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1
    | 1
    | {{ID|00103b1d}}
    | align="left" |
    * Schaden x 1.65
    * Ziel SW x 2
    | {{DLC ID|000870}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="3" | [[10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]]<br />[[File:10mmammobox.png|125px|link=10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]]
    | rowspan="3" align="left" |
    * [[10-mm-Pistole (Fallout: New Vegas)|10-mm-Pistole]]
    * [[10-mm-Maschinenpistole (Fallout: New Vegas)|10-mm-Maschinenpistole]]
    * [[Zeit-fürs-Schläfchen (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Maschinengewehr für Schultermontage ]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Verwitterte 10 mm Pistole]]
    | rowspan="3" | 0.033


    |- style="height:32px;"
    | Standard
    | [[File:PlasmaDefenderFNV.png|40px|link=Plasma Defender]]
    | [[Plasma Defender]]<br />[[Plasma Defender (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 38
    | 95
    | 2.5
    | x 1
    | 38
    | 20
    | 1.9
    | 0.3
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 32(16)
    | 495
    | 2
    | 2
    | 3000
    | align="left" |
    | 1500
    * Schaden x 1
    | 50
    | {{ID|00004241}}
    | 2
    |-
    | {{ID|00090727}}<br />{{DLC ID|853}}
    | JHP
     
    |- style="height:32px;"
    | [[File:PlasmaPistol.png|40px|link=Plasma pistol (Fallout: New Vegas)|Plasma pistol]]
    | [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]]²<br />[[Plasma pistol (GRA)|(GRA)]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 33
    | 57.8
    | 1.75
    | x1.5
    | 33
    | 30
    | 1.1
    | 0.5
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 32(16)
    | 745
    | 3
    | 3
    | 200
    | align="left" |
    | 66.6
    * Schaden x 1.65
    | 0
    * Ziel SW x 2
    | 2
    | {{ID|00140aa8}}
    | {{ID|00004343}}<br />{{DLC ID|855}}
    |-
     
    | Hohlspitz
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Pulse_gun.png|40px|link=Pulse gun (Fallout: New Vegas)|Pulse gun]]
    | [[Pulse gun (Fallout: New Vegas)|Pulse gun]]
    | 5<br />+250{{icon|emp}}/<br />+110{{icon|emp}}⁴
    | 5.17
    | 1
    | x1
    | 5
    | 20
    | 0.25
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 25(5)
    | 495
    | 2
    | 1800
    | 900
    | 25
    | 2
    | {{ID|00090a6b}}
     
    |- style="height:32px;"
    | [[File:RechargePistol.png|40px|link=Recharger pistol]]
    | [[Recharger pistol]]
    | 18
    | 90
    | 5
    | 5
    | x1.2
    | align="left" |
    | 18
    * Schaden x 1.75
    | 13
    * Ziel SWx 3
    | 1.38
    | {{ID|0013e43b}}
    | 0.1
    |- style="border-top: 2px solid #AAA;"
    | [[Microfusion breeder|MF<br/>breeder]]
    | rowspan="4" | [[12,7-mm-Patrone]]<br />[[File:127mmRound.png|125px|link=12,7-mm-Patrone]]
    | 20
    | rowspan="4" align="left" |
    | 1495
    * [[12,7-mm-Pistole]]
    | 7
    * [[12,7-mm-Maschinenpistole]]
    | 2700
    * [[12,7-mm-Maschinenpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 385.7
    * [[Kleiner Teufel (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 50
    * [[Gewehr des Überlebenskünstlers]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 2
    | rowspan="4" | 0.064
    | {{ID|0009071f}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:MF_Hyperbreeder_Alpha.png|40px|link=MF Hyperbreeder Alpha (GRA)|MF Hyperbreeder Alpha]]
    | [[MF Hyperbreeder Alpha (GRA)|MF Hyperbreeder Alpha]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 25
    | 175
    | 7
    | x2
    | 25
    | 20
    | 1.25
    | 1.0
    | [[Microfusion breeder|MF<br/>breeder]]
    | 10
    | 3995
    | 7
    | 8900
    | 1271.4
    | 50
    | 2
    | {{DLC ID|000802}}
     
    |- style="height:32px;"
    | [[File:Sonic_emitter.png|40px|link=Sonic emitter - Gabriel's bark]]
    | [[Sonic emitter - Gabriel's bark]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 55<br />+20{{icon|emp}}⁴
    | 56.9
    | 1.03
    | x1
    | 25
    | 30
    | 1.83
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24(12)
    | 495
    | 2
    | 3500
    | 1750
    | 50
    | 2
    | {{DLC ID|00e37e}}
     
    |- style="height:32px;"
    | [[File:Sonic_emitter.png|40px|link=Sonic emitter - opera singer]]
    | [[Sonic emitter - opera singer]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 55<br />+20{{icon|emp}}⁴
    | 56.9
    | 1.03
    | x1
    | 25
    | 30
    | 1.83
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24
    | 495
    | 2
    | 3500
    | 1750
    | 50
    | 2
    | {{DLC ID|00e1b8}}
     
    |- style="height:32px;"
    | [[File:Sonic_emitter.png|40px|link=Sonic emitter - revelation]]
    | [[Sonic emitter - revelation]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 31<br />+20{{icon|emp}}⁴
    | 32.1
    | 1.03
    | x1
    | 18
    | 30
    | 1.03
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24
    | 495
    | 2
    | 3500
    | 1750
    | 50
    | 2
    | {{DLC ID|00e381}}
     
    |- style="height:32px;"
    | [[File:Sonic_emitter.png|40px|link=Sonic emitter - robo-scorpion]]
    | [[Sonic emitter - robo-scorpion]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 65<br />+20{{icon|emp}}⁴
    | 67.2
    | 1.03
    | x1
    | 30
    | 30
    | 2.16
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24(8)
    | 495
    | 2
    | 3500
    | 1750
    | 75
    | 2
    | {{DLC ID|00e386}}
     
    |- style="height:32px;"
    | [[File:Sonic_emitter.png|40px|link=Sonic emitter - tarantula]]
    | [[Sonic emitter - tarantula]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 60<br />+20{{icon|emp}}⁴
    | 62.1
    | 1.03
    | x1
    | 30
    | 30
    | 2.0
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24(8)
    | 495
    | 2
    | 3500
    | 1750
    | 75
    | 2
    | {{DLC ID|00e389}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ May only be acquired if the player has chosen the [[Wild Wasteland]] trait.
    : ² Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50.
    : ³ Frightens abominations.
    : ⁴ Does bonus damage to robots and power armored foes.
    </small>
     
    ===Energy Rifles===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|rifle|60px|tooltip=Energy rifle name}} 
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Gauss_rifle.png|80px|link=Gauss rifle (Fallout: New Vegas)|Gauss rifle]]
    | [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]²
    | 120
    | 45<!-- GECK fails to take into account that this is a single shot weapon like it does with the Fat Man and missile launcher, this is due to the weapon expending more than 1 ammunition per shot -->
    | 3
    | 3
    | x2
    | align="left" |
    | 60
    * Schaden x 1
    | 40
    | {{ID|001429cf}}
    |-
    | (Junk) {{icon|FNVDM|link=Dead Money (Add-On)}} {{cut}}
    | TBA
    | align="left" |
    * Schaden x 0.75
    * Zustand x 1.5
    | {{DLC ID|}}
    |-
    | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 3
    | 3
    | 0.03
    | align="left" |
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    * Schaden x 1.65
    | 5<br/>(1)
    * Ziel SW x 2
    | 395
    | {{DLC ID|000a2b}}
    |-
    | Hohlspitz
    | 7
    | 7
    | 3000
    | align="left" |
    | 429
    * Schaden x 1.75
    | 75
    * Ziel SW x 3
    | 5
    | {{ID|001613d4}}
    | {{ID|0015837b}}
    |- style="border-top: 2px solid #AAA;"
     
    | rowspan="10" | [[Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]]<br />[[File:Shotgun_Shell.png|125px|link=Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]]
    |- class="va-table-highlight" style="height:32px;"
    | rowspan="10" align="left" |
    | [[File:Gauss_rifle_FNVUnique.png|80px|link=YCS/186]]
    * [[Riesen-Rumser]]
    | [[YCS/186]]¹ ²
    * [[Essensglocke]]
    | 140
    * [[Jagdschrotflinte]]
    | 52.5<!-- GECK fails to take into account that this is a single shot weapon like it does with the Fat Man and missile launcher, this is due to the weapon expending more than 1 ammunition per shot -->
    * [[Polizeischrotflinte]]
    | 3
    * [[Abgesägte Schrotflinte (Fallout: New Vegas)|Abgesägte Schrotflinte]]
    | x2
    | rowspan="10" | 0.075
    | 70
    | 40
    | 3.5
    | 0.0275
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 4<br/>(1)
    | 495
    | 8
    | 3000
    | 375
    | 75
    | 5
    | {{ID|0015b38d}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Holorifle.png|80px|link=Holorifle]]
    | [[Holorifle]]² {{icon|FNVDM|link=Dead Money}}
    | 80
    | 88.9
    | 1.11
    | x1
    | 80
    | 30
    | 2.67
    | 0.4
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 4
    | 495
    | 8
    | 3000
    | 375
    | 50
    | 4
    | {{DLC ID|0092ef}}


    |- style="height:32px;"
    | Standard
    | [[File:LAER.png|80px|link=LAER]]
    | [[LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 65
    | 162.5
    | 2.5
    | x1.5
    | 15
    | 32
    | 2
    | 2
    | 0.08
    | align="left" |
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    * Schaden x 1.2
    | 20
    | {{ID|0008ecf5}}
    | 370
    |-
    | 4
    | 4/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 8000
    | 2000
    | 75
    | 4
    | {{DLC ID|00b9cf}}
     
    |- style="height:32px;"
    | [[File:LAER.png|80px|link=Elijah's advanced LAER]]
    | [[Elijah's advanced LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 65
    | 178.8
    | 2.75
    | x1.5
    | 15
    | 32
    | 2
    | 2
    | 0.08
    | align="left" |
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    * Projektile 4
    | 15
    | {{DLC ID|000861}}
    | 245
    |-
    | 4
    | 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 8500
    |
    | 2125
    | align="left" |
    | 75
    * Schaden x 1.3
    | 4
    * Ziel SW -2
    | {{DLC ID|015dd3}}
    * Projektile 4
     
    * Zustand x 1.15
    |- style="height:32px;"
    | {{DLC ID|000862}}
    | [[File:RCW.png|80px|link=Laser RCW]]
    |-
    | [[Laser RCW]]
    | Beanbag
    | 15
    | 135
    | 9
    | x0.5
    | 15
    | 20
    | 2.25
    | 0.08
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 60
    | 1995
    | 4
    | 2150
    | 537
    | 50
    | 4
    | {{ID|0009073b}}
     
    |- style="height:32px;"
    | [[File:AER9LASERRIFLE.png|80px|link=Laser rifle (Fallout: New Vegas)|Laser rifle]]
    | [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
    | 22
    | 67.8
    | 3.08
    | x1.5
    | 23
    | 18
    | 1.22
    | 0.025
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 24
    | 620
    | 8
    | 800
    | 100
    | 25
    | 3
    | 3
    | {{ID|00004336}}
    | align="left" |
     
    * Schaden x 0.05
    |- class="va-table-highlight" style="height:32px;"
    * Müdigkeit +250
    | [[File:AER14_prototype.png|80px|link=AER14 prototype]]
    | {{ID|0013e446}}
    | [[AER14 prototype]]
    |-
    | 35
    | Münzschuss
    | 105
    | 40
    | 3
    | align="left" |
    | x2
    * 10% Chance auf [[Legion Denarius|Denarii]] am Opfer
    | 35
    * 15% Chance auf [[Legion Denarius, mangled|Mangled Denarius]] am Opfer
    | 20
    * Schaden x 1.3
    | 1.75
    * Ziel SW -2
    | 0.0225
    | {{ID|001582da}}
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    |-
    | 24<br/>(12)
    | Drachenatem (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 495
    | 8.5
    | 2200
    | 259
    | 25
    | 3
    | {{ID|001479b3}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:AER9LASERRIFLE.png|80px|link=Van Graff laser rifle]]
    | [[Van Graff laser rifle]]
    | 15
    | 46.2
    | 3.08
    | x1.5
    | 15
    | 18
    | 0.83
    | 0.025
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 24
    | 270
    | 8
    | 800
    | 100
    | 0
    | 3
    | {{ID|001251cd}}
     
    |- style="height:32px;"
    | [[File:MultiplasRifle.png|80px|link=Multiplas rifle]]
    | [[Multiplas rifle]]
    | 105<br/>(35x3)
    | 105
    | 1
    | x1
    | 34
    | 35
    | 3
    | 1.5
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 30<br/>(10)
    | 245
    | 7
    | 2500
    | 357
    | 50
    | 4
    | 4
    | {{ID|00121168}}
    | align="left" |
     
    * Schaden x 0.9
    |- style="height:32px;"
    * 8 Feuerschaden for 5s
    | [[File:PlasmaRifle.png|80px|link=Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
    | {{DLC ID|00085f}}
    | [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
    |-
    | 47
    | Pfeilgeschoss (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 65.8
    |
    | 1.4
    | align="left" |
    | x2
    * Schaden x 0.9
    | 47
    * Ziel SW -6
    | 30
    * Projektile 5
    | 1.57
    | {{DLC ID|00085e}}
    | 0.2
    |-
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | Magnum
    | 24<br/>(12)
    | 370
    | 8
    | 1300
    | 163
    | 25
    | 3
    | 3
    | {{ID|00004344}}
    | align="left" |
     
    * Schaden x 1.3
    |- class="va-table-highlight" style="height:32px;"
    * Zustand x 1.15
    | [[File:PlasmaRifle.png|80px|link=Van Graff plasma rifle]]
    * Ziel SW -2
    | [[Van Graff plasma rifle]]
    | {{ID|00165e79}}
    | 32
    |-
    | 44.8
    | Impulskugel (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1.4
    |
    | x2
    | align="left" |
    | 32
    * Schaden x 0.7
    | 30
    * Projectiles 1
    | 1.06
    * +50 Schaden gegen Roboter
    | 0.2
    * +25 Schaden gegen Powerrüstung
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | {{DLC ID|00085d}}
    | 24<br/>(12)
    |-
    | 370
    | Laufgeschoss
    | 8
    | 1300
    | 163
    | 0
    | 3
    | {{ID|001251cc}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Q35mattermod.png|80px|link=Q-35 matter modulator]]
    | [[Q-35 matter modulator]]
    | 40
    | 96
    | 2.4
    | x2
    | 62
    | 28
    | 1.43
    | 0.2
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 12
    | 1245
    | 7
    | 3000
    | 429
    | 25
    | 2
    | 2
    | {{ID|000e6064}}
    | align="left" |
     
    * Streuung x 0.35
    |- style="height:32px;"
    * Projektile 1
    | [[File:FNVRechargerRifle.png|80px|link=Recharger rifle]]
    | {{ID|0013e447}}
    | [[Recharger rifle]]
    |- style="border-top: 2px solid #AAA;"
    | 12
    | rowspan="6" | [[Kaliber-20-Patrone]]<br />[[File:20 gauge shotgun shells.png|125px|link=Kaliber-20-Patrone]]
    | 51.1
    | rowspan="6" align="left" |
    | 4.3
    * [[Karawanenschrotflinte]]
    | x1.5
    * [[Repetierschrotflinte]]
    | 12
    * [[Robuste Karawanenschrotflinte]]
    | 19
    * [[Ein-Schuss-Flinte]]
    | 0.63
    | rowspan="6" | 0.065
    | 0.02
    | [[Microfusion breeder|MF<br/>breeder]]
    | 7
    | 370
    | 15
    | 250
    | 17
    | 0
    | 5
    | {{ID|00121154}}
     
    |- style="height:32px;"
    | [[File:Tri-beam_laser_rifle.png|80px|link=Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]
    | [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]<br />[[Tri-beam laser rifle (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 66<br/>(22x3)
    | 180
    | 2.73
    | x1.5
    | 22
    | 23
    | 2.87
    | 0.5
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 24<br/>(8)
    | 245
    | 9
    | 4800
    | 533
    | 75
    | 4
    | {{ID|000e2bf4}}<br />{{DLC ID|854}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ May only be acquired if the player has not chosen the [[Wild Wasteland]] trait.
    : ² Scoped by Default.
    </small>
     
