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    Kritische Chance: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    VeronicaSharon (Diskussion | Beiträge)
    aus engl. Wiki importiert, erstmal sichern
     
    Ms.Nanny (Diskussion | Beiträge)
    K ''Fallout: New Vegas'': 🧹, replaced: ''Dead Money'' → {{FNVDM}}, ''Lonesome Road'' → {{FNVLR}} (4)
     
    (12 dazwischenliegende Versionen von 7 Benutzern werden nicht angezeigt)
    Zeile 1: Zeile 1:
    {{Infobox Stat
    {{Infobox Stat
    |type            =derived
    |typ            = sekundär
    |image          =Critical Chance.png
    |bild            = Critical Chance.png
    |game          =FO1, FO2, FOT
    |spiele1        = FO1, FO2, FOT
    |modifies1      =Chance to cause a critical hit
    |modifiziert1    = Wahrscheinlichkeit, einen [[Kritischer Treffer|kritischen Treffer]] zu erzielen
    |governed by1    =[[Luck]]
    |govstat1        = [[Glück]]
    |initial value1  =Luck x 1%
    |anfangswert1    = Glück x 1%
    |related perks1  =[[More Criticals]]
    |extras1        = [[Zusätzliche Kriterien]]
    |related traits1 =[[Finesse (trait)|Finesse]]
    |merkmal1        = [[Finesse (Extra)|Finesse]]
    |games2          =FO3
    |spiele2        = FO3
    |modifies2      =Chance to cause a critical hit
    |modifiziert2    = Wahrscheinlichkeit, einen [[Kritischer Treffer|kritischen Treffer]] zu erzielen
    |governed by2    =[[Luck]]
    |govstat2        = [[Glück]]
    |initial value2  =Luck x 1%
    |anfangswert2    = Glück x 1%
    |related perks2  =[[Finesse (perk)|Finesse]]
    |extras2        = [[Finesse (Extra)|Finesse]]
    |games3          =FNV
    |spiele3        = FNV
    |modifies3      =Chance to cause a critical hit
    |modifiziert3   = Wahrscheinlichkeit, einen [[Kritischer Treffer|kritischen Treffer]] zu erzielen
    |governed by3   =[[Luck]]
    |govstat3        = [[Glück]]
    |initial value3  =[[Luck]] x 1%
    |anfangswert3    = Glück x 1%
    |related perks3  =[[Finesse (perk)|Finesse]], [[Light Touch]], [[Ninja]], [[Laser Commander]]
    |extras3        = [[Finesse (Extra)|Finess]] [[Ninja]] [[Laser-Commander]] [[Laser auf Spaß stellen|Laser auf Spaß stellen]] [[Leichte Berührung]] ({{icon|FNVDM|link= Dead Money (Add-On)}}) [[Kampf den Mächtigen!|Kampf den Mächtigen!]] ({{icon|FNVHH|link= Honest Hearts (Add-On)}}) [[Zertifizierte Technik|Zertifizierte Technik]] ({{icon|FNVLR|link= Lonesome Road (Add-On)}})
    |related traits3 =[[Built to Destroy]]
    |merkmal3        = [[Nichts ist für die Ewigkeit]]}}
    }}{{Spiele|FO1|FO2|FO3|FNV|FOT|FOBOS}}


    '''Critical Chance''' is a derived statistic in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' and ''[[Fallout: Brotherhood of Steel]]''.
    '''Kritische Chance''' ist eine sekundäre Statistik in {{FO1}}, {{FO2}}, {{FO3}}, {{FNV}}, ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' und {{FOBOS-2}}.


    ==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
    == ''Fallout'', ''Fallout 2'' and ''Fallout Tactics'' ==
    {{Quotation|The chance to cause a [[Critical Hit|critical hit]] in combat is increased by this amount.|Fallout In-game description}}
     
    {{Zitat|The chance to cause a [[Critical Hit|critical hit]] in combat is increased by this amount.|Fallout In-game description}}


