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    Waffenlos: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Jspoelstra (Diskussion | Beiträge)
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    (32 dazwischenliegende Versionen von 7 Benutzern werden nicht angezeigt)
    Zeile 1: Zeile 1:
    {{cleanup|Bitte hilf uns, diesen Artikel zu übersetzen.}}
    {{cleanup|Bitte hilf uns, diesen Artikel zu übersetzen.}}
    {{Infobox Stat
    {{Infobox Stat
    |name        =Unbewaffnet
    |name        =Waffenlos / Unbewaffnet
    |typ          =fertigkeit
    |typ          =fertigkeit
    |bild        =Unarmed.png
    |bild        =Unarmed.png
    |desc        =''Fallout 3'' und ''Fallout: New Vegas''
    |px          =noresize
    |px          =noresize
    |spiele1      =FO1, FO2, FOT
    |spiele1      =FO1, FO2, FOT
    |modifiziert1 =Genauigkeit mit [[:Kategorie:Unbewaffnet Fertigkeit Waffen|Unbewaffnet]] attacks.
    |modifiziert1 =Genauigkeit mit [[:Kategorie:Waffen: Fertigkeit Unbewaffnet|Unbewaffnet]] attacks.
    |govstat1    =[[Beweglichkeit]], [[Stärke]]
    |govstat1    =[[Beweglichkeit]], [[Stärke]]
    |initial1    =40% + (.5 x [[Beweglichkeit]]) + (.5 x [[Stärke]])
    |initial1    =40% + (.5 x [[Beweglichkeit]]) + (.5 x [[Stärke]])
    |extras1      =[[HtH Evade]], [[Slayer]], [[Silent Death]]
    |extras1      =[[Nahkampf ausweichen]], [[Totschläger]], [[Leiser Tod]]
    |merkmale1    =[[Small Frame]], [[Bruiser]]
    |merkmale1    =[[Small Frame]], [[Bruiser]]
    |spiele2      =FO3
    |spiele2      =FO3
    |modifiziert2 =Damage done by [[:Kategorie:Fallout 3 Unbewaffnet Fertigkeit Waffen|Unbewaffnet]] attacks.
    |modifiziert2 =Damage done by [[:Kategorie:Fallout 3: Waffen: Fertigkeit Unbewaffnet|Unbewaffnet]] attacks.
    |govstat2    =[[Ausdauer]]
    |govstat2    =[[Ausdauer]]
    |initial2    =2 + (2 x [[Ausdauer]]) + ceil ([[Glück]] / 2)
    |initial2    =2 + (2 x [[Ausdauer]]) + ceil ([[Glück]] / 2)
    |extras2      =[[Iron Fist]], [[Paralyzing Palm]]
    |extras2      =[[Eisenfaust]], [[Lähmende Hand]]
    |spiele3      =FNV
    |spiele3      =FNV
    |modifiziert3 =Damage done by [[:Kategorie:Fallout: New Vegas Unbewaffnet Fertigkeit Waffen|Unbewaffnet]] attacks.
    |modifiziert3 =Damage done by [[:Kategorie:Fallout: New Vegas: Waffen: Fertigkeit Unbewaffnet|Unbewaffnet]] attacks.
    |govstat3    =[[Ausdauer]]
    |govstat3    =[[Ausdauer]]
    |initial3    =2 + (2 x [[Ausdauer]]) + ceil ([[Glück]] / 2)
    |initial3    =2 + (2 x [[Ausdauer]]) + ceil ([[Glück]] / 2)
    |extras3      =[[Piercing Strike]], [[Paralyzing Palm]], [[Slayer]]
    |extras3      =[[Durchdringender Schlag]], [[Lähmende Hand]], [[Totschläger]]
    |merkmale3    =[[Umgänglich]]
    |merkmale3    =[[Umgänglich]]
    |spiele4      =VB
    |spiele4      =VB
    Zeile 34: Zeile 35:
    |extras5      =empty
    |extras5      =empty
    |merkmale5    =empty
    |merkmale5    =empty
    |extra        =[[File:Unarmed.png|Fallout 3 and Fallout: New Vegas]]
    |fußzeile    =[[Datei:Unarmed FO.png]]<br />''Fallout'' und ''Fallout Tactics''
    }}{{spiele|FO1|FO2|FO3|FOT|FNV|VB|JES}}
    }}