    ===Energy Heavy Weapons===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"


    |- valign="top"
    | Standard
    !
    ! {{icon|bigger gun|60px|tooltip=Energy heavy weapon name}} 
    ! style="width:50px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:FNV_arc_welder.png|80px|link=Arc welder (Fallout: New Vegas)|Arc welder]]
    | [[Arc welder (Fallout: New Vegas)|Arc welder]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 9<br/>+8/+4{{icon|emp}}¹
    | 72
    | 8
    | x4
    | 1
    | 1
    | 30
    | align="left" |
    | 0.9
    * Schaden x 1.2
    | 0.5
    | {{ID|000e86f2}}
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    |-
    | 30
    | 3/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1245
    | 15
    | 3700
    | 247
    | 75
    | 7
    | {{DLC ID|766b}}
     
    |- style="height:32px;"
    | [[File:FLAMER.png|80px|link=Flamer (Fallout: New Vegas)|Flamer]]
    | [[Flamer (Fallout: New Vegas)|Flamer]]
    | 16<br />+2{{icon|fire}}/5s
    | 130
    | 8
    | x4
    | 1
    | 1
    | 50
    | align="left" |
    | 1.6
    * Projektile x 4
    | 0.5
    | {{DLC ID|000860}}
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    |-
    | 60
    | 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 995
    | 2
    | 15
    | align="left" |
    | 2350
    * Projektile x 4
    | 157
    * Schaden x 1.3
    | 50
    * Ziel SW -2
    | 7
    * Zustand x 1.15
    | {{ID|0000432d}}
    | {{DLC ID|000863}}
     
    |-
    |- class="va-table-highlight" style="height:32px;"
    | Laufgeschoss
    | [[File:Cleansing_Flame.png|80px|link=Cleansing Flame (GRA)|Cleansing Flame]]
    | [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 15<br/>+10{{icon|fire}}/6s
    | 115
    | 7
    | x1
    | 1
    | 1
    | 55
    | align="left" |
    | 4.1
    * Streuung x 0.35
    | 1.5
    * Projektile x 1
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | {{ID|0013e448}}
    | 100
    |-
    | 1495
    | Magnum
    | 22
    | 2
    | 9500
    | align="left" |
    | 432
    * Schaden x 1.3
    | 50
    * Ziel SW -2
    | 7
    * Zustand x 1.15
    | {{DLC ID|00080b}}
    | {{ID|00165e7a}}
     
    |-
    |- style="height:32px;"
    | Impulskugel (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[File:GatlingLaser.png|80px|link=Gatling laser (Fallout: New Vegas)|Gatling laser]]
    | [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
    | 10
    | 300
    | 30
    | x1
    | 10
    | 30
    | 4
    | 0.6
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 240
    | 7495
    | 18
    | 6800
    | 378
    | 100
    | 8
    | {{ID|0000432e}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SprtelWood9700.png|80px|link=Sprtel-Wood 9700 (GRA)|Sprtel-Wood 9700]]
    | [[Sprtel-Wood 9700 (GRA)|Sprtel-Wood 9700]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 16
    | 320
    | 20
    | x1
    | 16
    | 30
    | 4.3
    | 0.5
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 90
    | 4995
    | 15
    | 20000
    | 1333
    | 100
    | 6
    | {{DLC ID|000803}}
     
    |- style="height:32px;"
    | [[File:Heavy_incinerator.png|80px|link=Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]
    | [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]
    | 15<br/>+20{{icon|explosion}}<br />+8{{icon|fire}}/5s
    | 148
    | 4
    | 4
    | x0.83
    | align="left" |
    | 5
    * Schaden x 0.7
    | 50
    * Streuung x 0.35
    | 1.5
    * Projectiles x 1
    | 0.5
    * +50 Schaden gegen Roboter
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    * +25 Schaden gegen Powerrüstung
    | 24
    | {{DLC ID|00085c}}
    | 995
    | 15
    | 7200
    | 480
    | 100
    | 8
    | {{ID|000e2bfc}}
     
    |- style="height:32px;"
    | [[File:Incinerator.png|80px|link=Incinerator]]
    | [[Incinerator]]
    | 1<br/>+20{{icon|explosion}}<br />+4{{icon|fire}}/8s
    | 46
    | 2
    | x1.67
    | 1
    | 50
    | 1.1
    | 0.1
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 30
    | 995
    | 12
    | 1300
    | 108
    | 25
    | 6
    | {{ID|000906da}}
     
    |- style="height:32px;"
    | [[File:PlasmaCaster.png|80px|link=Plasma caster]]
    | [[Plasma caster]]
    | 65
    | 195
    | 3
    | x1
    | 65
    | 25
    | 2.6
    | 0.7
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 10
    | 395
    | 20
    | 7000
    | 350
    | 100
    | 8
    | {{ID|000906cf}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SmittySpecial.png|80px|link=The Smitty Special (GRA)|The Smitty Special]]
    | [[The Smitty Special (GRA)|The Smitty Special]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 35
    | 245
    | 7
    | x0.1
    | 35
    | 30
    | 3.5
    | 1.3
    | [[Microfusion cell (Fallout: New Vegas)|MFC]]
    | 20
    | 1095
    | 20
    | 20000
    | 1000
    | 100
    | 8
    | {{DLC ID|0080a}}
     
    |- style="height:32px;"
    | [[File:Tesla_cannon.png|80px|link=Tesla cannon (Fallout: New Vegas)|Tesla cannon]]
    | [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]]
    | 80<br />+20{{icon|electrical}}/2s
    | 127.4
    | 1.34
    | x2
    | 40
    | 37
    | 3.2
    | 0.1
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 20<br/>(4)
    | 395
    | 8
    | 8700
    | 1088
    | 100
    | 8
    | {{ID|000E2BEC}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:FNVTeslaBeatonPrototype.png|80px|link=Elijah's jury-rigged Tesla cannon]]
    | [[Elijah's jury-rigged Tesla cannon]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 85<br />+20{{icon|electrical}}/2s
    | 154.2
    | 1.58
    | x2
    | 45
    | 37
    | 3.4
    | 0
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 30<br/>(6)
    | 245
    | 8
    | 13500
    | 1688
    | 100
    | 8
    | {{DLC ID|01199e}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:FNVTeslaBeatonPrototype.png|80px|link=Tesla-Beaton prototype]]
    | [[Tesla-Beaton prototype]]
    | 90<br />+25{{icon|electrical}}/2s
    | 145.8
    | 1.34
    | x2
    | 45
    | 37
    | 3.8
    | 0.08
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 24<br/>(4)
    | 195
    | 8
    | 12525
    | 1566
    | 100
    | 8
    | {{ID|0015a47f}}
    |}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Does bonus damage to robots and power armored foes.
    </small>


    ==Explosives==
    ===Sprengprojektile===
    {{quotation|Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority."|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}
    ===Projectile===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
     
    ! style="width: 25%" | Name
    |- valign="top"
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    !
    ! style="width: 5%" | Gewicht
    ! {{icon|bigger gun|60px|tooltip=Projectile explosive weapon name}}
    ! style="width: 15%" | Typ
    ! style="width:40px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! style="width: 5%" | Wert
    ! AOE<br/>
    ! style="width: 23%" | Effekte
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    |-
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    | rowspan="5" | [[25-mm-Granate]]<br />[[File:25mmgrenade.png|125px|link=25-mm-Granate]]
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    | rowspan="5" align="left" |
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    * [[Granaten-MG]]
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    * [[25-mm-Granaten-APW (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    | rowspan="5" | 0.25
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:25mm_grenade_APW.png|80px|link=25mm grenade APW (GRA)|25mm grenade APW]]
    | [[25mm grenade APW (GRA)|25mm grenade APW]]{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 2<br/>+50{{icon|explosion}}
    | 550
    | 130
    | 2.5
    | 25
    | 2.1
    | 0.7
    | [[25mm grenade|25mm]]
    | 6
    | 745
    | 8
    | 8
    | 4200
    | align="left" |
    | 525
    * Schaden x 1
    | 75
    | {{ID|00096c40}}
    | 5
    |-
    | {{DLC ID|00081b}}
    | Hochexplosiv
     
    | 20
    |- style="height:32px;"
    | align="left" |
    | [[File:Fat_Man.png|80px|link=Fat Man (Fallout: New Vegas)|Fat Man]]
    * Schaden x 1.35
    | [[Fat Man (Fallout: New Vegas)|Fat Man]]<br />[[Fat Man (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    * Wirkungsbereich x 1.36
    | 400<br/>+600{{icon|explosion}}
    | {{ID|0013e449}}
    | 1700
    |-
    | 275.2
    | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1.58
    | 65
    | 15.4
    | 0.5
    | [[Mini nuke (Fallout: New Vegas)|Mini<br/>nuke]]
    | 1
    | 495
    | 30
    | 6000
    | 200
    | 100
    | 8
    | 8
    | {{ID|0000432c}}<br />{{DLC ID|ac3}}
    | align="left" |
     
    * Schaden x 1.3
    |- class="va-table-highlight" style="height:32px;"
    * Wirkungsbereich x 0.86
    | [[File:Esther.png|80px|link=Esther (GRA)|Esther]]
    | {{DLC ID|00086b}}
    | [[Esther (GRA)|Esther]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    |-
    | 475<br/>+600{{icon|explosion}}
    | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1700
    | 304.7
    | 1.89
    | 55
    | 19.5
    | 0.5
    | [[Mini nuke (Fallout: New Vegas)|Mini<br/>nuke]]
    | 1
    | 620
    | 40
    | 18000
    | 450
    | 100
    | 8
    | 8
    | {{DLC ID|000804}}  
    | align="left" |
     
    * +75 Schaden gegen Roboter
    |- style="height:32px;"
    * +30 Schaden gegen Powerrüstung
    | [[File:GrenadeMachinegun.png|80px|link=Grenade machinegun]]
    * Wirkungsbereich x0.4
    | [[Grenade machinegun]]
    | {{DLC ID|00086a}}
    | 0<br/>+50{{icon|explosion}}
    |-
    | 550
    | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 150
    | 3
    | 50
    | 1.0
    | 1
    | [[25mm grenade|25mm]]
    | 30
    | 995
    | 15
    | 5200
    | 347
    | 100
    | 8
    | 8
    | {{ID|00090a6a}}
    | align="left" |
    * 5 Sekundensicherung
    * Detoniert nicht bei Kontakt
    | {{DLC ID|000869}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]]<br />[[File:40mmGrenade.png|125px|link=40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]]
    | rowspan="4" align="left" |
    * [[Großer-Bär-Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]
    * [[Granatengewehr]]
    * [[Söldner Granatengewehr]]
    * [[Gnade]]
    * [[Roter Sieg - Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Rums-Bums]]
    | rowspan="4" | 0.5


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:FNV_Mercy.png|80px|link=Mercy]]
    | 12
    | [[Mercy]]
    | align="left" |
    | 5<br/>+100{{icon|explosion}}
    * Schaden x 1
    | 750
    | {{ID|0007ea26}}
    | 325.5
    |-
    | 3.1
    | Entzündbar
    | 50
    | 2.1
    | 1
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 18
    | 18
    | 2495
    | align="left"|
    | 15
    * Schaden x 0.7
    | 5200
    * Wirkungsbereich x 0.6
    | 347
    * 6 Schaden für 15s
    | 100
    | {{ID|00158307}}
    | 8
    |-
    | {{ID|0015fff4}}
    | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
     
    | 12
    |- style="height:32px;"
    | align="left"|
    | [[File:Grenade_launcher.png|80px|link=Grenade launcher (Fallout: New Vegas)|Grenade launcher]]
    * Schaden x 1.3
    | [[Grenade launcher (Fallout: New Vegas)|Grenade launcher]]
    * Wirkungsbereich x 0.87
    | 30<br/>+100{{icon|explosion}}
    | {{DLC ID|00086e}}
    | 750
    |-
    | 57.4
    | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 0.6
    | 35
    | 3.71
    | 0.7
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 4
    | 495
    | 12
    | 12
    | 4200
    | align="left"|
    | 350
    * +150 Schaden gegen Roboter
    | 75
    * +60 Schaden gegen Powerrüstung
    | 5
    * Wirkungsbereich x0.5
    | {{ID|0007ea25}}
    | {{DLC ID|00086d}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[Rakete (Fallout: New Vegas)|Rakete]]<br />[[File:Missile.png|125px|link=Rakete (Fallout: New Vegas)|Rakete]]
    | rowspan="4" align="left" |
    * [[Annabelle]]
    * [[Raketenwerfer (Fallout: New Vegas)|Raketenwerfer]]
    | rowspan="4" | 1.5


    |- style="height:32px;"
    | Standard
    | [[File:GrenadeRifleFNV.png|80px|link=Grenade rifle]]
    | [[Grenade rifle]]
    | 2<br/>+100{{icon|explosion}}
    | 750
    | 41.4
    | 2.14
    | 35
    | 2.9
    | 1
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 1
    | 495
    | 6
    | 300
    | 50
    | 50
    | 25
    | align="left" |
    | 3
    * Schaden x 1
    | {{ID|000ff576}}
    | {{ID|00029383}}
     
    |-
    |- class="va-table-highlight" style="height:32px;"
    | Hochexplosiv
    | [[File:Scorpion_rifle.png|80px|link=Great Bear grenade rifle]]
    | 150
    | [[Great Bear grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | align="left" |
    | 15<br/>+100{{icon|explosion}}
    * Schaden x 1.35
    | 750
    | {{ID|0013e44b}}
    | 46.6
    |-
    | 2.14
    | Hochgeschwindigkeit
    | 32
    | 3.6
    | 0.5
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 1
    | 1245
    | 5
    | 950
    | 190
    | 25
    | 3
    | {{DLC ID|46c4}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:GrenadeRifleFNV.png|80px|link=Mercenary's grenade rifle]]
    | [[Mercenary's grenade rifle]] {{icon|FNVCS|link=Courier's Stash}}
    | 2<br/>+100{{icon|explosion}}
    | 750
    | 41.4
    | 2.14
    | 35
    | 2.9
    | 1
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 1
    | 495
    | 5.5
    | 300
    | 55
    | 0
    | 3
    | {{ID|001735E4}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Spider_rifle.png|80px|link=Red Victory grenade rifle]]
    | [[Red Victory grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 2<br/>+100{{icon|explosion}}
    | 750
    | 44.1
    | 3.21
    | 29
    | 3.5
    | 0.5
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 1
    | 620
    | 4
    | 950
    | 238
    | 25
    | 3
    | {{DLC ID|46c3}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:GrenadeRifleUniqueFNV.png|80px|link=Thump-Thump]]
    | [[Thump-Thump]]
    | 2<br/>+100{{icon|explosion}}
    | 750
    | 43.2
    | 2.79
    | 35
    | 2.9
    | 0.8
    | [[40mm grenade (Fallout: New Vegas)|40mm]]
    | 1
    | 620
    | 5.5
    | 800
    | 145
    | 25
    | 3
    | {{ID|001429e2}}
     
    |- style="height:32px;"
    | [[File:MISSILELAUNCHER.png|80px|link=Missile launcher (Fallout: New Vegas)|Missile launcher]]
    | [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
    | 125<br/>+200{{icon|explosion}}
    | 1000
    | 70.1
    | 1.58
    | 55
    | 5.9
    | 0.3
    | [[Missile (Fallout: New Vegas)|Missile]]
    | 1
    | 245
    | 20
    | 3900
    | 195
    | 75
    | 6
    | {{ID|00004340}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Annabelle.png|80px|link=Annabelle]]
    | [[Annabelle]]
    | 150<br/>+200{{icon|explosion}}
    | 1000
    | 77.3
    | 1.89
    | 47
    | 7.4
    | 0.02
    | [[Missile (Fallout: New Vegas)|Missile]]
    | 1
    | 495
    | 15
    | 5200
    | 347
    | 75
    | 5
    | {{ID|00162019}}
     
    |- style="height:32px;"
    | [[File:RedGlare.png|80px|link=Red Glare]]
    | [[Red Glare]] ¹ {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 20<br/>+40{{icon|explosion}}
    | 500
    | 240
    | 4
    | 25
    | 2.4
    | 0.5
    | [[Rocket (Lonesome Road)|Rocket]]
    | 13
    | 2245
    | 20
    | 15000
    | 750
    | 100
    | 6
    | {{DLC ID|004c3c}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Scoped by default.
    </small>
     