    An [[Aimed Shot]] has a critical chance bonus equal to the chance-to-hit penalty of the targeted body part<ref name="fonlinedocs">http://fonlinedocs.netii.net/fo2calg.pdf</ref>. In ''Fallout Tactics'', the [[Science]] skill also has an effect on critical chance against robotic enemies.
    An [[Aimed Shot]] has a critical chance bonus equal to the chance-to-hit penalty of the targeted body part<ref name="fonlinedocs">http://fonlinedocs.netii.net/fo2calg.pdf</ref>. In ''Fallout Tactics'', the [[Science]] skill also has an effect on critical chance against robotic enemies.
    Zeile 35: Zeile 35:
    A successful hit whose chance to hit was 95% has a critical chance bonus ranging from 0% to 9%. The average critical chance bonus of a successful hit with a 95% hit chance is (5x9 + 10x8 + 10x7 + 10x6 + 10x5 + 10x4 + 10x3 + 10x2 + 10x1 + 10x0) / 95 = 4.26%
    A successful hit whose chance to hit was 95% has a critical chance bonus ranging from 0% to 9%. The average critical chance bonus of a successful hit with a 95% hit chance is (5x9 + 10x8 + 10x7 + 10x6 + 10x5 + 10x4 + 10x3 + 10x2 + 10x1 + 10x0) / 95 = 4.26%


    * The [[Finesse (trait)|Finesse]] [[trait]] increases the critical chance by 10%.
    * The [[Finesse (Merkmal)|Finesse]] [[Merkmal]] increases the critical chance by 10%.
    * The [[More Criticals]] [[perk]] increases the critical chance by 5% per rank.
    * The [[Zusätzliche Kriterien]] [[Extra]] increases the critical chance by 5% per rank.
    * The [[Sniper]] perk increases the critical chance to 10*Luck for ranged weapons, but never above 95%.
    * The [[Sniper]] perk increases the critical chance to 10*Luck for ranged weapons, but never above 95%.
    * The [[Slayer]] perk increases the critical chance to 100% for melee weapons.
    * The [[Slayer]] perk increases the critical chance to 100% for melee weapons.


    ==''Fallout 3''==
    == ''Fallout 3'' ==
    ===Base Chance===
    === Grundchance ===
    [[Luck]] is the main base factor that determines the chances of a critical strike on an opponent.
     
    :<math>\text{Initial level}=\text{Luck}\times1\%</math>
    [[Glück]] is the main base factor that determines the chances of a critical strike on an opponent.
    :<math>\text{Initial level}=\text{Glück}\times1\%</math>


    Example: A starting [[Luck]] of 5.
    Example: A starting [[Luck]] of 5.
    :<math>5~(\text{Luck}) \times 1\%=5\%~(\text{Base chance})</math>
    :<math>5~(\text{Glück}) \times 1\%=5\%~(\text{Base chance})</math>


    Notes:
    Infos:
    * Maximum initial base is capped at 10%.
    * Maximum initial base is capped at 10%.
    * [[Ninja]] perk can increase this limit by another +15% for [[Melee]] and [[Unarmed]] weapons.
    * [[Ninja]] perk can increase this limit by another +15% for [[Melee]] and [[Unarmed]] weapons.
    * [[Finesse (perk)|Finesse]] perk can increase this limit by another +5%.
    * [[Finesse (Extra)|Finesse]] perk can increase this limit by another +5%.
    * [[Survival Guru]] perk can increase this limit by another +3%.
    * [[Survival Guru]] perk can increase this limit by another +3%.
    * Strikes dealt in [[Vault-Tec Assisted Targeting System|V.A.T.S]] have additional +15% critical chance added.
    * Strikes dealt in [[Vault-Tec Assisted Targeting System|V.A.T.S]] have additional +15% critical chance added.
    * Some weapons have 0% chance of a critical strike (see Critical Multiplier below for detail of effects).
    * Some weapons have 0% chance of a critical strike (see Critical Multiplier below for detail of effects).


    {{Platforms|pc}} You can also check your critical chance with the console command {{Console|player.getav critchance}}.
    {{Plattformen|pc}} You can also check your critical chance with the console command {{konsole|player.getav critchance}}.
     