    {{zitat|A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.|In-game description}}
    {{Zitat|A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.|In-game description}}


    '''Unbewaffnet''' ist eine [[Fertigkeit]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout Tactics]]'', ''[[Van Buren]]'' und ''[[J.E. Sawyer's Fallout Role-Playing Game]]''.
    '''Waffenlos''' ('''Unbewaffnet''' in ''Fallout'' und ''Fallout 2'') ist eine [[Fertigkeit]] {{In|FO1}}, {{FO2}}, {{FO3}}, {{FNV}}, {{FOT-2}}, {{VB-2}} und {{JES-2}}.


    ==''Fallout'', ''Fallout 2'' und ''Fallout Tactics''==
    ==''Fallout'', ''Fallout 2'' und ''Fallout Tactics''==
    <math>\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=40+(.5\times\text{Agility})+(.5\times\text{Strength})</math>
    <math style="background-color:white">\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=40+(.5\times\text{Beweglichkeit})+(.5\times\text{Stärke})</math>Beispiel: Eine anfängliche [[Beweglichkeit]] von 5 und [[Stärke]] von 5.


    Beispiel: A starting [[Beweglichkeit]] of 5 and [[Strength]] of 5.
    <math style="background-color:white">40+(.5\times5)+(.5\times5)=45\%</math>
     