    ===Thrown===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|grenade|x18pxpx|tooltip=Thrown explosive weapon name}}
    ! style="width:65px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! AOE<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Dynamite_(Fallout_New_Vegas).png|x32px|link=Dynamite (Fallout: New Vegas)|Dynamite]]
    | [[Dynamite (Fallout: New Vegas)|Dynamite]]²
    | 1 +75{{icon|explosion}}
    | 750
    | 30
    | 0.4
    | 24
    | 3.17
    | 0.3
    | 25
    | 83
    | 0
    | 1
    | {{ID|000ba0f3}}
     
    |- style="height:32px;"
    | [[File:Fire_bomb.png|x32px|link=Fire bomb]]
    | [[Fire bomb]]² {{icon|FNVHH|link=Honest Hearts}}
    | 1 +20{{icon|explosion}}<br/>+4{{icon|fire}}/8s
    | 212
    | 12.5
    | 0.4
    | 24
    | 2.2
    | 0.5
    | 200
    | 400
    | 50
    | 2
    | {{DLC ID|00bcb4}}
     
    |- style="height:32px;"
    | [[File:Flash_bang.png|x32px|link=Flash bang]]
    | [[Flash bang]]² {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 1 +0{{icon|explosion}}
    | 768
    | 0.65
    | 0.65
    | 24
    | 0.04
    | 0.5
    | 50
    | 100
    | 50
    | 4
    | {{DLC ID|004c35}}
     
    |- style="height:32px;"
    | [[File:FRAGGRENADE.png|x32px|link=Frag grenade (Fallout: New Vegas)|Frag grenade]]
    | [[Frag grenade (Fallout: New Vegas)|Frag grenade]]²
    | 1 +125{{icon|explosion}}
    | 900
    | 82.2
    | 0.65
    | 24
    | 5.3
    | 0.5
    | 150
    | 150
    | 300
    | align="left" |
    | 25
    * Fluggeschwindigkeit x 3.23
    | 2
    | {{ID|0013e44c}}
    | {{ID|00004330}}
    |-
    | Hive (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 60
    | align="left" |
    * Schaden x 0.175
    * Streuung x 20
    * Projektile 9
    | {{DLC ID|000865}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]]<br />[[File:Mini nuke.png|125px|link=Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]]
    | rowspan="5" align="left" |
    * [[Esther (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Fatman (Fallout: New Vegas)|Fatman]]
    * [[Fat Man (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | rowspan="5" | 3


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:HolyGrenadeFNV.png|x32px|link=Holy Frag Grenade]]
    | 250
    | [[Holy Frag Grenade]]³ {{icon|ww}}
    | align="left" |
    | 1 +800{{icon|explosion}}
    * Schaden x 1
    | 1500
    * 10 Strahlung für 12s
    | 522.4
    | {{ID|00020799}}
    | 0.65
    |-
    | 24
    | Riesenbaby (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 33.4
    | 0.5
    | 500
    | 500
    | 1000
    | align="left" |
    | 0
    * Schaden x 1.3
    | 2
    * Wirkungsbereich x 1.29
    | {{ID|0014ea5a}}
    * 30 Strahlung für 20s
     
    | {{DLC ID|000868}}
    |- style="height:32px;"
    |-
    | [[File:IncendiaryGrenadeFNV.png|x32px|link=Incendiary grenade (Fallout: New Vegas)|Incendiary grenade]]
    | Geringer Ertrag (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Incendiary grenade (Fallout: New Vegas)|Incendiary grenade]]
    | 125
    | 1 +50{{icon|explosion}}<br />+6{{icon|fire}}/15s
    | align="left" |
    | 450
    * Schaden x 0.67
    | 39.3
    * Wirkungsbereich x 0.88
    | 0.65
    * 6 Strahlung für 12s
    | 24
    | {{DLC ID|000866}}
    | 5.87
    |-
    | 0.5
    | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 200
    | 250
    | 400
    | align="left" |
    | 50
    * Verzögerte Detonation
    | 2
    * 10 Strahlung für 12s
    | {{ID|0014ddde}}
    | {{DLC ID|000867}}
     
    |-
    |- style="height:32px;"
    | Kleine Knirpse (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[File:Long-fuse_dynamite.png|x32px|link=Long-fuse dynamite]]
    | [[Long-fuse dynamite]]²
    | 1 +75{{icon|explosion}}
    | 750
    | 30.8
    | 0.4
    | 24
    | 3.17
    | 0.3
    | 25
    | 83
    | 0
    | 1
    | {{ID|00109a0c}}
     
    |- style="height:32px;"
    | [[File:MFC_grenade.png|x32px|link=MFC grenade (Mad Bomber) (GRA)|MFC grenade]]
    | [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]]¹ <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +75{{icon|explosion}}
    | 600
    | 49.6
    | .65
    | 35
    | 2.17
    | 0.5
    | 15
    | 30
    | 25
    | 2
    | {{DLC ID|0008c8}}
     
    |- style="height:32px;"
    | [[File:Nuka-grenade.png|x32px|link=Nuka-grenade (Mad Bomber) (GRA)|Nuka-grenade]]
    | [[Nuka-grenade (Mad Bomber) (GRA)|Nuka-grenade]]¹ <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +350{{icon|explosion}}<br />+2{{icon|fire}}/5s
    | 450
    | 230.9
    | 0.65
    | 24
    | 15.04
    | 0.5
    | 50
    | 100
    | 100
    | 100
    | 2
    | align="left" |
    | {{DLC ID|000818}}
    * Schaden x 0.2
     
    * Projektile 9
    |- style="height:32px;"
    * Streuung x 2
    | [[File:PlasmaGrenade.png|x32px|link=Plasma grenade (Fallout: New Vegas)|Plasma grenade]]
    * 25 Strahlung für 12s
    | [[Plasma grenade (Fallout: New Vegas)|Plasma grenade]]²
    | {{DLC ID|000a09}}
    | 1 +225{{icon|explosion}}
    |- style="border-top: 2px solid #AAA;"
    | 450
    | rowspan="3" | [[Rakete (Lonesome Road)|Rakete]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:FNV LR Rocket.png|125px|link=Rakete (Lonesome Road)|Rakete]]
    | 147.4
    | rowspan="3" align="left" |
    | 0.65
    * [[Roter Schein]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 24
    | rowspan="3" | 0.25
    | 9.4
    | 0.5
    | 300
    | 600
    | 75
    | 2
    | {{ID|00004332}}
     
    |- style="height:32px;"
    | [[File:PulseGrenade.png|x32px|link=Pulse grenade (Fallout: New Vegas)|Pulse grenade]]
    | [[Pulse grenade (Fallout: New Vegas)|Pulse grenade]]²
    | 1 +10{{icon|explosion}}<br />+200/+80{{icon|emp}}
    | 750
    | 7.2
    | 0.65
    | 24
    | .45
    | 0.5
    | 40
    | 80
    | 50
    | 2
    | {{ID|00004331}}


    |- style="height:32px;"
    | Standard
    | [[File:Tin_grenade.png|x32px|link=Tin grenade (Mad Bomber) (GRA)|Tin grenade]]
    | [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]]¹ <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +100{{icon|explosion}}
    | 768
    | 65.8
    | 0.65
    | 35
    | 2.89
    | 0.5
    | 25
    | 25
    | 50
    | align="left" |
    | 0
    * Schaden x 1
    | 2
    | {{DLC ID|009262}}
    | {{DLC ID|000814}}
    |-
    |}
    | Hochexplosiv
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill.
    : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50
    : ³ May only be acquired if the player has chosen the [[Wild Wasteland]] trait.
    : ⁴ Does bonus damage to robots and power armored foes.
    </small>
     
    ===Placed===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|mine|x18pxpx|tooltip=Placed explosive weapon name}}
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! AOE<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Bottlecap_mine.png|x32px|link=Bottlecap mine (Fallout: New Vegas)|Bottlecap mine]]
    | [[Bottlecap mine (Fallout: New Vegas)|Bottlecap mine]]²
    | 1 +200{{icon|explosion}}
    | 256
    | 35
    | 5.74
    | 0.5
    | 150
    | 150
    | 300
    | align="left" |
    | 0
    * Wirkungsbereich x1.4
    | 1
    | {{DLC ID|009263}}
    | {{ID|0000433a}}
    |-
     
    | Entzündbar
    |- style="height:32px;"
    | [[File:C-4plasticexplosive.png|x32px|link=C-4 plastic explosive]]
    | [[C-4 plastic explosive]]¹
    | 1 +250{{icon|explosion}}
    | 512
    | 24
    | 10.45
    | 0.5
    | 1000
    | 2000
    | 50
    | 1
    | {{ID|001221c1}}
     
    |- style="height:32px;"
    | [[File:Demolition_charge.png|x32px|link=Demolition charge]]
    | [[Demolition charge]] {{icon|FNVDM|link=Dead Money}}
    | 2 +100{{icon|explosion}}
    | 192
    | 38
    | 2.68
    | 1.5
    | 75
    | 50
    | 0
    | 1
    | {{DLC ID|01140b}}
     
    |- style="height:32px;"
    | [[File:Detonatortrans.png|x32px|link=Detonator (Fallout: New Vegas)|Detonator]]
    | [[Detonator (Fallout: New Vegas)|Detonator]]¹
    | N/A
    | N/A
    | -
    | -
    | 0.5
    | 25
    | 50
    | 0
    | 0
    | {{ID|00130041}}
     
    |- style="height:32px;"
    | [[File:Fat_mine.png|x32px|link=Fat mine (Mad Bomber) (GRA)|Fat mine]]
    | [[Fat mine (Mad Bomber) (GRA)|Fat mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 5 +450{{icon|explosion}}
    | 1400
    | 35
    | 13
    | 3.25
    | 275
    | 84.62
    | 50
    | 3
    | {{DLC ID|000815}}
     
    |- style="height:32px;"
    | [[File:FragMine.png|x32px|link=Frag mine (Fallout: New Vegas)|Frag mine]]
    | [[Frag mine (Fallout: New Vegas)|Frag mine]]
    | 1 +100{{icon|explosion}}
    | 192
    | 35
    | 2.88
    | 0.5
    | 75
    | 150
    | 150
    | 25
    | align="left" |
    | 1
    * Schaden x 0.75
    | {{ID|0000433c}}
    * 2 Schaden für 8s
     
    | {{DLC ID|00925f}}
    |- style="height:32px;"
    | [[File:Gas_bomb.png|x32px|link=Gas bomb]]
    | [[Gas bomb]] {{icon|FNVDM|link=Dead Money}}
    | 1 +80{{icon|explosion}}
    | 600
    | 24
    | 5.2
    | 5
    | 100
    | 20
    | 50
    | 1
    | {{DLC ID|00c45d}}
     
    |- style="height:32px;"
    | [[File:MFC_cluster.png|x32px|link=MFC cluster (Mad Bomber) (GRA)|MFC cluster]]
    | [[MFC cluster (Mad Bomber) (GRA)|MFC cluster]]¹ ² <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +(75x6){{icon|explosion}}
    | 600
    | 35
    | 12.9
    | 0.5
    | 110
    | 220
    | 50
    | 2
    | {{DLC ID|0008c9}}
     
    |- style="height:32px;"
    | [[File:Plasma_mine.png|x32px|link=Plasma mine (Fallout: New Vegas)|Plasma mine]]
    | [[Plasma mine (Fallout: New Vegas)|Plasma mine]]
    | 1 +150{{icon|explosion}}
    | 192
    | 35
    | 4.31
    | 0.5
    | 300
    | 600
    | 75
    | 2
    | {{ID|0000433d}}
     
    |- style="height:32px;"
    | [[File:PowderChargeFNV.png|x32px|link=Powder charge]]
    | [[Powder charge]]²
    | 1 +75{{icon|explosion}}
    | 192
    | 35
    | 2.17
    | 0.5
    | 25
    | 50
    | 0
    | 1
    | {{ID|00109a0b}}
     
    |- style="height:32px;"
    | [[File:PulseMine.png|x32px|link=Pulse mine (Fallout: New Vegas)|Pulse mine]]
    | [[Pulse mine (Fallout: New Vegas)|Pulse mine]]
    | 1 +10{{icon|explosion}}<br />+200/+80{{icon|emp}}³
    | 450
    | 35
    | 0.31
    | 0.5
    | 40
    | 80
    | 50
    | 2
    | {{ID|0000433e}}
     
    |- style="height:32px;"
    | [[File:Satchel_charge.png|x32px|link=Satchel charge]]
    | [[Satchel charge]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 1 +250{{icon|explosion}}
    | 384
    | 35
    | 7.17
    | 0.75
    | 125
    | 166.66
    | 50
    | 4
    | {{DLC ID|76e3}}
     
    |- style="height:32px;"
    | [[File:TimeBombFNV.png|x32px|link=Time bomb]]
    | [[Time bomb]]²
    | 1 +150{{icon|explosion}}
    | 1024
    | 24
    | 6.29
    | 0.5
    | 750
    | 1500
    | 50
    | 1
    | {{ID|0013d534}}
     
    |- style="height:32px;"
    | [[File:TimeBombFNV.png|x32px|link=Time bomb, high yield (Mad Bomber) (GRA)|Time bomb, high yield]]
    | [[Time bomb, high yield (Mad Bomber) (GRA)|Time bomb, high yield]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +400{{icon|explosion}}
    | 1536
    | 24
    | 16.71
    | 0.5
    | 750
    | 1500
    | 50
    | 1
    | {{DLC ID|000811}}
    |}
    |}
    <small>
    : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50
    : ² Custom-built weapon
    : ³ Does bonus damage to robots and power armored foes.
    </small>
    ==Melee==
    {{quotation|Most Melee Weapons are completely silent, making them excellent stealth weapons.|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}


    ===Bladed===
    ===Eneriewaffen===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
     