    === Kritischer Multiplikator ===


    ===Critical Multiplier===
    All weapons have a critical multiplier that modifies the player character's base critical hit chance. This may improve or hinder the ability to score a critical hit depending on the weapon's Critical multiplier.
    All weapons have a critical multiplier that modifies the player character's base critical hit chance. This may improve or hinder the ability to score a critical hit depending on the weapon's Critical multiplier.
    :<math>\text{Base chance}\times\text{Critical multiplier}</math>
    :<math>\text{Base chance}\times\text{Critical multiplier}</math>


    Example: A starting [[Luck]] of 5 and using a [[Sniper rifle (Fallout 3)|sniper rifle]], which has a x5 Critical Multiplier.
    Example: A starting [[Glück]] of 5 and using a [[Sniper rifle (Fallout 3)|sniper rifle]], which has a x5 Critical Multiplier.
    :<math>5\%~(\text{Base chance})\times5~(\text{Critical multiplier})=25\%~(\text{Critical chance})</math>
    :<math>5\%~(\text{Base chance})\times5~(\text{Critical multiplier})=25\%~(\text{Critical chance})</math>


    Zeile 68: Zeile 70:
    * The critical multiplier for fully-automatic weapons is much lower than for single-shot weapons.
    * The critical multiplier for fully-automatic weapons is much lower than for single-shot weapons.
    * There are a few weapons that have a x0 multiplier, making it impossible to score a critical hit.
    * There are a few weapons that have a x0 multiplier, making it impossible to score a critical hit.
    * For a detailed list of weapon critical multipliers, see [[Fallout 3 weapons|here]].
    * For a detailed list of weapon critical multipliers, see [[Fallout 3: weapons|here]].
     
    === Waffenzustand ===


    ===Weapon Condition===
    The final critical chance is also modified by weapon condition.<ref>[http://geck.bethsoft.com/index.php/Critical_Hit_Chance_Formula Critical Hit Chance Formula - GECK Wiki]</ref>
    The final critical chance is also modified by weapon condition.<ref>[http://geck.bethsoft.com/index.php/Critical_Hit_Chance_Formula Critical Hit Chance Formula - GECK Wiki]</ref>
    :<math>\mbox{Critical chance} \times \mbox{Condition}</math>
    :<math>\mbox{Critical chance} \times \mbox{Condition}</math>


    For example, a character with 5 Luck and using a sniper rifle in 50% condition would have,
    For example, a character with 5 Glück and using a sniper rifle in 50% condition would have,
    :<math>25\%~(\text{Critical chance})\times\frac{50}{100}~(\text{Condition})=12.5\%~\text{Critical chance}</math>
    :<math>25\%~(\text{Critical chance})\times\frac{50}{100}~(\text{Condition})=12.5\%~\text{Critical chance}</math>


    ==''Fallout: New Vegas''==
    == ''Fallout: New Vegas'' ==
    The formulas for critical chance seem unchanged from Fallout 3. You receive 1% of critical chance for each point placed into [[Luck]]. During character creation, you can add an additional 3% for all weapons by choosing the [[Built to Destroy]] trait.
     
    The formulas for critical chance seem unchanged from Fallout 3. You receive 1% of critical chance for each point placed into [[Glück]]. During character creation, you can add an additional 3% for all weapons by choosing the [[Built to Destroy]] trait.