    <math>40+(.5\times5)+(.5\times5)=45\%</math>


    ===Unarmed skill attacks===
    ===Unarmed skill attacks===
    In [[Fallout 2]], you can learn Unarmed skills from the following non-player characters:
    In {{FO2}}, you can learn Unarmed skills from the following non-player characters:
    * [[Lucas]] in [[Arroyo]], near the big stone head;
    * [[Lucas]] in [[Arroyo]], near the big stone head;
    * [[John L. Sullivan]] in [[Klamath]], retired boxer-veteran, spending his days in the golden gecko bar, on the west side of town.
    * [[John L. Sullivan]] in [[Klamath]], retired boxer-veteran, spending his days in the golden gecko bar, on the west side of town.
    Zeile 62: Zeile 61:
    ! AP
    ! AP
    ! Critical Chance
    ! Critical Chance
    |-
    |-
    ! colspan="5" |Primary punch attacks
    ! colspan="5" |Primary punch attacks
    |-
    |-
    | Punch
    | Punch
    Zeile 72: Zeile 69:
    | 3
    | 3
    | -
    | -
    |-
    |-
    | Strong Punch
    | Strong Punch
    Zeile 79: Zeile 75:
    | 3
    | 3
    | -
    | -
    |-
    |-
    | Hammer Punch
    | Hammer Punch
    | Unarmed 75%, Agility 6, Strength 5, level 6
    | Unarmed 75%, Agility 6, Stärke 5, level 6
    | +5
    | +5
    | 3
    | 3
    | +5%
    | +5%
    |-
    |-
    | Haymaker
    | Haymaker
    | Unarmed 100%, Agility 7, Strength 5, level 9
    | Unarmed 100%, Agility 7, Stärke 5, level 9
    | +7
    | +7
    | 3
    | 3
    | +15%
    | +15%
    |-
    |-
    ! colspan="5" |Secondary punch attacks
    ! colspan="5" |Secondary punch attacks
    |-
    |-
    | Jab
    | Jab
    | Unarmed 75%, Agility 7, Strength 5, level 5
    | Unarmed 75%, Agility 7, Stärke 5, level 5
    | +5 (+3 in 1.02d)
    | +5 (+3 in 1.02d)
    | 6 (3 in 1.02d)
    | 6 (3 in 1.02d)
    | +5% (+10% in 1.02d)
    | +5% (+10% in 1.02d)
    |-
    |-
    | Palm Strike
    | Palm Strike
    | Unarmed 115%, Agility 7, Strength 5, level 12
    | Unarmed 115%, Agility 7, Stärke 5, level 12
    | +7, armor piercing
    | +7, armor piercing
    | 6
    | 6
    | +15%
    | +15%
    |-
    |-
    | Piercing Strike
    | Piercing Strike
    | Unarmed 130%, Agility 7, Strength 5, Level 16
    | Unarmed 130%, Agility 7, Stärke 5, Level 16
    | +10, armor piercing
    | +10, armor piercing
    | 8
    | 8
    | +40%
    | +40%
    |-
    |-
    ! colspan="5" |Primary kick attacks
    ! colspan="5" |Primary kick attacks
    |-
    |-
    | Kick
    | Kick
    Zeile 127: Zeile 115:
    | 4
    | 4
    | -
    | -
    |-
    |-
    | Strong Kick
    | Strong Kick
    Zeile 134: Zeile 121:
    | 4
    | 4
    | -
    | -
    |-
    |-
    | Snap Kick
    | Snap Kick
    Zeile 141: Zeile 127:
    | 4
    | 4
    | -
    | -
    |-
    |-
    | Power Kick
    | Power Kick
    | Unarmed 80%, Agility 6, Strength 6, Level 9
    | Unarmed 80%, Agility 6, Stärke 6, Level 9
    | +9
    | +9
    | 4
    | 4
    | +5%
    | +5%
    |-
    |-
    ! colspan="5" |Secondary kick attacks
    ! colspan="5" |Secondary kick attacks
    |-
    |-
    | Hip Kick
    | Hip Kick
    | Unarmed 60%, Agility 7, Strength 6, Level 6
    | Unarmed 60%, Agility 7, Stärke 6, Level 6
    | +7
    | +7
    | 7
    | 7
    | -
    | -
    |-
    |-
    | Hook Kick
    | Hook Kick
    | Unarmed 100%, Agility 7, Strength 6, Level 12
    | Unarmed 100%, Agility 7, Stärke 6, Level 12
    | +9, armor piercing
    | +9, armor piercing
    | 7
    | 7
    | +10%
    | +10%
    |-
    |-
    | Piercing Kick
    | Piercing Kick
    | Unarmed 125%, Agility 8, Strength 6, Level 15
    | Unarmed 125%, Agility 8, Stärke 6, Level 15
    | +12, armor piercing
    | +12, armor piercing
    | 9
    | 9
    Zeile 181: Zeile 162:
    ; ''Fallout''
    ; ''Fallout''
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
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    {{pagelist|hidefirst=no|Fallout Unarmed skill weapons|2}}
    {{pagelist|hidefirst=no|Fallout Unarmed skill weapons|2}}


    ; ''Fallout 2''
    ; ''Fallout 2''
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
    {{pagelist|hidefirst=no|Fallout 2 Unarmed skill weapons|2}}
     
    {{pagelist|hidefirst=no|Unarmed skill weapons (Fallout 2)|2}}


    ; ''Fallout Tactics''
    ; ''Fallout Tactics''
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
    {{pagelist|hidefirst=no|Fallout Tactics Unarmed skill weapons|2}}
     
    {{pagelist|hidefirst=no|Unarmed skill weapons (Fallout Tactics)|2}}


    ==''Fallout 3''==
    ==''Fallout 3''==
    [[Image:Bobblehead Unarmed.png|thumb|140px|''"When words fail, there's always fists."'']]
    [[Datei:Bobblehead Unarmed.png|thumb|140px|''"When words fail, there's always fists."'']]
    :<math>\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math>
    :<math style="background-color:white">\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math>


    Example: A starting [[Endurance]] of 5 and [[Glück]] of 5.
    Example: A starting [[Endurance]] of 5 and [[Glück]] of 5.
    :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
    :<math style="background-color:white">2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>


    In ''Fallout 3'', the unarmed skill is tied to the [[Endurance]] [[SPECIAL]] stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. [[Glück]] further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).
    In ''Fallout 3'', the unarmed skill is tied to the [[Endurance]] [[SPECIAL]] stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. [[Glück]] further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).
    Zeile 202: Zeile 186:
    The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.
    The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.


