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| | #WEITERLEITUNG [[Extra]] |
| {{Spiele|FO1|FO2|FO3|FNV|FOT|FOBOS}}
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| {{Übersichtsseitenliste|check for=Extras|image=Extras.png}}
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| In the [[SPECIAL]] character system, '''Extras''' are bonuses obtainable by the player character or companions. The number of '''ranks''' each perk has determines how many times the perk can be obtained. In contrast to [[trait]]s, Extras are almost purely beneficial with only some exceptions.
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| In ''[[Fallout: Brotherhood of Steel]]'', "[[Fallout: Brotherhood of Steel skills|skills]]" have the same function as Extras in other ''Fallout'' games.
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| ==Type of Extras==
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| ===Regular Extras===
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| The most common Extras, selected during a [[Level|level up]] compared to the perk rate. They are classed by level or point required, and generally have stats requirements to appear selectable.
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| ===Special Extras===
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| Extras obtained by special actions or interactions with other characters.
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| ===Quest Extras===
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| Extras obtained as a reward for quests.
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| ===Implant Extras===
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| These are Extras obtained through [[implant]]s by an [[Auto-Doc]], which cost money. In ''[[Fallout: New Vegas]]'', the number of original implant Extras (not those of ''[[Old World Blues (add-on)|Old World Blues]]'') you can receive is equal to your Endurance statistic.
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| ===Challenge Extras===
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| Extras obtained as a reward for challenges.
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| ===Unarmed Extras===
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| Extras adding special unarmed moves.
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| ===Companion Extras===
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| Extras related to a companion and affecting the party as a whole. The perk disappears if the companion is no longer in the party.
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| ===Unique companion Extras===
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| Extras of a companion, affecting only them.
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| ==Perk rate==
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| {{main|Perk rate}}
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| A character's [[perk rate]] determines how often the player gets to choose a new perk (or an additional level for an already obtained one). In ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' the player can choose a perk every three levels, with ''Fallout Tactics'' offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player can choose a perk every four levels. In ''[[Fallout 3]]'' and ''[[Fallout: Brotherhood of Steel]]'', the player gets to choose a perk (or "skill") at every level. In ''[[Fallout: New Vegas]]'', the perk rate is set at every 2 levels.
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| ==List of Extras==
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| Lists of Extras for each game can be found on these pages (also listed above):
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| * [[Fallout Extras|''Fallout'' Extras]]
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| * [[Fallout 2 Extras|''Fallout 2'' Extras]]
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| * [[Fallout 3 Extras|''Fallout 3'' Extras]]
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| * [[Fallout: New Vegas Extras|''Fallout: New Vegas'' Extras]]
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| * [[Fallout Tactics Extras|''Fallout Tactics'' Extras]]
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| * [[Fallout: Brotherhood of Steel Extras|''Fallout: Brotherhood of Steel'' Extras]]
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| {{Navbox Extras FO1}}
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| {{Navbox Extras FO2}}
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| {{Navbox Extras FO3}}
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| {{Navbox Extras FNV}}
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| {{Navbox Extras FOT}}
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| {{Navbox skills FOBOS}}
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| [[Category:Extras]] | | [[Category:Extras]] |
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| [[pl:Profit]]
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| [[ru:Способность]]
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