    ; Attributes, perks and traits that increase critical chance include:
    ; Attributes, perks and traits that increase critical chance include:
    * [[Luck]] (permanent +1-10%)
    * [[Glück]] (permanent +1-10%)
    * [[Built to Destroy]] (permanent +3%)
    * [[Built to Destroy]] (permanent +3%)
    * [[Light Touch]]¹ (temporary +5% while wearing any light armor)(''[[Dead Money]]'')
    * [[Light Touch]]¹ (temporary +5% while wearing any light armor)({{FNVDM}})
    * [[Finesse (perk)|Finesse]] (permanent +5%)
    * [[Finesse (Extra)|Finesse]] (permanent +5%)
    * [[Ninja]]² (permanent 15% increase for melee and unarmed weapons)
    * [[Ninja]]² (permanent 15% increase for melee and unarmed weapons)
    * [[Laser Commander]]¹ (permanent +10% with lasers).
    * [[Laser Commander]]¹ (permanent +10% with lasers).
    * [[Set Lasers for Fun]]¹ (permanent +2/4% with energy weapons)
    * [[Set Lasers for Fun]]¹ (permanent +2/4% with energy weapons)
    * [[Meat of Champions]] (+1 Luck for 60 seconds after [[Cannibal|eating a fresh corpse]])
    * [[Meat of Champions]] (+1 Glück for 60 seconds after [[Cannibal|eating a fresh corpse]])
    * [[Intense Training]] (permanent +1 Luck if selected)
    * [[Intense Training]] (permanent +1 Luck if selected)
    * [[Luck Implant]] (permanent +1 Luck if purchased)
    * [[Luck Implant]] (permanent +1 Glück if purchased)
    : ¹ The critical chance added by these perks is a flat bonus and is not affected by your weapon's critical multiplier.
    : ¹ The critical chance added by these perks is a flat bonus and is not affected by your weapon's critical multiplier.
    : ² Ninja multiplies your total critical chance after all modifiers by 1.15; thus it adds 15% of your normal critical chance, not a flat 15% boost.
    : ² Ninja multiplies your total critical chance after all modifiers by 1.15; thus it adds 15% of your normal critical chance, not a flat 15% boost.
    Zeile 96: Zeile 100:
    ; Items that increase critical chance:
    ; Items that increase critical chance:
    * [[1st Recon beret]] (+5%)
    * [[1st Recon beret]] (+5%)
    * [[Naughty nightwear]] (+1 Luck, effective +1%)
    * [[Naughty nightwear]] (+1 Glück, effective +1%)
    * ''[[True Police Stories]]'' (temporary +5% (+10% with [[Comprehension]]))
    * ''[[True Police Stories]]'' (temporary +5% (+10% with [[Verständnis]]))
    * [[Vault-Tec Assisted Targeting System]]¹ (temporary +5% critical hit chance when using V.A.T.S.)
    * [[Vault-Tec Assisted Targeting System]]¹ (temporary +5% critical hit chance when using V.A.T.S.)
    * [[Lucky shades (Fallout: New Vegas)|Lucky shades]] (+1 Luck, effective +1%)
    * [[Lucky shades (Fallout: New Vegas)|Lucky shades]] (+1 Glück, effective +1%)
    * [[Armor of the 87th Tribe]] (+3%)(''[[Lonesome Road (add-on)|Lonesome Road]]'')
    * [[Armor of the 87th Tribe]] (+3%)({{FNVLR}})
    * [[Elite riot gear]] (+5%)(''[[Lonesome Road (add-on)|Lonesome Road]]'')
    * [[Elite riot gear]] (+5%)({{FNVLR}})
    * [[Ulysses' duster]] (+5%)(''[[Lonesome Road (add-on)|Lonesome Road]]'')
    * [[Ulysses' duster]] (+5%)({{FNVLR}})
    * [[Joshua Graham's armor]] (+3%) (''[[Honest Hearts]]'')
    * [[Joshua Graham's armor]] (+3%) (''[[Honest Hearts]]'')
    * [[Salt-Upon-Wounds' helmet]] (+2%) (''[[Honest Hearts]]'')
    * [[Salt-Upon-Wounds' helmet]] (+2%) (''[[Honest Hearts]]'')
    * [[Marked beast face helmet]] (+2%) (''[[Lonesome Road (add-on)|Lonesome Road]]'')
    * [[Marked beast face helmet]] (+2%) ({{FNVLR}})
    : ¹ The critical chance added by V.A.T.S. is a flat bonus and is not affected by your weapon's critical multiplier.
    : ¹ The critical chance added by V.A.T.S. is a flat bonus and is not affected by your weapon's critical multiplier.


    Currently, the highest possible critical chance that will be affected by your multiplier is 38% (10 Luck, Finesse, Built to Destroy, 1st Recon Beret, Elite riot gear/Ulysses' Duster, True Police Stories with Comprehension). As mentioned above, Light Touch, Laser Commander, Set Lasers for Fun, Ninja, and V.A.T.S. can further increase your chance.
    Currently, the highest possible critical chance that will be affected by your multiplier is 38% (10 Glück, Finesse, Built to Destroy, 1st Recon Beret, Elite riot gear/Ulysses' Duster, True Police Stories mit Verständnis). As mentioned above, Light Touch, Laser Commander, Set Lasers for Fun, Ninja, and V.A.T.S. can further increase your chance.
     
    == ''Fallout: Brotherhood of Steel'' ==


    ==''Fallout: Brotherhood of Steel''==
    In Fallout: Brotherhood of Steel, a critical hit allows to exceed the maximum limit of damage for a weapon.
    In Fallout: Brotherhood of Steel, a critical hit allows to exceed the maximum limit of damage for a weapon.


