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==Militärbasis== | ==Militärbasis== | ||
[[ | [[Datei:Fo1 Military Base Destroyed.png|thumb]] | ||
'''Voraussetzungen''': Zerstöre die [[Mariposa Militärbasis|Militärbasis]]. | '''Voraussetzungen''': Zerstöre die [[Mariposa Militärbasis|Militärbasis]]. | ||
{{Zitat| | {{Zitat|Deine Mission gegen die Mutanten-Hochburg ist erfolgreich. Deine Taten werden die restliche Welt noch jahrelang beeinflussen. }} | ||
{{clear}} | {{clear}} | ||
==Cathedral== | ==Cathedral== | ||
[[ | [[Datei:Cathedral.png|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Zerstöre die [[Kathedrale]]. | ||
{{Zitat| | {{Zitat|Deine Mission gegen die Kathedrale ist erfolgreich. Deine Taten werden die restliche Welt noch jahrelang beeinflussen.}} | ||
{{clear}} | {{clear}} | ||
==Master's victory== | ==Master's victory== | ||
[[ | [[Datei:Fo1 Vault 13 Overrun.png|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Trete der [[Unity]] bei (den Standort von [[Vault 13]] dem [[Lieutenant]] oder dem [[Meister]] verraten). | ||
{{Zitat|It is done. [[Vault Thirteen]] belongs to the Unity and the | {{Zitat|It is done. [[Vault Thirteen]] belongs to the Unity and the Meister. Your knowledge of the [[Vault]] defenses saved many mutant lives during the attack. You personally made the final kill when you took the life of the [[Overseer]]. You will certainly become one of the finest soldiers for the Unity, and your skills will see you rewarded often in the future. You are happy. But there remains the tiniest doubt of what could have been...}} | ||
==Super mutants== | ==Super mutants== | ||
===Ending 1=== | ===Ending 1=== | ||
[[ | [[Datei:Fo1 Wasteland Lossless.png|thumb]] | ||
'''Voraussetzungen''': Zerstöre die Kathedrale zuerst und dann die Militärbasis. | '''Voraussetzungen''': Zerstöre die Kathedrale zuerst und dann die Militärbasis. | ||
{{Zitat|The death of the Master was the first major step towards ending his mad dream of conquest and enforced peace, but it is the destruction of the [[Forced Evolutionary Virus|Vats]] that neutralizes the mutant threat. Without the ability to create more mutants and enforce their harsh brand of justice, the [[ | {{Zitat|The death of the Master was the first major step towards ending his mad dream of conquest and enforced peace, but it is the destruction of the [[Forced Evolutionary Virus|Vats]] that neutralizes the mutant threat. Without the ability to create more mutants and enforce their harsh brand of justice, the [[Supermutant|mutant armies]] flee to the east, beyond the no-man's land.}} | ||
:* The [[Vault | :* The [[Memoiren des Vault-Bewohners]] establish this ending as canon | ||
===Ending 2=== | ===Ending 2=== | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Zerstöre die [[Military Base]] zuerst und dann die Kathedrale. | ||
{{Zitat|You managed to destroy the Vats, then you killed the Master before he could realize his twisted plans. With the Master gone, his armies flee to the east in fear of retribution from the remaining normals.}} | {{Zitat|You managed to destroy the Vats, then you killed the Master before he could realize his twisted plans. With the Master gone, his armies flee to the east in fear of retribution from the remaining normals.}} | ||
==Necropolis== | ==Necropolis== | ||
===Water pump maintained=== | ===Water pump maintained=== | ||
[[ | [[Datei:Fo1 Necropolis Good Ending.png|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Den Wasserchip nehmen und die Pumpe reparieren. | ||
{{Zitat|The ghouls of Necropolis learn how to maintain the repaired water pump, and eventually rediscover many lost secrets of engineering. They form a business selling this technology to other towns.}} | {{Zitat|The ghouls of Necropolis learn how to maintain the repaired water pump, and eventually rediscover many lost secrets of engineering. They form a business selling this technology to other towns.}} | ||
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===Dehydration=== | ===Dehydration=== | ||
[[ | [[Datei:Fo1 Necropolis Bad Ending.png|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Den Wasserchip nehmen und die Pumpe nicht reparieren. | ||
