Artikel zu FO2 Primäre Statistiken erstellt |
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|subject =Primäre Statistik | |subject =Primäre Statistik | ||
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==Übersicht== | ==Übersicht== | ||
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain [[Fallout 2 | The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain [[derived statistics (Fallout 2)|derived statistics]]. In addition, every [[skills (Fallout 2)|skill]] is tied to a primary statistic. Some [[perks (Fallout 2)|perks]] require certain minimum attribute values as well. | ||
You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account). | You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account). | ||
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! Primäre Statistik | ! Primäre Statistik | ||
! style="width: 20em | ! style="width: 20em" | Beschreibung | ||
! Sekundäre Statistiken und Effekte | ! Sekundäre Statistiken und Effekte | ||
! style="width: 20em | ! style="width: 20em" | Associated skills | ||
|- | |- | ||
| [[ | | [[Stärke]] | ||
| Raw physical strength. | | Raw physical strength. | ||
| [[ | | [[Gewichtslimit]]<br />[[Trefferpunkte]]<br />[[Nahkampfschaden]]<br />Thrown weapons range modifier | ||
| [[ | | [[Nahkampfwaffen]], [[Unbewaffnet]] | ||
|- | |- | ||
| [[ | | [[Wahrnehmung]] | ||
| The ability to see, hear and taste and notice unusual things. | | The ability to see, hear and taste and notice unusual things. | ||
| [[ | | [[Sprache|Dialogue options]]<br />[[Random encounters|Distance from enemies in random encounters]]<br />[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br />[[Reaktion]] | ||
| [[ | | [[Arzt]], [[Erste Hilfe]], [[Dietrich]], [[Fallen]] | ||
|- | |- | ||
| [[ | | [[Ausdauer]] | ||
| Stamina and physical toughness. | | Stamina and physical toughness. | ||
| [[ | | [[Heilungsrate]]<br />[[Trefferpunkt]]<br />[[Giftresistenz]]<br />[[Strahlungsresistenz]] | ||
| [[ | | [[Naturbursche]] | ||
|- | |- | ||
| [[Charisma]] | | [[Charisma]] | ||
| A combination of appearance and charm. | | A combination of appearance and charm. | ||
| NPC reactions<br>[[Party limit]]<br>Prices | | NPC reactions<br />[[Party limit]]<br />Prices | ||
| [[ | | [[Feilschen]], [[Sprache]] | ||
|- | |- | ||
| [[ | | [[Intelligenz]] | ||
| Knowledge, wisdom and the ability to think quickly. | | Knowledge, wisdom and the ability to think quickly. | ||
| Dialogue options<br>[[ | | Dialogue options<br />[[skill points]] per level | ||
| [[ | | [[Arzt]], [[Erste Hilfe]], [[Naturbursche]], [[Reparieren]], [[Wissenschaft]] | ||
|- | |- | ||
| [[ | | [[Beweglichkeit]] | ||
| Coordination and the ability to move well. | | Coordination and the ability to move well. | ||
| [[ | | [[Aktionspunkte]]<br />[[Rüstungsklasse]] | ||
| [[ | | [[Große Waffen]], [[Energiewaffen]], [[Dietrich]], [[Nahkampfwaffen]], [[Kleine Waffen]], [[Schleichen]], [[Steal]], [[Wurfwaffen]], [[Traps]], [[Unbewaffnet]] | ||
|- | |- | ||
| [[ | | [[Glück]] | ||
| Fate, Karma. | | Fate, Karma. | ||
| Chances with the virtual dice of the game<br>[[Critical Chance]] | | Chances with the virtual dice of the game<br />[[Critical Chance]] | ||
| [[Gambling]] | | [[Gambling]] | ||
|} | |} | ||
==Increasing attributes== | ==Increasing attributes== | ||
You can get a computer in the Brotherhood outpost in [[San Francisco]] to perform operations on you to raise [[ | You can get a computer in the Brotherhood outpost in [[San Francisco]] to perform operations on you to raise [[Stärke]], [[Wahrnehmung]], [[Charisma]] and [[Intelligenz]] by 1, provided you find the associated memory modules. | ||
*[[ | *[[Stärke]]: [[Red Memory Module]] - found on the second level of the vault in [[Vault City]] | ||
*[[ | *[[Wahrnehmung]]: [[Green Memory Module]] - found in [[Military Base]] 3rd lvl | ||
*[[Charisma]]: [[Blue Memory Module]] - found in the Enclave armory in [[Navarro]] | *[[Charisma]]: [[Blue Memory Module]] - found in the Enclave armory in [[Navarro]] | ||
*[[ | *[[Intelligenz]]: [[Yellow Memory Module]] - found in [[Sierra Army Depot]] | ||
In addition, you can increase all S.P.E.C.I.A.L. stats by using the [[Gain (Statistic)]] perk. | In addition, you can increase all S.P.E.C.I.A.L. stats by using the [[Gain (Statistic)]] perk. | ||
Wearing [[T-51b Power Armor|Power Armor]] raises your [[ | Wearing [[T-51b Power Armor|Power Armor]] raises your [[Stärke]] by 3 and [[Advanced Power Armor]] (normal and [[Advanced Power Armor Mk II|Mk II]]) raise by 4. | ||
[[Kategorie:Fallout 2 Primäre Statistiken| ]] | [[en:Fallout 2 primary statistics]] | ||
[[it:Statistiche primarie di Fallout 2]] | |||
[[pt:Estatísticas primárias do Fallout 2]] | |||
[[Kategorie:Fallout 2: Primäre Statistiken| ]] | |||
[[Kategorie:Primäre Statistiken| {{PAGENAME}}]] | [[Kategorie:Primäre Statistiken| {{PAGENAME}}]] | ||
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Übersicht
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account).
Liste
Increasing attributes
You can get a computer in the Brotherhood outpost in San Francisco to perform operations on you to raise Stärke, Wahrnehmung, Charisma and Intelligenz by 1, provided you find the associated memory modules.
- Stärke: Red Memory Module - found on the second level of the vault in Vault City
- Wahrnehmung: Green Memory Module - found in Military Base 3rd lvl
- Charisma: Blue Memory Module - found in the Enclave armory in Navarro
- Intelligenz: Yellow Memory Module - found in Sierra Army Depot
In addition, you can increase all S.P.E.C.I.A.L. stats by using the Gain (Statistic) perk.
Wearing Power Armor raises your Stärke by 3 and Advanced Power Armor (normal and Mk II) raise by 4. it:Statistiche primarie di Fallout 2 pt:Estatísticas primárias do Fallout 2