    In ''[[Fallout 3]]'', it is not possible to target individual body parts in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the [[Paralyzing Palm]] perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.
    In {{FO3}}, it is not possible to target individual body parts in [[V.A.T.S.]] while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the [[Lähmende Hand]] perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.


    ===Ways to increase Unarmed===
    ===Ways to increase Unarmed===
    Zeile 208: Zeile 192:
    * [[Level|Levelling up]] (up to +15)
    * [[Level|Levelling up]] (up to +15)
    * [[Bobblehead - Unarmed]] (+10)
    * [[Bobblehead - Unarmed]] (+10)
    * [[Pugilism Illustrated (Fallout 3)|Pugilism Illustrated]] (+1 or +2 with [[Comprehension]])
    * [[Pugilismus Aktuell (Fallout 3)|Pugilism Aktuell]] (+1 or +2 with [[Verständnis]])
    * [[Tag!]] (+15)
    * [[Spezial!]] (+15)
    * [[Iron Fist]] (+5 with each rank, max 3 ranks)
    * [[Eisenfaust]] (+5 with each rank, max 3 ranks)
    ; Temporary
    ; Temporary
    : ''Note: Only items adding +5 or more are included.''
    : ''Note: Only items adding +5 or more are included.''
    Zeile 219: Zeile 203:


    ===Affected weapons===
    ===Affected weapons===
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
    Für die Kategorie „Waffenlos“ gibt es natürlich auch [[Waffen]], z.B. Schlagringe oder spezielle Handschuhe.
    {{pagelist|hidefirst=no|Fallout 3 Unarmed skill weapons|2}}
     
    *[[Fäuste]]
    *[[Schlagring]]
    *[[Plunkett’s Valid Points]]
    *[[Stacheliger Stahlring]]
    *[[Der Schocker]]
    *[[Todeskrallenhandschuh]]
    *[[Powerfaust]]
    *[[Fisto!]]


    ===Perks that require Unarmed skill===
    ===Perks that require Unarmed skill===
    Zeile 230: Zeile 222:


    |-
    |-
    | [[Paralyzing Palm]]
    | [[Lähmende Hand]]
    | Unarmed 70
    | Unarmed 70
    | 18
    | 18
    Zeile 236: Zeile 228:
    |}
    |}


    ===Bugs===
    ===Fehler===
    * Attacking in V.A.T.S. can cause the [[Lone Wanderer]] to "teleport" several yards to attack his/her enemy.
    * Attacking in V.A.T.S. can cause the [[Einsamer Wanderer]] to "teleport" several yards to attack his/her enemy.


    ==''Fallout: New Vegas''==
    ==''Fallout: New Vegas''==
    :<math>\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math>
    :<math style="background-color:white">\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math>


    Example: A starting [[Endurance]] of 5 and [[Glück]] of 5.
    Example: A starting [[Endurance]] of 5 and [[Glück]] of 5.
    :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
    :<math style="background-color:white">2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>


    As in ''Fallout 3'', the Unarmed skill is tied to the [[Endurance]] [[SPECIAL]] stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. [[Glück]] further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in ''Fallout 3'', unarmed damage is unaffected by Strength; the only change is that unarmed weapons now have a Strength requirement in order to use them at maximum efficiency. However, aside from the [[ballistic fist]], the Strength requirements are generally very low.
    As in ''Fallout 3'', the Unarmed skill is tied to the [[Endurance]] [[SPECIAL]] stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. [[Glück]] further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in ''Fallout 3'', unarmed damage is unaffected by Stärke; the only change is that unarmed weapons now have a Stärke requirement in order to use them at maximum efficiency. However, aside from the [[ballistic fist]], the Stärke requirements are generally very low.