    ! style="width: 25%" | Name
    |- valign="top"
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    !
    ! style="width: 5%" | Gewicht
    ! {{icon|blade|x18px|tooltip=Bladed melee weapon name}} 
    ! style="width: 15%" | Typ
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! style="width: 5%" | Wert
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! style="width: 23%" | Effekte
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    |-
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    | rowspan="1" | [[Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]]<br />[[File:Alien Power Cell.png|125px|link=Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]]
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    | rowspan="1" align="left" |
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    * [[Alien-Blaster (Fallout: New Vegas)|Alien-Blaster]]
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    | rowspan="1" | 0.02
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Bowie_knife.png|60px|link=Bowie knife]]
    | [[Bowie knife]]² {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 23
    | 79.6
    | 3.46
    | x1.5
    | 35
    | 20
    | 2.3
    | 495
    | 1
    | 1000
    | 1000
    | 75
    | 3
    | {{DLC ID|0046c7}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Bowie_knife.png|60px|link=Blood-Nap]]
    | [[Blood-Nap]]² {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 30
    | 110.8
    | 3.69
    | x1.5
    | 45
    | 17
    | 3.5
    | 495
    | 1
    | 2000
    | 2000
    | 50
    | 4
    | {{DLC ID|00a606}}
     
    |- style="height:32px;"
    | [[File:BumperSword.png|80px|link=Bumper sword]]
    | [[Bumper sword]]
    | 32
    | 45.5
    | 1.42
    | x1
    | 32
    | 38
    | 1.68
    | 1495
    | 12
    | 2500
    | 208
    | 50
    | 8
    | {{ID|000cd50d}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Sword_of_the_wasted.png|80px|link=Blade of the East]]
    | [[Blade of the East]]
    | 65<br/>+2{{icon|fire}}/10s
    | 104.6
    | 1.58
    | x1
    | 30
    | 35
    | 4.3
    | 3995
    | 12
    | 45
    | 3.8
    | 100
    | 9
    | {{ID|00143fba}}
     
    |- style="height:32px;"
    | [[File:Blade_of_the_West.png|80px|link=Blade of the West]]
    | [[Blade of the West]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 60
    | 127.9
    | 2.13
    | x1.5
    | 30
    | 29
    | 4.1
    | 745
    | 12
    | 5700
    | 475
    | 100
    | 9
    | {{DLC ID|8b05}}
     
    |- style="height:32px;"
    | [[File:ScreenShot26png.png|x32px|link=Chainsaw]]
    | [[Chainsaw]]³<br />[[GRA chainsaw|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 80
    | 80
    | 1
    | x1
    | 8
    | 65
    | 2.5
    | 7995
    | 20
    | 2800
    | 140
    | 75
    |7
    | {{ID|0015fe44}}<br />{{DLC ID|851}}
     
    |- style="height:32px;"
    | [[File:CleaverFNV.png|x32px|link=Cleaver (Fallout: New Vegas)|Cleaver]]
    | [[Cleaver (Fallout: New Vegas)|Cleaver]]²
    | 7
    | 17.8
    | 2.54
    | x1
    | 7
    | 22
    | 0.6
    | 1245
    | 2
    | 20
    | 10
    | 10
    | 0
    | align="left" |
    | 2
    * Schaden x 1
    | {{ID|00109a0a}}
    | {{ID|00029364}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="1" | [[ARCHIMEDES II Charge]]<br />[[File:Archimedes II charge.png|125px|link=ARCHIMEDES II Charge]]
    | rowspan="1" align="left" |
    * [[Euclids C-Detektor]]
    | rowspan="1" | 0.0001


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:CleaverUniqueFNV.png|x32px|link=Chopper]]
    | [[Chopper]]²
    | 14
    | 54.9
    | 3.92
    | x2
    | 14
    | 22
    | 1.3
    | 1245
    | 2
    | 800
    | 400
    | 0
    | 0
    | 2
    | align="left" |
    | {{ID|0014d2aa}}
    * Schaden x 1
    | {{ID|0016AEF9}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Elektronenakku (Fallout: New Vegas)|Elektronenakku]]<br />[[File:ElectronChargePack.png|100px|link=Elektronenakku (Fallout: New Vegas)|Elektronenakku]]
    | rowspan="5" align="left" |
    * [[Bogenschweißgerät (Fallout: New Vegas)|Bogenschweißgerät]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Elijahs zusammengeflickte Teslakanone]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Gatling-Laser (Fallout: New Vegas)|Gatling-Laser]]
    * [[RCW-Laser]]
    * [[Sprtel-Holz 9700 (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Teslakanone (Fallout: New Vegas)|Teslakanone]]
    * [[Tesla-Beaton-Prototyp]]
    | rowspan="5" | 0.025


    |- style="height:32px;"
    | Standard
    | [[File:Combat_knife.png|60px|link=Combat knife (Fallout: New Vegas)|Combat knife]]
    | [[Combat knife (Fallout: New Vegas)|Combat knife]]²
    | 15
    | 48.5
    | 3.23
    | x2
    | 15
    | 17
    | 1.8
    | 445
    | 1
    | 1
    | 500
    | align="left" |
    | 500
    * Schaden x 1
    | 50
    * Ziel SW -2
    | 3
    | {{ID|0006b53e}}
    | {{ID|00004326}}
    |-
     
    | Bulk
    |- class="va-table-highlight" style="height:32px;"
    | [[File:CombatKnifeUniqueFNV.png|60px|link=Chance's knife]]
    | [[Chance's knife]]²
    | 22
    | 91.4
    | 4.15
    | x2
    | 22
    | 17
    | 2.6
    | 445
    | 1
    | 900
    | 900
    | 50
    | 3
    | {{ID|00162c92}}
     
    |- style="height:32px;"
    | [[File:CosmicKnife.png|x32px|link=Cosmic knife]]
    | [[Cosmic knife]]¹ {{icon|FNVDM|link=Dead Money}}
    | 12
    | 36
    | 3
    | x1
    | 12
    | 20
    | 1.2
    | 745
    | 1
    | 35
    | 35
    | 0
    | 0
    | 1
    | align="left" |
    | {{DLC ID|00bd09}}
    * Schaden x 0.85
     
    * Zustand x 0.85
    |- style="height:32px;"
    | {{ID|00158311}}
    | [[File:Cosmic_knife_clean.png|x32px|link=Cosmic knife clean]]
    |-
    | [[Cosmic knife clean]]¹ {{icon|FNVDM|link=Dead Money}}
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 15
    | 45
    | 3
    | x1.2
    | 15
    | 20
    | 1.5
    | 995
    | 1
    | 50
    | 50
    | 0
    | 1
    | {{DLC ID|012209}}
     
    |- style="height:32px;"
    | [[File:Cosmic_knife_super-heated.png|x32px|link=Cosmic knife super-heated]]
    | [[Cosmic knife super-heated]]¹  {{icon|FNVDM|link=Dead Money}}
    | 14
    | 42
    | 3
    | x5
    | 14
    | 20
    | 1.4
    | 745
    | 1
    | 50
    | 50
    | 0
    | 1
    | {{DLC ID|010589}}
     
    |- style="height:32px;"
    | [[File:FireAxe.png|x32px|link=Fire axe (Fallout: New Vegas)|Fire axe]]
    | [[Fire axe (Fallout: New Vegas)|Fire axe]]
    | 55
    | 86.8
    | 1.58
    | x1
    | 27
    | 22
    | 5.0
    | 995
    | 8
    | 2500
    | 313
    | 75
    | 5
    | {{ID|0011a8b9}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Knock-Knock.png|x32px|link=Knock-Knock]]
    | [[Knock-Knock]]
    | 66
    | 118.8
    | 1.8
    | x1
    | 33
    | 21
    | 6.3
    | 545
    | 8
    | 3200
    | 400
    | 75
    | 5
    | {{ID|00156f7c}}
     
    |- style="height:32px;"
    | [[File:FNVMeleeHatchet.png|x32px|link=Hatchet (Fallout: New Vegas)|Hatchet]]
    | [[Hatchet (Fallout: New Vegas)|Hatchet]]²
    | 16
    | 40.6
    | 2.54
    | x1
    | 16
    | 22
    | 1.5
    | 1495
    | 2
    | 2
    | 75
    | align="left" |
    | 37.5
    * Schaden x 1.3
    | 25
    * Ziel SW -5
    * Zustand x 1.1
    * Gewicht x 0.6
    | {{DLC ID|000874}}
    |-
    | Überladung
    | 2
    | 2
    | {{ID|0011a8e4}}
    | align="left" |
     
    * Schaden x 1.25
    |-  style="height:32px;"
    * Zustand x 1.5
    | [[File:Katana.png|x32px|link=Katana (GRA)|Katana]]
    * Ziel SW -5
    | [[Katana (GRA)|Katana]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | {{ID|0015830d}}
    | 22
    |-
    | 71.1
    | Maximalladung
    | 3.23
    | x2
    | 22
    | 21
    | 2.1
    | 995
    | 3
    | 2500
    | 833
    | 75
    | 4
    | {{DLC ID|000817}}
     
    |- style="height:32px;"
    | [[File:Knife_FO3.png|x32px|link=Knife (Fallout: New Vegas)|Knife]]
    | [[Knife (Fallout: New Vegas)|Knife]]¹
    | 8
    | 24
    | 3
    | x1
    | 8
    | 20
    | 0.8
    | 745
    | 1
    | 20
    | 20
    | 0
    | 1
    | {{ID|00004334}}
     
    |- style="height:32px;"
    | [[File:KnifeSpear.png|80px|link=Knife spear]]
    | [[Knife spear]] {{icon|FNVDM|link=Dead Money}}
    | 20
    | 37.9
    | 1.89
    | x1
    | 20
    | 35
    | 1.1
    | 1995
    | 3
    | 55
    | 18.3
    | 25
    | 2
    | 2
    | {{DLC ID|000fbe}}
    | align="left" |
    * Schaden x 1.5
    * Zustand x 2.5
    * Ziel SW -10
    | {{ID|0015830e}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Energiezelle (Fallout: New Vegas)|Energiezelle]]<br />[[File:Energy_Cell.png|100px|link=Energiezelle (Fallout: New Vegas)|Energiezelle]]
    | rowspan="5" align="left" |
    * [[Gefügigkeits-Regulator]]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * [[Laserpistole (Fallout: New Vegas)|Laserpistole]]
    * [[Laserpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Piu Piu]]
    * [[Plasma-Defender]]
    * [[Plasma-Defender (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Plasmapistole (Fallout: New Vegas)|Plasmapistole]]
    * [[Plasmapistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Impulswaffe (Fallout: New Vegas)|Impulswaffe]]
    * [[Schallemitter (Waffe)|Schallemitter]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | rowspan="5" | 0.078


    |- style="height:32px;"
    | Standard
    | [[File:KnifeSpear.png|x32px|link=Knife spear clean]]
    | [[Knife spear clean]] {{icon|FNVDM|link=Dead Money}}
    | 25
    | 47.4
    | 1.89
    | x1.2
    | 25
    | 35
    | 1.4
    | 1995
    | 3
    | 55
    | 18.3
    | 25
    | 2
    | 2
    | {{DLC ID|012208}}
    | align="left" |
     
    * Schaden x 1
    |- style="height:32px;"
    * Ziel SW -2
    | [[File:MacheteGeck.png|x32px|link=Machete (Fallout: New Vegas)|Machete]]
    | {{ID|00020772}}
    | [[Machete (Fallout: New Vegas)|Machete]]
    |-
    | 11
    | Bulk
    | 33
    | 3
    | x1.5
    | 11
    | 20
    | 1.1
    | 245
    | 2
    | 50
    | 25
    | 25
    | 3
    | {{ID|000ce569}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:BroadMachete.png|x32px|link=Broad machete]]
    | [[Broad machete]] {{icon|FNVCS|link=Courier's Stash}}
    | 15
    | 48.5
    | 3.23
    | x2
    | 15
    | 17
    | 1.8
    | 370
    | 1
    | 75
    | 75
    | 0
    | 0
    | 3
    | align="left" |
    | {{ID|001735e5}}
    * Schaden x 0.85
     
    * Zustand x 0.85
    |- class="va-table-highlight" style="height:32px;"
    | {{ID|00158313}}
    | [[File:MacheteGeck.png|x32px|link=Liberator]]
    |-
    | [[Liberator]]
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 18
    | 62.3
    | 3.46
    | x3
    | 18
    | 18
    | 2.0
    | 370
    | 2
    | 2
    | 1000
    | align="left" |
    | 500
    * Schaden x 1.3
    | 25
    * Zustand x 1.1
    * Ziel SW -5
    | {{DLC ID|000872}}
    |-
    | Überladung
    | 3
    | 3
    | {{ID|00127e45}}
    | align="left" |
     
    * Schaden x 1.25
    |- style="height:32px;"
    * Zustand x 1.5
    | [[File:ScreenShot30png.png|x32px|link=Machete gladius]]
    * Ziel SW -5
    | [[Machete gladius]]
    | {{ID|001582df}}
    | 28
    |-
    | 84
    | Maximalladung
    | 3
    | 3
    | x1.5
    | align="left" |
    | 28
    * Schaden x 1.5
    | 20
    * Zustand x 2.5
    | 2.8
    * Ziel SW -10
    | 370
    | {{ID|001582e0}}
    | 2
    |- style="border-top: 2px solid #AAA;"
    | 1000
    | rowspan="3" | [[Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]]<br />[[File:Flamer Fuel.png|75px|link=Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]]
    | 500
    | rowspan="3" align="left" |
    | 25
    * [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 4
    * [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]]
    | {{ID|0015430b}}
    * [[Signalpistole (Lonesome Road)|Signalpistole]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
     
    * [[Flammenpatronenwerfer (Fallout: New Vegas)|Flammenpatronenwerfer]]
    |- style="height:32px;"
    * [[Flammenpatronenwaffe]]
    | [[File:ProtonAxe.png|x32px|link=Proton axe]]
    | rowspan="3" | 0.020<br />0.025
    | [[Proton axe]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 50<br/>+50/+20{{icon|emp}}⁵
    | 90.8
    | 1.82
    | x1
    | 25
    | 22
    | 4.5
    | 995
    | 8
    | 3500
    | 437.5
    | 50
    | 5
    | {{DLC ID|016a4b}}
     
    |- style="height:32px;"
    | [[File:ProtonicInversalAxe.png|80px|link=Protonic inversal axe]]
    | [[Protonic inversal axe]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 58<br/>+50/+20{{icon|emp}}⁵
    | 105.3
    | 1.82
    | x1
    | 45
    | 25
    | 4.6
    | 1245
    | 8
    | 4000
    | 500
    | 55
    | 5
    | {{DLC ID|009701}}


    |- style="height:32px;"
    | Standard
    | [[File:Ripper_FO3.png|x32px|link=Ripper (Fallout: New Vegas)|Ripper]]
    | [[Ripper (Fallout: New Vegas)|Ripper]]²³<br />[[Ripper (GRA)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 50
    | 50
    | 1
    | 1
    | x1
    | align="left" |
    | 5
    * Schaden x 1
    | 65
    | {{ID|00029371}}
    | 1.5
    |-
    | 5995
    | Eigenbau
    | 6
    | 1200
    | 200
    | 50
    | 3
    | {{ID|00004349}}<br />{{DLC ID|857}}
     
    |- style="height:32px;"
    | [[File:Shishkebab.png|80px|link=Shishkebab (Fallout: New Vegas)|Shishkebab]]
    | [[Shishkebab (Fallout: New Vegas)|Shishkebab]]
    | 40<br/>+2{{icon|fire}}/5s
    | 94.3
    | 2.31
    | x2
    | 20
    | 28
    | 3.2
    | 2495
    | 3
    | 2500
    | 833.3
    | 75
    | 6
    | {{ID|0000434e}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Gehenna.png|80px|link=Gehenna (GRA)|Gehenna]]
    | [[Gehenna (GRA)|Gehenna]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 42<br/>+5{{icon|fire}}/5s
    | 121.3
    | 2.77
    | x2
    | 21
    | 25
    | 4.4
    | 1995
    | 3
    | 12000
    | 4000
    | 75
    | 6
    | {{DLC ID|00080f}}
     
    |- style="height:32px;"
    | [[File:StraightRazorFNV.png|x32px|link=Straight razor]]
    | [[Straight razor]]¹
    | 5
    | 18.5
    | 3.69
    | x2
    | 10
    | 18
    | 0.6
    | 370
    | 1
    | 35
    | 35
    | 0
    | 0
    | align="left" |
    * Zustand x 3
    | {{ID|00166f62}}
    |-
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1
    | 1
    | {{ID|000f0f04}}
    | align="left" |
    * Schaden x 1.3
    * Ziel SW -5
    * Zustand x 1.1
    | {{DLC ID|000875}}
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]]
    | rowspan="5" align="left" |
    * [[AER14-Prototyp]]
    * [[Elijahs erweitertes LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Gaußgewehr (Fallout: New Vegas)|Gaußgewehr]]
    * [[Holo-Gewehr]] {{icon|FNVDM|link=Dead Money}}
    * [[LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
    * [[Multi-Plasmagewehr]]
    * [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]]
    * [[Q-35 Materiemodulator]]
    * [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Dreistrahliges Lasergewehr (Fallout: New Vegas)|Dreistrahliges Lasergewehr]]
    * [[Dreistrahliges Lasergewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[YCS/186]]
    | rowspan="5" | 0.1