    Zeile 119: Zeile 124:
    The chance to cause a [[Critical Hit|critical hit]] in combat is increased by
    The chance to cause a [[Critical Hit|critical hit]] in combat is increased by


    '''Initial Level''': Each character starts with a 1% critical chance.
    '''Anfangsstufe''': Each character starts with a 1% critical chance.
    * The [[Butcher (skill)|Butcher]] skill (only Cain) increases the critical chance by 5% only for blades for each ranks until a total of 25%.
    * The [[Butcher (skill)|Butcher]] skill (only Cain) increases the critical chance by 5% only for blades for each ranks until a total of 25%.
    * The [[Desert Soldier]] skill (only female character) increases the critical chance by 5% only for conventional weapons (weapon that uses 9mm) for each ranks until a total of 25%.
    * The [[Desert Soldier]] skill (only female character) increases the critical chance by 5% only for conventional weapons (weapon that uses 9mm) for each ranks until a total of 25%.
    Zeile 130: Zeile 135:
    The type of weapon with a maximum critical chance with the skill required is the home-made weapons with a total of 75%.
    The type of weapon with a maximum critical chance with the skill required is the home-made weapons with a total of 75%.


    ==Gallery==
    == Galerie ==
     
    <gallery>
    <gallery>
    CriticalChance.gif|Fallout Critical Chance icon
    CriticalChance.gif|Fallout Critical Chance icon
    </gallery>
    </gallery>


    ==References==
    == Einzelnachweise ==
    {{References}}


    {{Navbox derived stats}}
    {{reflist}}


    [[Category:Combat]]
    {{Navbox Sekundäre Statistiken}}
    [[Category:Fallout derived statistics]]
    [[Category:Fallout 2 derived statistics]]
    [[Category:Fallout 3 derived statistics]]
    [[Category:Fallout: New Vegas derived statistics]]
    [[Category:Fallout Tactics derived statistics]]
    [[Category:Fallout: Brotherhood of Steel derived statistics]]
    [[Category:Van Buren derived statistics]]


    [[en:Critical Chance]]
    [[en:Critical Chance]]
    [[pl:Szansa na trafienie krytyczne]]
    [[pl:Szansa na trafienie krytyczne]]
    [[ru:Шанс на критическое попадание]]
    [[ru:Шанс на критическое попадание]]
    [[Kategorie:Fallout: Sekundäre Statistiken]]
    [[Kategorie:Fallout 2: Sekundäre Statistiken]]
    [[Kategorie:Fallout 3: Sekundäre Statistiken]]
    [[Kategorie:Fallout: New Vegas: Sekundäre Statistiken]]
    [[Kategorie:Fallout Tactics: Sekundäre Statistiken]]
    [[Kategorie:Van Buren: Sekundäre Statistiken]]

    Aktuelle Version vom 17. Januar 2025, 16:41 Uhr

    Kritische Chance ist eine sekundäre Statistik in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas Fallout: New Vegas, Fallout Tactics und Fallout: Brotherhood of Steel Fallout: Brotherhood of Steel.

    Fallout, Fallout 2 and Fallout Tactics

    The chance to cause a critical hit in combat is increased by this amount.— Fallout In-game description

    An Aimed Shot has a critical chance bonus equal to the chance-to-hit penalty of the targeted body part[1]. In Fallout Tactics, the Science skill also has an effect on critical chance against robotic enemies.

    Initial level=Luck×1%

    The Chance to Hit adds a slight bonus to critical chance if the attack hits the intended target. The formula used to determine whether an attack hits or misses is (Chance to Hit) - (RandomNumberBetween1and100). If the remainder is 0 or more, the attack is a hit. If it's negative, the attack is a miss.

    If the attack hits its target, the same random number that was subtracted from the chance to hit is used to calculate the critical chance bonus of the successful hit. This bonus is equal to (ChanceToHit - RandomNumberBetween1and100) / 10 rounded down. Thus if a successful attack's chance to hit was 49%, this critical chance bonus could be anything between 0% (random number is between 40 and 49) and 4% (random number is between 1 and 9).

    A successful hit whose chance to hit was 95% has a critical chance bonus ranging from 0% to 9%. The average critical chance bonus of a successful hit with a 95% hit chance is (5x9 + 10x8 + 10x7 + 10x6 + 10x5 + 10x4 + 10x3 + 10x2 + 10x1 + 10x0) / 95 = 4.26%

    • The Finesse Merkmal increases the critical chance by 10%.
    • The Zusätzliche Kriterien Extra increases the critical chance by 5% per rank.
    • The Sniper perk increases the critical chance to 10*Luck for ranged weapons, but never above 95%.
    • The Slayer perk increases the critical chance to 100% for melee weapons.