    The AP cost (Action Points, used in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]) when completely unarmed is 22.
    The AP cost (Action Points, used in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]) when completely unarmed is 22.
    Zeile 286: Zeile 278:
    ; Permanent
    ; Permanent
    * [[Level|Levelling up]] (up to +15)
    * [[Level|Levelling up]] (up to +15)
    * [[Pugilism Illustrated (Fallout: New Vegas)|Pugilism Illustrated]] (+3 or +4 with [[Comprehension]])
    * [[Pugilism Illustrated (Fallout: New Vegas)|Pugilism Illustrated]] (+3 or +4 with [[Verständnis]])
    * [[Tag!]] (+15)
    * [[Spezial!]] (+15)
    ; Temporary
    ; Temporary
    : ''Note:''' Only items adding +3 or more are included.
    : ''Note:''' Only items adding +3 or more are included.
    Zeile 295: Zeile 287:
    ===Affected weapons===
    ===Affected weapons===
    <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
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    {{pagelist|hidefirst=no|Fallout: New Vegas Unarmed skill weapons|2}}
    {{pagelist|hidefirst=no|Unarmed skill weapons (Fallout: New Vegas)|2}}


    ===Perks that require Unarmed skill===
    ===Perks that require Unarmed skill===
    Zeile 305: Zeile 297:


    |-
    |-
    | [[Piercing Strike]]
    | [[Durchdringender Schlag]]
    | 70
    | 70
    | 12
    | 12
    Zeile 311: Zeile 303:


    |-
    |-
    | [[Paralyzing Palm]]
    | [[Lähmende Hand]]
    | 70
    | 70
    | 18
    | 18
    Zeile 317: Zeile 309:


    |-
    |-
    | [[Slayer]]
    | [[Totschläger]]
    | 90
    | 90
    | 24
    | 24
    | [[Agility]] 7
    | [[Beweglichkeit]] 7
    |}
    |}


    ==Notable Unarmed skilled non-player characters==
    ==Notable Unarmed skilled non-player characters==
    ===''Fallout''===
    ===''Fallout''===
    * [[Garl Death-Hand]], leader of the Khans.
    * [[Garl Death-Hand]], leader of the Khans.
    Zeile 340: Zeile 333:


    ===''Fallout: New Vegas''===
    ===''Fallout: New Vegas''===
    * [[Caesar]], co-founder and leader of the Caesar's Legion.
    * [[Caesar]], co-founder and leader of the Caesars Legion.
    * [[Dog and God]], psychologically disturbed nightkin and a companion of the Courier.
    * [[Dog and God]], psychologically disturbed nightkin and a companion of the Courier.
    * [[Keene]], leader of the Jacobstown's nightkin.
    * [[Keene]], leader of the Jacobstown's nightkin.
    * [[Lucius]], praetorian's leader of the Caesar's Legion.
    * [[Lucius]], praetorian's leader of the Caesars Legion.
    * [[Marcus]], co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
    * [[Marcus]], co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
    * [[Salt-Upon-Wounds]], war chief of the White Legs.
    * [[Salz-in-der-Wunde]], war chief of the White Legs.
    * [[Veronica Renata Santangelo]], journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
    * [[Veronica Santangelo]], journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
    * [[Waking Cloud]], tribal warrior of the Sorrows and a companion of the Courier.
    * [[Waking Cloud]], tribal warrior of the Sorrows and a companion of the Courier.