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:StraightRazorUniqueFNV.png|x32px|link=Figaro]]
    | 3
    | [[Figaro]]¹
    | align="left" |
    | 8
    * Schaden x 1
    | 33.2
    * Ziel SW -2
    | 4.15
    | {{ID|00004485}}
    | x4
    |-
    | 16
    | Bulk
    | 17
    | 0.9
    | 445
    | 1
    | 400
    | 400
    | 0
    | 0
    | 1
    | align="left" |
    | {{ID|0014d2a7}}
    * Schaden x 0.85
     
    * Zustand x 0.85
    |- style="height:32px;"
    | {{ID|00158312}}
    | [[File:Switchblade.png|x32px|link=Switchblade (Fallout: New Vegas)|Switchblade]]
    |-
    | [[Switchblade (Fallout: New Vegas)|Switchblade]]¹
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 7
    | TBA
    | 14
    | align="left" |
    | 2
    * Schaden x 1.3
    | x2
    * Ziel SW -5
    | 11
    * Zustand x 1.1
    | 18
    * Gewicht x 0.6
    | 0.8
    | {{DLC ID|000873}}
    | 495
    |-
    | 1
    | Überladung
    | 35
    | 35
    | 25
    | 1
    | {{ID|000289c3}}
     
    |- style="height:32px;"
    | [[File:ThermicLance.png|x32px|link=Thermic lance]]
    | [[Thermic lance]]³
    | 100
    | 100
    | 1
    | x1
    | 10
    | 65
    | 3.1
    | 9995
    | 20
    | 5500
    | 275
    | 100
    | 7
    | {{ID|0015c881}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill.
    : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50.
    : ³ Ignores DR/DT.
    : ⁴ Includes [[Melee Damage#Notes|double normal weapon damage]] in V.A.T.S.
    : ⁵ Does bonus damage to robots and power armored foes.
    </small>
     
    ===Blunt===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|blunt|x18px|tooltip=Blunt melee weapon name}} 
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:9_iron.png|x32px|link=9 iron]]
    | [[9 iron]]
    | 17
    | 40.3
    | 2.37
    | x1
    | 17
    | 22
    | 1.5
    | 295
    | 3
    | 55
    | 18
    | 25
    | 2
    | {{ID|000fc335}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Nephi%27s_golf_driver.png|x32px|link=Nephi's golf driver]]
    | [[Nephi's golf driver]]
    | 30
    | 71.1
    | 2.37
    | x1.2
    | 30
    | 21
    | 2.9
    | 245
    | 1
    | 500
    | 500
    | 25
    | 2
    | {{ID|000f56f6}}
     
    |- style="height:32px;"
    | [[File:BASEBALLBAT.png|80px|link=Baseball bat (Fallout: New Vegas)|Baseball bat]]
    | [[Baseball bat (Fallout: New Vegas)|Baseball bat]]<br />[[Baseball bat (Gun Runners' Arsenal)|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 22
    | 36.3
    | 1.65
    | x1
    | 22
    | 25
    | 1.8
    | 1995
    | 3
    | 250
    | 83.3
    | 25
    | 4
    | {{ID|0000421c}}<br />{{DLC ID|84c}}
     
    |- style="height:32px;"
    | [[File:CattleProd.png|x32px|link=Cattle prod (Fallout: New Vegas)|Cattle prod]]
    | [[Cattle prod (Fallout: New Vegas)|Cattle prod]]
    | 5
    | 5
    | 11.5
    | align="left" |
    | 2.3
    * Schaden x 1.25
    | x2
    * Zustand x 1.5
    * Ziel SW -5
    | {{ID|0015830b}}
    |-
    | Maximalladung
    | 5
    | 5
    | 28
    | align="left" |
    | 0.36
    * Schaden x 1.5
    | 2495
    * Zustand x 2.5
    | 3
    * Ziel SW -10
    | 450
    | {{ID|0015830c}}
    | 150
    |- style="border-top: 2px solid #AAA;"
    | 75
    | rowspan="1" | [[Mikrofusionsbrüter]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionsbrüter]]
    | 4
    | rowspan="1" align="left" |
    | {{ID|0013316d}}
    * [[Laserzünder]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
     
    * [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    |- style="height:32px;"
    * [[Akkupistole]]
    | [[File:Dress_Cane.png|x32px|link=Dress cane]]
    * [[Akkugewehr]]
    | [[Dress cane]]
    | rowspan="1" | 0
    | 22
    | 50.8
    | 2.3
    | x1
    | 35
    | 27
    | 1.63
    | 245
    | 3
    | 40
    | 13.3
    | 50
    | 2
    | {{ID|0011a8a0}}
     
    |- style="height:32px;"
    | [[File:Lead_pipe.png|x32px|link=Lead pipe (Fallout: New Vegas)|Lead pipe]]
    | [[Lead pipe (Fallout: New Vegas)|Lead pipe]]¹
    | 22
    | 55.8
    | 2.54
    | x1
    | 22
    | 24
    | 1.8
    | 245
    | 3
    | 75
    | 25
    | 50
    | 5
    | {{ID|00004337}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:The_Humble_Cudgel_cropped1.png|x32px|link=The Humble Cudgel]]
    | [[The Humble Cudgel]]¹
    | 26
    | 72
    | 2.77
    | x1
    | 26
    | 21
    | 2.5
    | 370
    | 3
    | 350
    | 116.7
    | 50
    | 5
    | {{ID|00157bca}}
     
    |- style="height:32px;"
    | [[File:Nail_board.png|x32px|link=Nail board (Fallout: New Vegas)|Nail board]]
    | [[Nail board (Fallout: New Vegas)|Nail board]]
    | 25
    | 35.5
    | 1.4
    | x0
    | 25
    | 27
    | 1.85
    | 295
    | 4
    | 250
    | 62.5
    | 25
    | 7
    | {{ID|000a01dd}}
     
    |- style="height:32px;"
    | [[File:FONVEagleFlagPole.PNG|x32px|link=Old Glory]]
    | [[Old Glory]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 45
    | 85.3
    | 1.89
    | x1.5
    | 80
    | 22
    | 4.1
    | 1245
    | 8
    | 2500
    | 312.5
    | 50
    | 7
    | {{DLC ID|76e0}}
     
    |- style="height:32px;"
    | [[File:Pool_cue.png|x32px|link=Pool cue (Fallout: New Vegas)|Pool cue]]
    | [[Pool cue (Fallout: New Vegas)|Pool cue]]
    | 15
    | 22.5
    | 1.5
    | x0
    | 15
    | 27
    | 1.1
    | 245
    | 1
    | 15
    | 15
    | 0
    | 2
    | {{ID|00004346}}
     
    |- style="height:32px;"
    | [[File:Police_baton.png|x32px|link=Police baton (Fallout: New Vegas)|Police baton]]
    | [[Police baton (Fallout: New Vegas)|Police baton]]¹
    | 10
    | 27.7
    | 2.8
    | x1
    | 10
    | 23
    | 0.87
    | 1245
    | 2
    | 70
    | 25
    | 0
    | 1
    | {{ID|00004345}}
     
    |- style="height:32px;"
    | [[File:RebarClub.png|x32px|link=Rebar club]]
    | [[Rebar club]]
    | 42
    | 50.4
    | 1.2
    | x0.5
    | 24
    | 40
    | 2.1
    | 1245
    | 9
    | 500
    | 56
    | 50
    | 9
    | {{ID|000cd50e}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Nuka_Breaker.png|x32px|link=Nuka Breaker (GRA)|Nuka Breaker]]
    | [[Nuka Breaker (GRA)|Nuka Breaker]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 50
    | 75.8
    | 1.52
    | x2
    | 50
    | 35
    | 2.86
    | 995
    | 8
    | 7800
    | 975
    | 50
    | 9
    | {{DLC ID|000807}}


    |- style="height:32px;"
    | Standard
    | [[File:Rolling_pin.png|x32px|link=Rolling pin (Fallout: New Vegas)|Rolling pin]]
    | [[Rolling pin (Fallout: New Vegas)|Rolling pin]]
    | 3
    | 5.2
    | 1.7
    | x0
    | 8
    | 24
    | 0.25
    | 495
    | 1
    | 10
    | 10
    | 0
    | 0
    | 2
    | align="left" |
    | {{ID|000B2943}}
    * Schaden x 1
     
    * Ziel SW - 2
    |- style="height:32px;"
    | {{ID|00121155}}
    | [[File:Shovel.png|x32px|link=Shovel (Fallout: New Vegas)|Shovel]]
    | [[Shovel (Fallout: New Vegas)|Shovel]]
    | 12
    | 20.8
    | 1.7
    | x3
    | 20
    | 28
    | 0.86
    | 1495
    | 3
    | 55
    | 18
    | 0
    | 3
    | {{ID|0011e46f}}
     
    |- style="height:32px;"
    | [[File:Sledgehammer.png|x32px|link=Sledgehammer (Fallout: New Vegas)|Sledgehammer]]
    | [[Sledgehammer (Fallout: New Vegas)|Sledgehammer]]
    | 24
    | 45.5
    | 1.9
    | x1
    | 24
    | 38
    | 1.26
    | 745
    | 12
    | 130
    | 11
    | 50
    | 7
    | {{ID|00004351}}
     
    |- style="height:32px;"
    | [[File:SUPERSLEDGE.png|x32px|link=Super sledge (Fallout: New Vegas)|Super sledge]]
    | [[Super sledge (Fallout: New Vegas)|Super sledge]]
    | 70
    | 105
    | 1.5
    | x1
    | 35
    | 38
    | 3.68
    | 495
    | 20
    | 5800
    | 290
    | 100
    | 8
    | {{ID|00004352}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SuperSledgeFNVUnique.png|x32px|link=Oh, Baby!]]
    | [[Oh, Baby!]]
    | 80
    | 138.9
    | 1.74
    | x1
    | 40
    | 35
    | 4.57
    | 495
    | 20
    | 6200
    | 310
    | 100
    | 8
    | {{ID|00156968}}
     
    |- style="height:32px;"
    | [[File:TIREIRON.png|x32px|link=Tire iron (Fallout: New Vegas)|Tire iron]]
    | [[Tire iron (Fallout: New Vegas)|Tire iron]]¹
    | 15
    | 34.6
    | 2.3
    | x1
    | 15
    | 27
    | 1.11
    | 995
    | 3
    | 40
    | 13
    | 0
    | 3
    | {{ID|00004328}}
     
    |- style="height:32px;"
    | [[File:War_club.png|x32px|link=War club]]
    | [[War club]]¹ {{icon|FNVHH|link=Honest Hearts}}
    | 19
    | 57
    | 3
    | x1
    | 19
    | 21
    | 1.81
    | 995
    | 3
    | 75
    | 25
    | 25
    | 2
    | {{DLC ID|00bcb5}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:X-2_Antenna.png|x32px|link=X-2 antenna]]
    | [[X-2 antenna]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 65<br/>+50/+20{{icon|emp}}³
    | 70.4
    | 1.1
    | x1
    | 23
    | 22
    | 5.91
    | 620
    | 15
    | 6000
    | 400
    | 75
    | 7
    | {{DLC ID|00c297}}
    |}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50
    : ² Includes [[Melee Damage#Notes|double normal weapon damage]] in V.A.T.S.
    : ³ Does bonus damage to robots and power armored foes.
    </small>


    ===Thrown===
    ===Sonstige===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
     
    ! style="width: 25%" | Name
    |- valign="top"
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    !
    ! style="width: 5%" | Gewicht
    ! {{icon|blade|x18px|tooltip=Thrown melee weapon name}} 
    ! style="width: 15%" | Typ
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! style="width: 5%" | Wert
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! style="width: 23%" | Effekte
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    |-
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    | rowspan="1" | [[LMG (Fallout: New Vegas)|LMG]]<br />[[File:BBs.png|100px|link=LMG (Fallout: New Vegas)|LMG]]
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    | rowspan="1" align="left" |
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    * [[Abilene-Kid-Spez.-Luftgew.]]
    ! {{icon|spread|x18px|tooltip=Weapon spread}}<br/>
    * [[Luftgewehr (Fallout: New Vegas)|Luftgewehr]]
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    | rowspan="1"| 0.002
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:Proton_throwing_axe.png|x32px|link=Proton throwing axe]]
    | [[Proton throwing axe]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 40<br/>+50/+20{{icon|emp}}²
    | 32.2
    | 0.8
    | x1
    | 29
    | 20
    | 5.5
    | 0
    | 1
    | 1
    | 100
    | align="left" |
    | 100
    * Schaden x 1
    | 25
    | {{ID|0002935b}}
    | 1
    |-
    | {{DLC ID|00bb5e}}
    | rowspan="1" | [[Kamerafilm]]<br />[[File:Conductor.png|75px|link=Kamerafilm]]
    | rowspan="1" align="left" |
    * [[Codac R9000]]
    | rowspan="1" | 0.01


    |- style="height:32px;"
    | Standard
    | [[File:Protonic_inversal_throwing_axe.png|x32px|link=Protonic inversal throwing axe]]
    | [[Protonic inversal throwing axe]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 60<br/>+50/+20{{icon|emp}}²
    | 52.7
    | .88
    | x1
    | 29
    | 22
    | 5.5
    | 0
    | 1
    | 1
    | 200
    | align="left" |
    | 200
    * kein Schaden
    | 25
    * Quest Photograph
    |1
    | {{ID|0011a207}}
    | {{DLC ID|00bb5f}}
    |-
     
    | rowspan="1" | [[Nägel]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:Nails.png|125px|link=Nägel]]
    |- style="height:32px;"
    | rowspan="1" align="left" |
    | [[File:FNVThrowingHatchet.png|x32px|link=Throwing hatchet]]
    * [[H&H Tools Nagelgewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | [[Throwing hatchet]]
    | rowspan="1" | 0.01
    | 20
    | 17.6
    | 0.88
    | x1
    | 20
    | 22
    | 1.8
    | 0
    | 2
    | 20
    | 10
    | 25
    | 1
    | {{ID|0014de1d}}
     
    |- style="height:32px;"
    | [[File:ThrowingKnifeFNV.png|x32px|link=Throwing knife (Fallout: New Vegas)|Throwing knife]]
    | [[Throwing knife (Fallout: New Vegas)|Throwing knife]]¹
    | 15
    | 48.2
    | 3.2
    | x2
    | 15
    | 20
    | 1.5
    | 0
    | 0.5
    | 20
    | 40
    | 0
    | 1
    | {{ID|00161246}}
     
    |- style="height:32px;"
    | [[File:Throwing_knife_spear.png|80px|link=Throwing knife spear]]
    | [[Throwing knife spear]] {{icon|FNVDM|link=Dead Money}}
    | 42
    | 20.2
    | 0.48
    | x1
    | 42
    | 28
    | 3.0
    | 0
    | 0.65
    | 25
    | 38.5
    | 25
    | 1
    | {{DLC ID|00119e}}


    |- style="height:32px;"
    | Standard
    | [[File:SpearFNV.png|x32px|link=Throwing spear]]
    | [[Throwing spear]]
    | 50
    | 30
    | 0.6
    | x1
    | 50
    | 24
    | 4.2
    | 0
    | 0.5
    | 25
    | 50
    | 25
    | 1
    | 1
    | {{ID|0014d2ac}}
    | align="left" |
     
    * Ziel SW -5
    |- style="height:32px;"
    | {{DLC ID|9261}}
    | [[File:Tomahawk.png|x32px|link=Tomahawk]]
    | [[Tomahawk]] {{icon|FNVHH|link=Honest Hearts}}
    | 30
    | 19.8
    | 0.66
    | x1
    | 30
    | 23
    | 2.6
    | 0
    | 0.5
    | 75
    | 37.5
    | 50
    | 3
    | {{DLC ID|00bcb6}}
    |}
    |}
    <small>
    : ''Hinweis:'' Der Kamerafilm ist als Schusswaffenmunition klassifiziert.
    : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill.
    : ² Does bonus damage to robots and power armored foes.
    </small>


    ==Unarmed==
    ===Munitionskisten===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
     