    Fallout 3

    Grundchance

    Glück is the main base factor that determines the chances of a critical strike on an opponent.

    Initial level=Glück×1%

    Example: A starting Luck of 5.

    5(Glück)×1%=5%(Base chance)

    Infos:

    • Maximum initial base is capped at 10%.
    • Ninja perk can increase this limit by another +15% for Melee and Unarmed weapons.
    • Finesse perk can increase this limit by another +5%.
    • Survival Guru perk can increase this limit by another +3%.
    • Strikes dealt in V.A.T.S have additional +15% critical chance added.
    • Some weapons have 0% chance of a critical strike (see Critical Multiplier below for detail of effects).

    PC You can also check your critical chance with the console command player.getav critchance.

    Kritischer Multiplikator

    All weapons have a critical multiplier that modifies the player character's base critical hit chance. This may improve or hinder the ability to score a critical hit depending on the weapon's Critical multiplier.

    Base chance×Critical multiplier

    Example: A starting Glück of 5 and using a sniper rifle, which has a x5 Critical Multiplier.

    5%(Base chance)×5(Critical multiplier)=25%(Critical chance)

    Notes

    • The critical multiplier for fully-automatic weapons is much lower than for single-shot weapons.
    • There are a few weapons that have a x0 multiplier, making it impossible to score a critical hit.
    • For a detailed list of weapon critical multipliers, see here.

    Waffenzustand

    The final critical chance is also modified by weapon condition.[2]

    Critical chance×Condition

    For example, a character with 5 Glück and using a sniper rifle in 50% condition would have,

    25%(Critical chance)×50100(Condition)=12.5%Critical chance

    Fallout: New Vegas

    The formulas for critical chance seem unchanged from Fallout 3. You receive 1% of critical chance for each point placed into Glück. During character creation, you can add an additional 3% for all weapons by choosing the Built to Destroy trait.

    Attributes, perks and traits that increase critical chance include
    ¹ The critical chance added by these perks is a flat bonus and is not affected by your weapon's critical multiplier.
    ² Ninja multiplies your total critical chance after all modifiers by 1.15; thus it adds 15% of your normal critical chance, not a flat 15% boost.
    Items that increase critical chance
    ¹ The critical chance added by V.A.T.S. is a flat bonus and is not affected by your weapon's critical multiplier.

    Currently, the highest possible critical chance that will be affected by your multiplier is 38% (10 Glück, Finesse, Built to Destroy, 1st Recon Beret, Elite riot gear/Ulysses' Duster, True Police Stories mit Verständnis). As mentioned above, Light Touch, Laser Commander, Set Lasers for Fun, Ninja, and V.A.T.S. can further increase your chance.

    Fallout: Brotherhood of Steel

    In Fallout: Brotherhood of Steel, a critical hit allows to exceed the maximum limit of damage for a weapon.

    Some weapons are very powerful with a high critical chance, such as the double-barrel shotgun or The Slugger and also the weapons in bursts.

    An energy weapon with the skill Energy Charge or a Melee weapon with the skill Special Attack can be extremely powerful if the charged attack is a critical hit.

    The chance to cause a critical hit in combat is increased by

    Anfangsstufe: Each character starts with a 1% critical chance.

    • The Butcher skill (only Cain) increases the critical chance by 5% only for blades for each ranks until a total of 25%.
    • The Desert Soldier skill (only female character) increases the critical chance by 5% only for conventional weapons (weapon that uses 9mm) for each ranks until a total of 25%.
    • The Future Woman skill (only female character) increases the critical chance by 5% only for energy weapons for each ranks until a total of 25%.
    • The Heavy Hitter skill (only human male character) increases the critical chance by 5% only for Blunt weapon (Gloves, Clubs and Hammers) for each ranks until a total of 25%.
    • The Pyromaniac skill (only Cain) increases the critical chance by 5% when using a fire-based weapon (like the frag grenade, flamer, etc.) for each ranks until a total of 25%.
    • The Slayer skill increases the critical chance by 5% for each ranks until a total of 25%.
    • The Wastelander skill (only human male character) increases the critical chance by 10% only when using home-made weapons for each ranks until a total of 50%.

    The type of weapon with a maximum critical chance with the skill required is the home-made weapons with a total of 75%.

    Galerie

    Einzelnachweise

    pl:Szansa na trafienie krytyczne ru:Шанс на критическое попадание