    {{Navbox Fertigkeiten}}
    {{Navbox Fertigkeiten}}


    [[en:Unarmed]]
    [[en:Unarmed]]
    [[es:Desarmado]]
    [[fr:Mains nues]]
    [[pl:Walka wręcz]]
    [[pl:Walka wręcz]]
    [[ru:Без оружия]]
    [[ru:Без оружия]]
    [[zh:空手战斗]]
    [[uk:Без зброї]]
    [[Kategorie:Fallout Fertigkeiten]]
    [[zh:肉搏]]
    [[Kategorie:Fallout 2 Fertigkeiten]]
    [[Kategorie:Fallout: Fertigkeiten]]
    [[Kategorie:Fallout 3 Fertigkeiten]]
    [[Kategorie:Fallout 2: Fertigkeiten]]
    [[Kategorie:Fallout: New Vegas Fertigkeiten]]
    [[Kategorie:Fallout 3: Fertigkeiten]]
    [[Kategorie:Fallout Tactics Fertigkeiten]]
    [[Kategorie:Fallout: New Vegas: Fertigkeiten]]
    [[Kategorie:Van Buren Fertigkeiten]]
    [[Kategorie:Fallout Tactics: Fertigkeiten]]
    [[Kategorie:J.E. Sawyer's Fallout RPG Fertigkeiten]]
    [[Kategorie:Van Buren: Fertigkeiten]]
    [[Kategorie:J.E. Sawyer's Fallout RPG: Fertigkeiten]]

    Aktuelle Version vom 25. Oktober 2024, 21:56 Uhr

    -->]]

    A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.— In-game description

    Waffenlos (Unbewaffnet in Fallout und Fallout 2) ist eine Fertigkeit in  Fallout, Fallout 2, Fallout 3, Fallout: New Vegas Fallout: New Vegas, Fallout Tactics Fallout Tactics, Van Buren Van Buren und J.E. Sawyer's Fallout RPG J.E. Sawyer's Fallout RPG.

    Fallout, Fallout 2 und Fallout Tactics

    Initiallevel%=40+(.5×Beweglichkeit)+(.5×Stärke)Beispiel: Eine anfängliche Beweglichkeit von 5 und Stärke von 5.

    40+(.5×5)+(.5×5)=45%

    Unarmed skill attacks

    In Fallout 2, you can learn Unarmed skills from the following non-player characters:

    The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

    Name Requirements Damage AP Critical Chance
    Primary punch attacks
    Punch None Base damage 3 -
    Strong Punch Unarmed 55%, Agility 6 +3 3 -
    Hammer Punch Unarmed 75%, Agility 6, Stärke 5, level 6 +5 3 +5%
    Haymaker Unarmed 100%, Agility 7, Stärke 5, level 9 +7 3 +15%
    Secondary punch attacks
    Jab Unarmed 75%, Agility 7, Stärke 5, level 5 +5 (+3 in 1.02d) 6 (3 in 1.02d) +5% (+10% in 1.02d)
    Palm Strike Unarmed 115%, Agility 7, Stärke 5, level 12 +7, armor piercing 6 +15%
    Piercing Strike Unarmed 130%, Agility 7, Stärke 5, Level 16 +10, armor piercing 8 +40%
    Primary kick attacks
    Kick None Base damage 4 -
    Strong Kick Unarmed 40%, Agility 6 +5 4 -
    Snap Kick Unarmed 60%, Agility 6, Level 6 +7 4 -
    Power Kick Unarmed 80%, Agility 6, Stärke 6, Level 9 +9 4 +5%
    Secondary kick attacks
    Hip Kick Unarmed 60%, Agility 7, Stärke 6, Level 6 +7 7 -
    Hook Kick Unarmed 100%, Agility 7, Stärke 6, Level 12 +9, armor piercing 7 +10%
    Piercing Kick Unarmed 125%, Agility 8, Stärke 6, Level 15 +12, armor piercing 9 +50%

    Ways to increase Unarmed

    Fallout 2

    Affected weapons

    Fallout
    {{#categorytree:Fallout Unarmed skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
    Fallout 2
    {{#categorytree:Unarmed skill weapons (Fallout 2)|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
    Fallout Tactics
    {{#categorytree:Unarmed skill weapons (Fallout Tactics)|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Fallout 3

    "When words fail, there's always fists."
    Initial level=2+(2×Endurance)+Luck2

    Example: A starting Endurance of 5 and Glück of 5.

    2+(2×5)+52=15

    In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Glück further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).

    The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

    In Fallout 3, it is not possible to target individual body parts in V.A.T.S. while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Lähmende Hand perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.