    ! Name
    |- valign="top"
    ! Gewicht
    !
    ! Wert
    ! {{icon|unarmed|x24px|tooltip=Unarmed weapon name}} 
    ! Menge pro Kiste
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! [[Form ID|Base ID]]
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    |-
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    | [[Munitionskiste, .223]]¹
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:BallisticFist.png|x32px|link=Ballistic fist]]
    | [[Ballistic fist]]
    | 80
    | 87.3
    | 1.09
    | x1
    | 80
    | 28
    | 5.7
    | 395
    | 6
    | 7800
    | 1300
    | 100
    | 9
    | {{ID|0015ba03}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Two-Step_Goodbye.png|x32px|link=Two-Step Goodbye (GRA)|Two-Step Goodbye]]
    | [[Two-Step Goodbye (GRA)|Two-Step Goodbye]]² <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 70
    | 76.4
    | 1.09
    | x4
    | 10<br>+175{{icon|explosion}}
    | 28
    | 5.0
    | 395
    | 6
    | 20000
    | 3333
    | 100
    | 9
    | {{DLC ID|xx000809}}
     
    |- style="height:32px;"
    | [[File:BearTrapFist.png|x32px|link=Bear trap fist]]
    | [[Bear trap fist]] {{icon|FNVDM|link=Dead Money}}
    | 27
    | 29.5
    | 1.09
    | x1
    | 27
    | 28
    | 1.9
    | 395
    | 6
    | 800
    | 150
    | 50
    | 5
    | 5
    | {{DLC ID|00119d}}
    |- style="height:32px;"
    | [[File:Bladed_gauntlet.png|x32px|link=Bladed gauntlet]]
    | [[Bladed gauntlet]]
    | 25
    | 39.1
    | 1.57
    | x2
    | 40
    | 26
    | 1.9
    | 295
    | 10
    | 200
    | 20
    | 20
    | 25
    | 20 Patronen
    | 5
    | {{ID|0016664E}}
    | {{ID|001519e0}}
    |-
     
    | [[Munitionskiste, .22 LR, Plink]]
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Cramopener.png|x32px|link=Cram Opener]]
    | [[Cram Opener]]
    | 28
    | 47.5
    | 1.7
    | x2
    | 44
    | 26
    | 2.2
    | 370
    | 10
    | 10
    | 800
    | 80
    | 25
    | 25
    | 100 Patronen
    | {{ID|00166640}}
    |-
    | [[Munitionskiste, .38 Sonder]]²
    | 5
    | 5
    | {{ID|00151d0c}}
    |- style="height:32px;"
    | [[File:FNVBoxingGloves.png|x32px|link=Boxing gloves (Fallout: New Vegas)|Boxing gloves]]
    | [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]]
    | 1
    | 1.3
    | 1.26
    | x1
    | 1
    | 28
    | 0.1
    | 995
    | 6
    | 100
    | 16.7
    | 0
    | 1
    | {{ID|000e5391}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Golden_Gloves.png|x32px|link=Golden Gloves]]
    | [[Golden Gloves]]
    | 1
    | 1.3
    | 1.26
    | x2
    | 1
    | 28
    | 0.1
    | 1245
    | 6
    | 100
    | 16.7
    | 0
    | 1
    | {{ID|000e58bb}}
    |- style="height:32px;"
    | [[File:Boxing_tape.png|x32px|link=Boxing tape]]
    | [[Boxing tape]]
    | 4
    | 5.1
    | 1.26
    | x1
    | 4
    | 28
    | 0.3
    | 2495
    | 0.25
    | 100
    | 400
    | 0
    | 1
    | {{ID|0012d852}}
    |- style="height:32px;"
    | [[File:Brass_knuckles.png|x32px|link=Brass knuckles (Fallout: New Vegas)|Brass knuckles]]
    | [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]]¹
    | 18
    | 36.9
    | 2.05
    | x1
    | 18
    | 18
    | 2.0
    | 995
    | 1
    | 120
    | 120
    | 25
    | 2
    | {{ID|00004324}}
    |- style="height:32px;"
    | [[File:ScreenShot28png.png|x32px|link=Displacer glove]]
    | [[Displacer glove]]
    | 50
    | 50
    | 68.2
    | 50 Patronen
    | 1.36
    | {{ID|0016664F}}
    | x1
    |-
    | 50
    | [[Munitionskiste, 5,56 mm, Überschuss]]
    | 28
    | 5
    | 3.6
    | 495
    | 6
    | 3500
    | 583.3
    | 100
    | 100
    | 4
    | 250 Patronen
    | {{ID|00155E66}}
    | {{ID|00166651}}
     
    |-
    |- class="va-table-highlight" style="height:32px;"
    | [[Munitionskiste, 5 mm, Überschuss]]
    | [[File:Pushy.png|x32px|link=Pushy]]
    | 5
    | [[Pushy]]
    | 60
    | 88.4
    | 1.47
    | x1
    | 60
    | 28
    | 4.3
    | 595
    | 6
    | 4200
    | 700
    | 100
    | 100
    | 2
    | 250 Patronen
    | {{ID|00155e6d}}
    | {{ID|00166650}}
     
    |-
    |- style="height:32px;"
    | [[Munitionskiste, Elektronenakkus, Bulk]]
    | [[File:Dog_tag_fist.png|x32px|link=Dog tag fist]]
    | [[Dog tag fist]]³
    | 20
    | 31.6
    | 1.58
    | x1
    | 20
    | 35
    | 1.1
    | 495
    | 3
    | 50
    | 16.7
    | 0
    | 1
    | {{ID|00146c79}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Dog_tag_fist.png|x32px|link=Recompense of the Fallen]]
    | [[Recompense of the Fallen]]
    | 25
    | 47.4
    | 1.89
    | x1
    | 25
    | 35
    | 1.4
    | 745
    | 3
    | 250
    | 83.3
    | 0
    | 1
    | {{ID|0012adb8}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Deathclaw_gauntlet.png|x32px|link=Fist of Rawr]]
    | [[Fist of Rawr]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Fist of the North Rawr]] {{icon|ww|link=Wild Wasteland}}
    | 50
    | 97.8
    | 1.96
    | x2
    | 75
    | 24
    | 4.17
    | 445
    | 10
    | 6200
    | 620
    | 100
    | 6
    | {{DLC ID|ca89}}<br />{{DLC ID|ca88}}
     
    |- style="height:32px;"
    | [[File:Industrial_hand.png|x32px|link=Industrial hand]]
    | [[Industrial hand]]² {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 50
    | 160
    | 3.2
    | x1
    | 40
    | 65
    | 1.5
    | 7995
    | 10
    | 2500
    | 250
    | 75
    | 7
    | {{DLC ID|008cb9}}
     
    |- style="height:32px;"
    | [[File:Mantis_gauntlet.png|x32px|link=Mantis gauntlet]]
    | [[Mantis gauntlet]]
    | 30
    | 60.7
    | 2.02
    | x3
    | 30
    | 22
    | 2.7
    | 245
    | 10
    | 750
    | 75
    | 75
    | 4
    | {{ID|001524b3}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Embrace_of_the_Mantis_King!.png|x32px|link=Embrace of the Mantis King! (GRA)|Embrace of the Mantis King!]]
    | [[Embrace of the Mantis King! (GRA)|Embrace of the Mantis King!]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 42
    | 65.7
    | 1.57
    | x3
    | 64
    | 25
    | 3.4
    | 395
    | 12
    | 8500
    | 708.3
    | 75
    | 4
    | {{DLC ID|000808}}
     
    |- style="height:32px;"
    | [[File:POWERFIST.png|x32px|link=Power fist (Fallout: New Vegas)|Power fist]]
    | [[Power fist (Fallout: New Vegas)|Power fist]]²<br />[[GRA power fist|(GRA)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 40
    | 43.6
    | 1.09
    | x1
    | 40
    | 28
    | 2.9
    | 395
    | 6
    | 800
    | 133.3
    | 50
    | 5
    | {{ID|00004347}}<br />{{DLC ID|856}}
     
    |- style="height:32px;"
    | [[File:Saturnite_fist.png|x32px|link=Saturnite fist]]
    | [[Saturnite fist]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 35
    | 63
    | 1.8
    | x1
    | 35
    | 25
    | 2.8
    | 795
    | 4
    | 1600
    | 400
    | 45
    | 4
    | {{DLC ID|00f806}}
     
    |- style="height:32px;"
    | [[File:Saturnite_fist_super-heated.png|x32px|link=Saturnite fist super-heated]]
    | [[Saturnite fist super-heated]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 55
    | 90.8
    | 1.65
    | x1
    | 55<br/>+2{{icon|fire}}/5s
    | 25
    | 4.4
    | 595
    | 4
    | 2400
    | 600
    | 55
    | 5
    | {{DLC ID|00f83c}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:GreasedLightning.png|x32px|link=Greased Lightning]]
    | [[Greased Lightning]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 32
    | 96
    | 3
    | x1
    | 32
    | 28
    | 2.3
    | 995
    | 6
    | 15000
    | 2500
    | 50
    | 5
    | 5
    | {{DLC ID|000810}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Salt-Upon-Wounds%27_power_fist.png|x32px|link=Salt-Upon-Wounds' power fist]]
    | [[Salt-Upon-Wounds' power fist]]² {{icon|FNVHH|link=Honest Hearts}}
    | 45<br/>+3{{icon|poison}}/10s
    | 64.4
    | 1.36
    | x1
    | 45
    | 25
    | 4.8
    | 495
    | 6
    | 2500
    | 416.6
    | 50
    | 50
    | 6
    | 100 Schuss
    | {{DLC ID|00a38d}}
    | {{ID|00166653}}
     
    |-
    |- style="height:32px;"
    | [[Munitionskiste, Mikrofusionszelle, Bulk]]
    | [[File:Scientistglove.png|x32px|link=Scientist glove]]
    | [[Scientist glove]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 21
    | 28.6
    | 1.36
    | x1.5
    | 5
    | 5
    | 28
    | 1.5
    | 245
    | 2
    | 500
    | 250
    | 25
    | 2
    | {{DLC ID|009ffd}}
    |- style="height:32px;"
    | [[File:Corrosive_glove.png|x32px|link=Corrosive glove]]
    | [[Corrosive glove]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 21
    | 22.9
    | 1.09
    | x1
    | 5<br/>+2{{icon|acid}}/10s
    | 28
    | 1.5
    | 745
    | 4
    | 1500
    | 375
    | 55
    | 2
    | {{DLC ID|00a130}}
    |- style="height:32px;"
    | [[File:RedSterilizerGlove.png|x32px|link=Sterilizer glove]]
    | [[Sterilizer glove]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 21
    | 28.6
    | 1.36
    | x1
    | 5<br/>+2{{icon|fire}}/5s
    | 28
    | 1.5
    | 995
    | 3
    | 1500
    | 500
    | 55
    | 2
    | {{DLC ID|00a135}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SterilizerGlove.png|x32px|link=Dr. Klein's glove]]
    | [[Dr. Klein's glove]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 34<br/>-5 [[Energy Weapons|EW]]/30s<br/>-2 [[Strength|ST]]/30s
    | 46.4
    | 1.36
    | x1
    | 5<br/>-1 [[Strength|ST]]/30s<br/>-1 [[Damage Threshold|DT]]/60s
    | 18
    | 3.8
    | 495
    | 4
    | 2500
    | 625
    | 45
    | 3
    | {{DLC ID|00a13e}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Dr._Mobius%27_glove.png|x32px|link=Dr. Mobius' glove]]
    | [[Dr. Mobius' glove]]² {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 28<br/>-5 [[Energy Weapons|EW]]/30s<br/>-2 [[Strength|ST]]/30s
    | 38.2
    | 1.36
    | x2
    | 5<br/>Knockback<br/>[[Frenzy]]
    | 15
    | 3.7
    | 495
    | 3
    | 3500
    | 1166
    | 35
    | 2
    | {{DLC ID|00a138}}
    |- style="height:32px;"
    | [[File:Spiked_knuckles.png|x32px|link=Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]]
    | [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]]¹
    | 25
    | 59.2
    | 2.37
    | x1
    | 25
    | 19
    | 2.6
    | 1495
    | 1
    | 500
    | 500
    | 50
    | 3
    | {{ID|00004354}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Love_and_Hate.png|x32px|link=Love and Hate]]
    | [[Love and Hate]]¹
    | 30
    | 75.8
    | 2.53
    | x1
    | 30
    | 19
    | 3.2
    | 1495
    | 1
    | 750
    | 750
    | 50
    | 3
    | {{ID|001568e6}}
    |- style="height:32px;"
    | [[File:Yao_guai_gauntlet.png|x32px|link=Yao guai gauntlet]]
    | [[Yao guai gauntlet]]² {{icon|FNVHH|link=Honest Hearts}}
    | 20
    | 32.6
    | 1.63
    | x2.5
    | 30
    | 22
    | 1.8
    | 2995
    | 10
    | 150
    | 15
    | 50
    | 4
    | {{DLC ID|00bcb7}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Yao_guai_gauntlet.png|x32px|link=She's Embrace]]
    | [[She's Embrace]]² {{icon|FNVHH|link=Honest Hearts}}
    | 25
    | 44
    | 1.76
    | x3
    | 37
    | 20
    | 2.5
    | 4495
    | 10
    | 420
    | 42
    | 50
    | 4
    | {{DLC ID|00bcb8}}
    |- style="height:32px;"
    | [[File:Zap_glove.png|x32px|link=Zap glove]]
    | [[Zap glove]]
    | 35<br/>+50/+20{{icon|emp}}⁴
    | 57.3
    | 1.64
    | x1
    | 35
    | 28
    | 2.5
    | 495
    | 6
    | 5200
    | 866.7
    | 75
    | 4
    | {{ID|0015ba78}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Paladin_Toaster.png|x32px|link=Paladin Toaster]]
    | [[Paladin Toaster]]
    | 41<br/>+50/+20{{icon|emp}}⁴
    | 67.1
    | 1.64
    | x1
    | 41
    | 28
    | 2.9
    | 395
    | 6
    | 6800
    | 1133.3
    | 75
    | 4
    | {{ID|0015ba72}}
    |}
    <small>
    : ''Unique weapons are highlighted with a darker background''
    : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill.
    : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50.
    : ³ Includes [[Unarmed Damage#Fallout: New Vegas|double normal weapon damage]] in V.A.T.S.
    : ⁴ Does bonus damage to robots and power armored foes.
    </small>
    ==Other==
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    !
    ! {{icon|pistol|24px|tooltip=Weapon name}} 
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
    |- class="va-table-highlight" style="height:32px;"
    | [[File:BigMountainTransportalponder!.png|x32px|link=Big Mountain Transportalponder!]]
    | [[Big Mountain Transportalponder!]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | -
    | -
    | -
    | x1
    | -
    | 24
    | -
    | -
    | -
    | -
    | 995
    | -
    | -
    | -
    | 0
    | 0
    | {{DLC ID|00e1b0}}
    |- style="height:32px;"
    | [[File:Binoculars.png|x32px|link=Binoculars]]
    | [[Binoculars]]
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | 1.5
    | 50
    | 33.3
    | 0
    | 0
    | {{ID|000e6346}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Camera.png|x32px|link=Codac R9000]]
    | [[Codac R9000]]
    | -
    | -
    | 2.5
    | x0
    | 65
    | 1000
    | -
    | 0.3
    | [[Camera film]]
    | 24
    | -
    | 0
    | 150
    | ∞
    | 0
    | 0
    | {{ID|0011a208}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Laser_detonator.png|x32px|link=Laser detonator]]
    | [[Laser detonator]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | -
    | -
    | 0.1
    | -
    | -
    | -
    | -
    | -
    | [[Microfusion breeder|MF breeder]]
    | 1
    | 49995
    | -
    | -
    | -
    | 0
    | 0
    | {{DLC ID|7670}}
    |}
    <small>
    : ''Quest items are highlighted with a darker background''
    </small>
    ==Unused weapons==
    ===Cut Content===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    !
    ! {{icon|pistol|24px|tooltip=Weapon name}} 
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
    |- style="height:32px;"
    | [[File:Deathclaw_gauntlet.png|x32px|link=Deathclaw gauntlet (Fallout: New Vegas)|Deathclaw gauntlet]]
    | [[Deathclaw gauntlet (Fallout: New Vegas)|Deathclaw gauntlet]]
    | 20
    | 32.6
    | 1.6
    | x 5
    | 30
    | 26
    | 1.5
    | -
    | -
    | -
    | 2995
    | 10
    | 150
    | 15
    | 100
    | 100
    | 6
    | 100 Schuss
    | {{ID|0000432b}}
    | {{ID|00166655}}
     