    Ways to increase Unarmed

    Permanent
    Temporary
    Note: Only items adding +5 or more are included.

    Affected weapons

    Für die Kategorie „Waffenlos“ gibt es natürlich auch Waffen, z.B. Schlagringe oder spezielle Handschuhe.

    Perks that require Unarmed skill

    Perk Requirement Level Additional Requirements
    Lähmende Hand Unarmed 70 18 -

    Fehler

    • Attacking in V.A.T.S. can cause the Einsamer Wanderer to "teleport" several yards to attack his/her enemy.

    Fallout: New Vegas

    Initial level=2+(2×Endurance)+Luck2

    Example: A starting Endurance of 5 and Glück of 5.

    2+(2×5)+52=15

    As in Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Glück further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in Fallout 3, unarmed damage is unaffected by Stärke; the only change is that unarmed weapons now have a Stärke requirement in order to use them at maximum efficiency. However, aside from the ballistic fist, the Stärke requirements are generally very low.

    The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

    Due to the weight of ammunition in Hardcore mode, unarmed and melee weapons become more attractive options. As a result, Fallout: New Vegas possesses a multitude of new, more powerful unarmed and melee-specific perks, game mechanic bonuses (i.e. special attacks in V.A.T.S.) at higher levels of skills; specifically, an Uppercut at 50 and a cross attack at 75). The Unarmed skill is also a requirement for several very powerful perks which enhance both Unarmed and Melee attacks, making it an attractive option for fighters of either persuasion.

    There are four different special moves that can be learned from different non-player characters in the game. You can learn the Ranger Takedown attack from Ranger Andy in Novac, the Legion Assault from Lucius at Fortification Hill, the Scribe Counter from Veronica, and the Khan Trick from the Red Rock drug dealers. Each requires completing a task to be taught the move. Andy requires either a Speech check of 30 or completing his unmarked quest, Lucius will only teach a player with an Unarmed skill of 50, Veronica needs to be given a fancy dress (from the White Glove Society), and the Red Rock drug dealers will only teach their move once Aba Daba Honeymoon is complete.

    V.A.T.S Special Attacks

    Name Requirement AP Damage Bonus Notes
    Uppercut Unarmed 50 20 15%
    Cross Unarmed 75 20 10% 2.5x Increased Limb Damage
    Stomp None ? 100% Only on knocked down opponents

    Ways to increase Unarmed

    Permanent
    Temporary
    Note:' Only items adding +3 or more are included.

    Affected weapons

    {{#categorytree:Unarmed skill weapons (Fallout: New Vegas)|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Perks that require Unarmed skill

    Perk Requirement Level Additional Requirements
    Durchdringender Schlag 70 12
    Lähmende Hand 70 18
    Totschläger 90 24 Beweglichkeit 7

    Notable Unarmed skilled non-player characters

    Fallout

    • Garl Death-Hand, leader of the Khans.
    • Kane, bodyguard and right-hand of Decker.
    • MacRae, guardian of the entry and unarmed combat trainer of the Blades.

    Fallout 2

    • Dragon, champion in hand-to-hand of San Franscico.
    • Francis, champion of arm wrestling of Broken Hills.
    • Frank Horrigan, secret service agent of Enclave and president bodyguard.
    • Lo Pan, master in hand-to-hand of San Franscico.
    • Masticator, heavyweight champion of Northern California.

    Fallout 3

    • Argyle, former ghoul manservant of Herbert Dashwood.

    Fallout: New Vegas

    • Caesar, co-founder and leader of the Caesars Legion.
    • Dog and God, psychologically disturbed nightkin and a companion of the Courier.
    • Keene, leader of the Jacobstown's nightkin.
    • Lucius, praetorian's leader of the Caesars Legion.
    • Marcus, co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
    • Salz-in-der-Wunde, war chief of the White Legs.
    • Veronica Santangelo, journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
    • Waking Cloud, tribal warrior of the Sorrows and a companion of the Courier.

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