    |-
    |- style="height:32px;"
    | [[Munitionskiste, Kleine Energiezelle, Bulk]]
    | [[File:9mm_Pistol.png|40px|link=Debug megapistol|Debug Mega Pistol]]
    | [[Debug megapistol|Debug Mega Pistol]]
    | 9999
    | 31247
    | 3.1
    | x1
    | 9
    | 17
    | 588.2
    | 0.7
    | [[9mm round (Fallout: New Vegas)|9mm]]
    | 13
    | 1120
    | 1.5
    | 100
    | 66.7
    | 0
    | 2
    | {{ID|001465a6}}
     
    |- style="height:32px;"
    | [[File:DoubleBarrelShotgun.png|40px|link=Double-barrel_shotgun_(Fallout_3)#Behind_the_scenes|Double-barrel shotgun]]
    | [[Double-barrel_shotgun_(Fallout_3)#Behind_the_scenes|Double-barrel shotgun]]
    | ?
    | ?
    | ?
    | x?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | {{ID|00??????}}
     
    |- style="height:32px;"
    | [[File:FRAGGRENADE.png|x32px|link=Gas grenade]]
    | [[Gas grenade]]
    | 1
    | -
    | 0.7
    | x1
    | 0
    | 24
    | 0.04
    | -
    | -
    | -
    | -
    | 0.5
    | 25
    | 50
    | 0
    | 2
    | {{ID|0012701f}}
     
    |- style="height:32px;"
    | [[File:Anti-materiel_rifle.png|80px|link=Oliver anti-materiel rifle]]
    | [[Oliver anti-materiel rifle]]
    | 150
    | 67.2
    | 0.4
    | x1
    | 80
    | 25
    | 6
    | 0
    | [[.50 MG]]
    | 8
    | 870
    | 20
    | 5600
    | 280
    | 100
    | 6
    | {{ID|001724f2}}
     
    |- style="height:32px;"
    | [[File:PlasmaRifle.png|80px|link=Plasma rifle always crit]]
    | [[Plasma rifle always crit]]
    | 45<br/>(9x5)
    | 180
    | 1
    | x100
    | 44
    | 25
    | 1.8
    | 0.2
    | [[Microfusion cell|MFC]]
    | 12
    | 4495
    | 8
    | 1800
    | 225
    | 0
    | 0
    | {{ID|f7eae}}
     
    |- style="height:32px;"
    | [[File:PlasmaRifle.png|80px|link=Plasma rifle weak]]
    | [[Plasma rifle weak]]
    | 3
    | 12
    | 4
    | x2
    | 44
    | 25
    | 0.12
    | 0.2
    | [[Microfusion cell|MFC]]
    | 12
    | 4495
    | 8
    | 1800
    | 225
    | 0
    | 0
    | {{ID|000cda5c}}
     
    |- style="height:32px;"
    | [[File:FNVMeleeHatchet.png|x32px|link=Poisoned hatchet]]
    | [[Poisoned hatchet]] {{icon|FNVHH|link=Honest Hearts}}
    | 30
    | 19.8
    | 0.7
    | x1
    | 30
    | 23
    | 2.6
    | -
    | -
    | -
    | 4995
    | 0.5
    | 75
    | 150
    | 50
    | 3
    | {{DLC ID|f91a}}
     
    |- style="height:32px;"
    | [[File:Mantis_gauntlet.png|x32px|link=Poisoned mantis gauntlet]]
    | [[Poisoned mantis gauntlet]] {{icon|FNVHH|link=Honest Hearts}}
    | 30
    | 60.6
    | 2
    | x3
    | 30
    | 22
    | 2.7
    | -
    | -
    | -
    | 245
    | 10
    | 150
    | 15
    | 75
    | 4
    | {{DLC ID|10e5d}}
     
    |- style="height:32px;"
    | [[File:Slaves Burden.png|x32px|link=Slave's Burden]]
    | [[Slave's Burden]]
    | 16
    | 25.3
    | 1.6
    | x4
    | 1
    | 0
    | -
    | -
    | -
    | -
    | -
    | 400
    | 2350
    | 5.875
    | 1
    | 7
    | {{ID|00171b48}}
     
    |-  style="height:32px;"
    | [[File:Boxing_tape.png|x32px|link=Starlet's hand wraps]]
    | [[Starlet's hand wraps]] {{icon|FNVDM|link=Dead Money}}
    | 15
    | 18.9
    | 1.3
    | X1
    | 30
    | 28
    | 1.1
    | -
    | -
    | -
    | 24995
    | 6
    | 100
    | 16.66
    | 0
    | 1
    | {{DLC ID|00e8a4}}
     
    |- style="height:32px;"
    | [[File:No_icon.png|x32px|link=Stun baton]]
    | [[Stun baton]]
    | 12
    | 27
    | 2.3
    | x1
    | 8
    | 5
    | 5
    | 4.8
    | -
    | -
    | -
    | 495
    | 1
    | 110
    | 110
    | 0
    | 0
    | {{ID|00166b95}}
    |- style="height:32px;"
    | [[File:FNV_Stun_grenade.png|x32px|link=Stun grenade]]
    | [[Stun grenade]]
    | 1<br/>+15{{icon|explosion}}
    | 11.2
    | 0.7
    | x1
    | 0
    | 24
    | 0.67
    | -
    | -
    | -
    | -
    | 0.5
    | 50
    | 100
    | 100
    | 25
    | 100 Schuss
    | 2
    | {{ID|00166654}}
    | {{ID|0014dddf}}
     
    |- style="height:32px;"
    | [[File:AER9LASERRIFLE.png|80px|link=The Disintegrator]]
    | [[The Disintegrator]]
    | 1000
    | 3818
    | 3.8
    | x100
    | 22
    | 17
    | 58.8
    | 0
    | [[Microfusion cell|MFC]]
    | 255
    | 4995
    | 8
    | 1000
    | 125
    | 0
    | 0
    | {{ID|000f82aa}}
     
    |- style="height:32px;"
    | [[File:Gauss_rifle.png|80px|link=The Faderator]]
    | [[The Faderator]]¹
    | 120
    | 20160
    | 168
    | x0.01
    | 60
    | 4
    | 360
    | 0.3
    | [[Microfusion cell|MFC]]/[[Microfusion breeder|MF breeder]]
    | 255
    | 3995
    | 7
    | 3000
    | 429
    | 25
    | 3
    | {{DLC ID|00800}}
    |}
    |}
    :¹ Available in all [[Fallout: New Vegas add-ons|add-ons]] except [[Courier's Stash]].
    : ''Hinweis:'' Das Gewicht gilt nur für den [[Hardcore-Modus]].
     
    : ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen.
    ===Non-player character weapons===
    : ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen.
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|pistol|24px|tooltip=Weapon name}} 
    ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/>
    ! {{icon|dps|x18px|tooltip=Damage per second}}<br/>
    ! {{icon|attack|x18px|tooltip=Rate of fire}}<br/>
    ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/>
    ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/>
    ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout: New Vegas ammunition}}<br/>
    ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/>
    ! {{icon|repair|x18px|tooltip=Weapon durability in shot until broken}}<br/>
    ! {{icon|weight|x18px|tooltip=Weapon weight}}<br/>
    ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ability|x18px|tooltip=Skill required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Ripper_FO3.png|x32px|link=Arcade Gannon's Ripper]]
    | [[Arcade Gannon's Ripper]]
    | 50
    | 50
    | 1
    | x1
    | 5
    | 45
    | 2.2
    | -
    | -
    | -
    | 5995
    | 6
    | 100
    | 16.7
    | 75
    | 3
    | {{ID|00176e5d}}
     
    |- style="height:32px;"
    | [[File:HuntingRifle_Scope.png|80px|link=Boone's scoped hunting rifle]]
    | [[Boone's scoped hunting rifle]]
    | 52
    | 41.1
    | 0.8
    | x0.25
    | 15
    | 40
    | 13
    | 0.015
    | [[Magical companion ammo|MCA]]
    | 5
    | 1495
    | 6
    | 2600
    | 433.3
    | 50
    | 6
    | {{ID|000ce549}}
     
    |- style="height:32px;"
    | [[File:.45_Auto_pistol.png|40px|link=Follows-Chalk's .45 Auto pistol]]
    | [[Follows-Chalk's .45 Auto pistol]] {{icon|FNVHH|link=Honest Hearts}}
    | 29
    | 79.8
    | 2.8
    | x1
    | 29
    | 17
    | 1.7
    | 0.8
    | [[Magical companion ammo|MCA]]
    | 7
    | 745
    | 1.5
    | 100
    | 66.6
    | 25
    | 3
    | {{DLC ID|00e8ef}}


    |- style="height:32px;"
    ==Wichtige Verkäufer==
    | [[File:Follows-Chalk%27s_war_club.png|x32px|link=Follows-Chalk's war club]]
    Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar.
    | [[Follows-Chalk's war club]] {{icon|FNVHH|link=Honest Hearts}}
    * .308-Patrone: [[Daniel Contreras]] im [[Camp McCarran]] und [[Bardon|Quartiermeister Bardon]] am [[Hoover-Staudamm]].
    | 24
    * 12,7-mm-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm.
    | 83
    * Kaliber-12-Patrone: Quartiermeister Bardon am Hoover-Staudamm.
    | 3.5
    * 25-mm-Granate, .50 MG: [[Verkaufotron]] bei den [[Waffenschieber (Ort)|Waffenschiebern]], [[Alexander]] am [[188-Handelsposten]], und Quartiermeister Bardon am Hoover-Staudamm.
    | x1
    * 40-mm-Granate: [[Cliff Briscoe]] in [[Novac]], Vendortron bei den Waffenschiebern, [[Lacey]] am [[Mojave Outpost]], [[Rumser Munitionsmanager]] in der [[Nellis Air Force Base]], Quartiermeister Bardon am Hoover-Staudamm.
    | 24
    * Flammbrennstoff: [[Chet]] in [[Goodsprings]] und [[Johnson Nash]] in [[Primm]].
    | 21
    * Der [[Großkhan-Rüstungsmacher]] in der [[Großkhan-Waffenkammer]] immer eine große Anzahl aller möglichen Munitionsarten, außer Raketen und Flammbrennstoff, vorrätig.
    | 2.3
    * Raketen: Vendortron.
    | -
    | -
    | -
    | 995
    | 3
    | 75
    | 25
    | 25
    | 2
    | {{DLC ID|00e8ee}}
     
    |- style="height:32px;"
    | [[File:Weap_joshua_pistol_whippin_45.png|x32px|link=Joshua's Pistol Whippin' .45]]
    | [[Joshua's Pistol Whippin' .45]] {{icon|FNVHH|link=Honest Hearts}}
    | 20
    | 46.2
    | 2.3
    | x2
    | 20
    | 24
    | 1.6
    | -
    | -
    | -
    | 495
    | 1
    | 10
    | 10
    | 0
    | 2
    | {{DLC ID|0e1f}}
     
    |- style="height:32px;"
    | [[File:LilysAC.png|80px|link=Lily's assault carbine]]
    | [[Lily's assault carbine]]
    | 18
    | 216
    | 12
    | x0.08
    | 18
    | 20
    | 0.9
    | 4.8
    | [[Magical companion ammo|MCA]]
    | 24
    | 3745
    | 6
    | 3950
    | 658.3
    | 75
    | 3
    | {{ID|00174093}}
     
    |- style="height:32px;"
    | [[File:Lily%27s_gauntlet.png|x32px|link=Lily's gauntlet]]
    | [[Lily's gauntlet]]
    | 20
    | 21.8
    | 1.1
    | x1
    | 20
    | 28
    | 1.4
    | -
    | -
    | -
    | 2495
    | 6
    | 100
    | 16.7
    | 0
    | 8
    | {{ID|00105cf6}}
     
    |- style="height:32px;"
    | [[File:LilyVertibirdSword.png|80px|link=Lily's Vertibird blade]]
    | [[Lily's Vertibird blade]]
    | 24
    | 43.2
    | 1.8
    | x1
    | 24
    | 38
    | 1.3
    | -
    | -
    | -
    | 4995
    | 12
    | 130
    | 10.83
    | 0
    | 9
    | {{ID|00105cf5}}
     
    |- style="height:32px;"
    | [[File:MysteriousMagnum.png|40px|link=Mysterious Stranger's .44 magnum (Fallout: New Vegas)|Mysterious Stranger's .44 magnum]]
    | [[Mysterious Stranger's .44 magnum (Fallout: New Vegas)|Mysterious Stranger's .44 magnum]]
    | 9000
    | 16875
    | 1.9
    | x100
    | 9000
    | 0
    | -
    | 0
    | [[.44 magnum round (Fallout: New Vegas)|.44 mag]]
    | 6
    | 4995
    | 3
    | 0
    | 0
    | 0
    | 0
    | {{ID|00050f92}}
     
    |- style="height:32px;"
    | [[File:MysteriousMagnum.png|40px|link=Miss Fortune's Bad Luck Bringer]]
    | [[Miss Fortune's Bad Luck Bringer]]
    | 10
    | 18.8
    | 1.9
    | x1
    | 10
    | 0
    | -
    | 0
    | [[.44 magnum round (Fallout: New Vegas)|.44 mag]]
    | 6
    | 4995
    | 3
    | 0
    | 0
    | 0
    | 0
    | {{ID|0013568b}}
     
    |- style="height:32px;"
    | [[File:SUPERSLEDGE.png|x32px|link=Mean super sledge]]
    | [[Mean super sledge]]
    | 85
    | 127.5
    | 1.5
    | x1
    | 40
    | 38
    | 4.5
    | -
    | -
    | -
    | 3745
    | 20
    | 180
    | 9
    | 100
    | 8
    | {{ID|0013e540}}
     
    |- style="height:32px;"
    | [[File:Bladed_gauntlet.png|x32px|link=Poisoned bladed gauntlet]]
    | [[Poisoned bladed gauntlet]] {{icon|FNVHH|link=Honest Hearts}}
    | 25
    | 39
    | 1.6
    | x2
    | 40
    | 26
    | 1.9
    | -
    | -
    | -
    | 295
    | 10
    | 200
    | 20
    | 25
    | 5
    | {{DLC ID|010e5e}}
     
    |- style="height:32px;"
    | [[File:CleaverFNV.png|x32px|link=Poisoned cleaver]]
    | [[Poisoned cleaver]] {{icon|FNVHH|link=Honest Hearts}}
    | 7
    | 17.8
    | 2.5
    | x1
    | 7
    | 22
    | 0.6
    | -
    | -
    | -
    | 1245
    | 2
    | 2
    | 1
    | 0
    | 2
    | {{DLC ID|f91c}}
     
    |- style="height:32px;"
    | [[File:FireAxe.png|x32px|link=Poisoned fire axe]]
    | [[Poisoned fire axe]] {{icon|FNVHH|link=Honest Hearts}}
    | 55
    | 82.5
    | 1.5
    | x1
    | 27
    | 22
    | 5
    | -
    | -
    | -
    | 995
    | 8
    | 2500
    | 312.5
    | 75
    | 5
    | {{DLC ID|f919}}
     
    |- style="height:32px;"
    | [[File:MacheteGeck.png|x32px|link=Poisoned machete]]
    | [[Poisoned machete]] {{icon|FNVHH|link=Honest Hearts}}
    | 11
    | 33
    | 3
    | x1.5
    | 11
    | 20
    | 1.1
    | -
    | -
    | -
    | 245
    | 2
    | 50
    | 25
    | 25
    | 3
    | {{DLC ID|f91b}}
     
    |- style="height:32px;"
    | [[File:SpearFNV.png|80px|link=Poisoned throwing spear]]
    | [[Poisoned throwing spear]] {{icon|FNVHH|link=Honest Hearts}}
    | 35
    | 21
    | 0.6
    | x1
    | 7
    | 24
    | 2.9
    | -
    | -
    | -
    | 4995
    | 0.5
    | 25
    | 50
    | 25
    | 1
    | {{DLC ID|f91e}}
     
    |- style="height:32px;"
    | [[File:Yao_guai_gauntlet.png|x32px|link=Waking Cloud's yao guai gauntlet]]
    | [[Waking Cloud's yao guai gauntlet]] {{icon|FNVHH|link=Honest Hearts}}
    | 20
    | 40
    | 2
    | x2.5
    | 30
    | 22
    | 1.8
    | -
    | -
    | -
    | 2995
    | 10
    | 150
    | 15
    | 50
    | 4
    | {{DLC ID|00e8f0}}
     
    |}


    ==Bugs==
    ==Laden==
    * {{Platforms|xbox360|ps3|pc}} Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
    Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen.
    ** {{Platforms|xbox360}} Can be fixed by making a new save and restarting the console.
    * {{Platforms|ps3}} Combining any scoped rifle and the [[regulator duster]] (Or [[sheriff's duster]]) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left to right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel.
    * {{Platforms|xbox360|pc}} Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.
    * {{Platforms|xbox360}} With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.
    * {{Platforms|xbox360}} Sometimes, when using melee weapons, when you get blood splatter on the melee weapons, the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.
    * {{Platforms|xbox360}} Rarely the Weapon models can become small.  


    {{Navbox Waffen FNV}}
    ==Referenzen==
    <references />


    {{Navbox Munition FNV}}


    [[ru:Оружие Fallout: New Vegas]]
    [[en:Fallout: New Vegas ammunition]]
    [[ru:Боеприпасы Fallout: New Vegas]]

    Aktuelle Version vom 3. März 2016, 05:07 Uhr

     
    Auf dieser Seite werden alle Munitionen aus Fallout: New Vegas aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Munitionen in anderen Ablegern der Fallout-Reihe, siehe Munition.
    • Für eine Übersicht der Inhalte aus Fallout: New Vegas, siehe Portal:Fallout: New Vegas.

    Der Begriff Munition (abgekürzt: Mun.) wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.[1]

    Im Pip-Boy 3000 Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.

    Munition

    Schusswaffen

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    .22-LR-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.0076 Standard 1
    • Schaden x 1
    0007ea27
    Hohlspitz 2
    • Schaden x 1.75
    • Ziel SW x 3
    0013e439
    Plink 0
    • Schaden x 0.85
    00121162
    .308-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.055 Standard 4
    • Schaden x 1
    0006b53c
    JSP 5
    • Schaden x 1.3
    • Zustand x 1.5
    00140aa0
    Hohlspitz 9
    • Schaden x 1.75
    • Ziel SW x 3
    0013e443
    Panzerbrechend 9
    • Schaden x 0.95
    • Ziel SW -15
    0013e442
    .357-Magnum-Patrone
    0.035 Standard 2
    • Schaden x 1
    0008ed02
    JFP 3
    • Schaden x 1.25
    • Ziel SW -3
    • Streuung x 0.8
    00140a9e
    Hohlspitz 3
    • Schaden x 1.75
    • Ziel SW x 3
    0013e43c
    .38 Special 1
    • Schaden x 0.75
    • Zustand x 0.75
    0015e8ee
    .44-Magnum-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.043 Standard 3
    • Schaden x 1
    0002937e
    Hohlspitz 7
    • Schaden x 1.75
    • Ziel SW x 3
    0013e437
    SWC 4
    • Schaden x 1.2
    • Ziel SW -6
    0013e438
    Spezial 2
    • Schaden x 0.75
    • Zustand x 0.75
    0015e8ed
    Autom..45 Honest Hearts (Add-On)
    0.065 Standard 3
    • Schaden x 1
    xx00947b
    Hohlspitz 5
    • Schaden x 1.75
    • Ziel SW x 3
    xx009e6a
    +P 5
    • Schaden x 1.1
    • Ziel SW -2
    • Zustand x 1.2
    xx009e6b
    Ladebank 8
    • Schaden x 1.3
    • Ziel SW -4
    • Zustand x 2.5
    xx009e6c
    .45-70 Gov't
    0.065 Standard 4
    • Schaden x 1
    00121133
    Hohlspitz 8
    • Schaden x 1.75
    • Ziel SW x 3
    0013e43d
    SWC 5
    • Schaden x 1.2
    • Ziel SW -6
    • Zustand x 3
    0013e43e
    .50 MG
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.25 Standard 6
    • Schaden x 1
    0008ecff
    Spreng (ADW) Gun Runners' Arsenal 40
    • Schaden x 1
    • Boom
    xx00085b
    Panzerbrechend 14
    • Schaden x 0.95
    • Ziel SW -15
    0013e445
    Brand 18
    • Schaden x 1
    • +2 Schaden for 5s
    0013e444
    Ladebank 8
    • Schaden x 1.15
    • Streuung x 0.65
    00140aa1
    5-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.017 Standard 1
    • Schaden x 1
    • DT - 10
    0006b53d
    Panzerbrechend 3
    • Schaden x 0.95
    • DT - 25
    0013e43f
    Hohlspitz 3
    • Schaden 1.75
    • Ziel SW x 2
    001613ff
    JSP Gun Runners' Arsenal 1
    • Schaden 1.3
    • Ziel SW - 10
    • Zustand x 1.5
    xx000871
    Überschuss 0
    • Schaden x 1.15
    • Zustand x 3
    • DT - 10
    • Streuung x 1.2
    00121150
    5,56-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.026 Standard 2
    • Schaden x 1
    00004240
    Panzerbrechend 4
    • Schaden x 0.95
    • Ziel SW -15
    00140a9f
    Überschuss 0
    • Schaden x 1.15
    • Zustand x 3
    0013e440
    Hohlspitz 4
    • Schaden x 1.75
    • Ziel SW x 3
    0013e441
    Match Gun Runners' Arsenal 2
    • Schaden x 1.15
    • Streuung x 0.65
    xx00086f
    .223 Remington 1
    • Schaden x 0.9
    • Zustand x 0.8
    00160c41
    9-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.029 Standard 1
    • Schaden x 1
    0008ed03
    +P 3
    • Schaden x 1.1
    • Zustand x 1.2
    • Ziel SW -2
    00160c40
    Hohlspitz 3
    • Schaden x 1.75
    • Ziel SW x 3
    0013e43a
    JHP Gun Runners' Arsenal 1
    • Schaden x 1.65
    • Ziel SW x 2
    xx000870
    10-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.033 Standard 2
    • Schaden x 1
    00004241
    JHP 3
    • Schaden x 1.65
    • Ziel SW x 2
    00140aa8
    Hohlspitz 5
    • Schaden x 1.75
    • Ziel SWx 3
    0013e43b
    12,7-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.064 Standard 3
    • Schaden x 1
    001429cf
    (Junk) Dead Money (Add-On) Verworfener Inhalt TBA
    • Schaden x 0.75
    • Zustand x 1.5
    xx??????
    JHP Gun Runners' Arsenal 3
    • Schaden x 1.65
    • Ziel SW x 2
    xx000a2b
    Hohlspitz 7
    • Schaden x 1.75
    • Ziel SW x 3
    001613d4
    Kaliber-12-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.075 Standard 2
    • Schaden x 1.2
    0008ecf5
    4/0 Schrot (ADW) Gun Runners' Arsenal 2
    • Projektile 4
    xx000861
    4/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal
    • Schaden x 1.3
    • Ziel SW -2
    • Projektile 4
    • Zustand x 1.15
    xx000862
    Beanbag 3
    • Schaden x 0.05
    • Müdigkeit +250
    0013e446
    Münzschuss 40 001582da
    Drachenatem (ADW) Gun Runners' Arsenal 4
    • Schaden x 0.9
    • 8 Feuerschaden for 5s
    xx00085f
    Pfeilgeschoss (ADW) Gun Runners' Arsenal
    • Schaden x 0.9
    • Ziel SW -6
    • Projektile 5
    xx00085e
    Magnum 3
    • Schaden x 1.3
    • Zustand x 1.15
    • Ziel SW -2
    00165e79
    Impulskugel (ADW) Gun Runners' Arsenal
    • Schaden x 0.7
    • Projectiles 1
    • +50 Schaden gegen Roboter
    • +25 Schaden gegen Powerrüstung
    xx00085d
    Laufgeschoss 2
    • Streuung x 0.35
    • Projektile 1
    0013e447
    Kaliber-20-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.065 Standard 1
    • Schaden x 1.2
    000e86f2
    3/0 Schrot (ADW) Gun Runners' Arsenal 1
    • Projektile x 4
    xx000860
    3/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal 2
    • Projektile x 4
    • Schaden x 1.3
    • Ziel SW -2
    • Zustand x 1.15
    xx000863
    Laufgeschoss 1
    • Streuung x 0.35
    • Projektile x 1
    0013e448
    Magnum 2
    • Schaden x 1.3
    • Ziel SW -2
    • Zustand x 1.15
    00165e7a
    Impulskugel (GRA) Gun Runners' Arsenal 4
    • Schaden x 0.7
    • Streuung x 0.35
    • Projectiles x 1
    • +50 Schaden gegen Roboter
    • +25 Schaden gegen Powerrüstung
    xx00085c

    Sprengprojektile

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    25-mm-Granate
    0.25 Standard 8
    • Schaden x 1
    00096c40
    Hochexplosiv 20
    • Schaden x 1.35
    • Wirkungsbereich x 1.36
    0013e449
    Plasma (ADW) Gun Runners' Arsenal 8
    • Schaden x 1.3
    • Wirkungsbereich x 0.86
    xx00086b
    Impuls (ADW) Gun Runners' Arsenal 8
    • +75 Schaden gegen Roboter
    • +30 Schaden gegen Powerrüstung
    • Wirkungsbereich x0.4
    xx00086a
    Zeitzünder (ADW) Gun Runners' Arsenal 8
    • 5 Sekundensicherung
    • Detoniert nicht bei Kontakt
    xx000869
    40-mm-Granate
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.5 Standard 12
    • Schaden x 1
    0007ea26
    Entzündbar 18
    • Schaden x 0.7
    • Wirkungsbereich x 0.6
    • 6 Schaden für 15s
    00158307
    Plasma (ADW) Gun Runners' Arsenal 12
    • Schaden x 1.3
    • Wirkungsbereich x 0.87
    xx00086e
    Impuls (ADW) Gun Runners' Arsenal 12
    • +150 Schaden gegen Roboter
    • +60 Schaden gegen Powerrüstung
    • Wirkungsbereich x0.5
    xx00086d
    Rakete
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    1.5 Standard 50
    • Schaden x 1
    00029383
    Hochexplosiv 150
    • Schaden x 1.35
    0013e44b
    Hochgeschwindigkeit 150
    • Fluggeschwindigkeit x 3.23
    0013e44c
    Hive (ADW) Gun Runners' Arsenal 60
    • Schaden x 0.175
    • Streuung x 20
    • Projektile 9
    xx000865
    Mini-Atombombe
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    3 Standard 250
    • Schaden x 1
    • 10 Strahlung für 12s
    00020799
    Riesenbaby (ADW) Gun Runners' Arsenal 500
    • Schaden x 1.3
    • Wirkungsbereich x 1.29
    • 30 Strahlung für 20s
    xx000868
    Geringer Ertrag (ADW) Gun Runners' Arsenal 125
    • Schaden x 0.67
    • Wirkungsbereich x 0.88
    • 6 Strahlung für 12s
    xx000866
    Zeitzünder (ADW) Gun Runners' Arsenal 250
    • Verzögerte Detonation
    • 10 Strahlung für 12s
    xx000867
    Kleine Knirpse (ADW) Gun Runners' Arsenal 100
    • Schaden x 0.2
    • Projektile 9
    • Streuung x 2
    • 25 Strahlung für 12s
    xx000a09
    Rakete Lonesome Road (Add-On)
    Rakete
    0.25 Standard 25
    • Schaden x 1
    xx009262
    Hochexplosiv 150
    • Wirkungsbereich x1.4
    xx009263
    Entzündbar 150
    • Schaden x 0.75
    • 2 Schaden für 8s
    xx00925f

    Eneriewaffen

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    Alien-Energiezelle
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.02 Standard 10
    • Schaden x 1
    00029364
    ARCHIMEDES II Charge
    0.0001 Standard 0
    • Schaden x 1
    0016aef9
    Elektronenakku
    Elektronenakku
    0.025 Standard 1
    • Schaden x 1
    • Ziel SW -2
    0006b53e
    Bulk 0
    • Schaden x 0.85
    • Zustand x 0.85
    00158311
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal 2
    • Schaden x 1.3
    • Ziel SW -5
    • Zustand x 1.1
    • Gewicht x 0.6
    xx000874
    Überladung 2
    • Schaden x 1.25
    • Zustand x 1.5
    • Ziel SW -5
    0015830d
    Maximalladung 2
    • Schaden x 1.5
    • Zustand x 2.5
    • Ziel SW -10
    0015830e
    Energiezelle
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.078 Standard 2
    • Schaden x 1
    • Ziel SW -2
    00020772
    Bulk 0
    • Schaden x 0.85
    • Zustand x 0.85
    00158313
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal 2
    • Schaden x 1.3
    • Zustand x 1.1
    • Ziel SW -5
    xx000872
    Überladung 3
    • Schaden x 1.25
    • Zustand x 1.5
    • Ziel SW -5
    001582df
    Maximalladung 3
    • Schaden x 1.5
    • Zustand x 2.5
    • Ziel SW -10
    001582e0
    Flammbrennstoff
    Flammbrennstoff
    0.020
    0.025
    Standard 1
    • Schaden x 1
    00029371
    Eigenbau 0
    • Zustand x 3
    00166f62
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal 1
    • Schaden x 1.3
    • Ziel SW -5
    • Zustand x 1.1
    xx000875
    Mikrofusionszelle
    Mikrofusionszelle
    0.1 Standard 3
    • Schaden x 1
    • Ziel SW -2
    00004485
    Bulk 0
    • Schaden x 0.85
    • Zustand x 0.85
    00158312
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal TBA
    • Schaden x 1.3
    • Ziel SW -5
    • Zustand x 1.1
    • Gewicht x 0.6
    xx000873
    Überladung 5
    • Schaden x 1.25
    • Zustand x 1.5
    • Ziel SW -5
    0015830b
    Maximalladung 5
    • Schaden x 1.5
    • Zustand x 2.5
    • Ziel SW -10
    0015830c
    Mikrofusionsbrüter
    0 Standard 0
    • Schaden x 1
    • Ziel SW - 2
    00121155

    Sonstige

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    LMG
    LMG
    0.002 Standard 1
    • Schaden x 1
    0002935b
    Kamerafilm
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.01 Standard 1
    • kein Schaden
    • Quest Photograph
    0011a207
    Nägel Lonesome Road (Add-On)
    0.01 Standard 1
    • Ziel SW -5
    xx009261
    Hinweis: Der Kamerafilm ist als Schusswaffenmunition klassifiziert.

    Munitionskisten

    Name Gewicht Wert Menge pro Kiste Base ID
    Munitionskiste, .223¹ 5 20 20 Patronen 0016664e
    Munitionskiste, .22 LR, Plink 10 25 100 Patronen 00166640
    Munitionskiste, .38 Sonder² 5 50 50 Patronen 0016664f
    Munitionskiste, 5,56 mm, Überschuss 5 100 250 Patronen 00166651
    Munitionskiste, 5 mm, Überschuss 5 100 250 Patronen 00166650
    Munitionskiste, Elektronenakkus, Bulk 5 50 100 Schuss 00166653
    Munitionskiste, Mikrofusionszelle, Bulk 5 100 100 Schuss 00166655
    Munitionskiste, Kleine Energiezelle, Bulk 5 100 100 Schuss 00166654
    Hinweis: Das Gewicht gilt nur für den Hardcore-Modus.
    ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen.
    ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen.

    Wichtige Verkäufer

    Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar.

    Laden

    Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen.

    Referenzen

    ru:Боеприпасы Fallout: New Vegas