{{Zitat| | {{Zitat|Die [[Ghule]]e von [[Necropolis]] learn firsthand the final meaning of dehydration, as their city succumbs to the desert sands and the water runs out. Without their [[water chip|water purifying control chip]], they do not survive.}} | ||
{{clear}} | {{clear}} | ||
===Mutant attack=== | ===Mutant attack=== | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Nekropolis nach 110 vergangenen Tagen oder 30 Tage nachdem man alle Supermutanten am Wasserschuppen getötet hat. | ||
{{Zitat|The mutant attack on Necropolis spares none of the ghoulish inhabitants. After the mutant armies advance, they leave a truly dead city behind them.}} | {{Zitat|The mutant attack on Necropolis spares none of the ghoulish inhabitants. After the mutant armies advance, they leave a truly dead city behind them.}} | ||
:* | :* Die [[Memoiren des Vault-Bewohners]] und {{FO2}} etablieren dieses Ende als Canon. | ||
==Followers of the Apocalypse== | ==Followers of the Apocalypse== | ||
===Gain control of Boneyard=== | ===Gain control of Boneyard=== | ||
[[ | [[Datei:Fo1 Followers Good Ending.png|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Das Ende ist mit Fehlern behaftet und taucht im Spiel nicht auf. | ||
{{Zitat| | {{Zitat|Die [[Anhänger der Apokalypse]] wurden zu einem großen Einfluss in Neu Kalifornien. Mit deiner Hilfe erhalten sie die Kontrolle über [[Boneyard|LA Boneyard]].}} | ||
:* | :* {{FNV}} sieht dieses Ende als kanonisch an. | ||
{{clear}} | {{clear}} | ||
===Killed by mutants=== | ===Killed by mutants=== | ||
[[ | [[Datei:Fo1 Followers Bad Ending.png|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Einwilligen, dass man die Kathedrale ausspioniert. Es ist nicht möglich, dies zu Ende zu bringen. Einige Quellen besagen, dass dieses Ende auftritt, wenn der Meister nicht innerhalb von 90 Tagen nach dem Spielstart besiegt wird. | ||
{{Zitat|The mutant armies, led into battle by the fierce Super Mutants, destroy the Followers of the Apocalypse. Barely human carrion feeders pick over the Followers' remains.}} | {{Zitat|The mutant armies, led into battle by the fierce Super Mutants, destroy the Followers of the Apocalypse. Barely human carrion feeders pick over the Followers' remains.}} | ||
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==Shady Sands== | ==Shady Sands== | ||
=== | ===Republik Neu-Kalifornien=== | ||
[[ | [[Datei:Fo1 Shady Good Ending.jpg|thumb]] | ||
'''Voraussetzungen''': Aradesh | '''Voraussetzungen''': Aradesh und Tandi leben. | ||
{{Zitat|In [[Shady Sands]], [[Tandi]] helps her father [[Aradesh]] bring a new community and new life out of the broken remains of the world. They are responsible for the [[New California Republic]], whose ideals spread across the land.}} | {{Zitat|In [[Shady Sands]], [[Tandi]] helps her father [[Aradesh]] bring a new community and new life out of the broken remains of the world. They are responsible for the [[New California Republic]], whose ideals spread across the land.}} | ||
:* | :* {{FO2}} und {{FNV}} erachten dieses Ende als kanonisch. | ||
{{clear}} | {{clear}} | ||
===Aradesh grieves Tandi=== | ===Aradesh grieves Tandi=== | ||
'''Voraussetzungen''': Tandi | '''Voraussetzungen''': Tandi töten, Aradesh am Leben lassen. | ||
{{Zitat|Aradesh grieves for his slain daughter, Tandi, but eventually builds Shady Sands into a respected community which is prosperous for many years, before his untimely death at the hands of a [[Khans|Desert Raider]].}} | {{Zitat|Aradesh grieves for his slain daughter, Tandi, but eventually builds Shady Sands into a respected community which is prosperous for many years, before his untimely death at the hands of a [[Khans|Desert Raider]].}} | ||
===Tandi takes over=== | ===Tandi takes over=== | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Aradesh töten, Tandi nicht. | ||
{{Zitat|Tandi takes control of Shady Sands after the death of her father, Aradesh. Her brilliant if headstrong style of leadership makes Shady Sands a powerful force in the years to come.}} | {{Zitat|Tandi takes control of Shady Sands after the death of her father, Aradesh. Her brilliant if headstrong style of leadership makes Shady Sands a powerful force in the years to come.}} | ||
===Destroyed by raiders=== | ===Destroyed by raiders=== | ||
[[ | [[Datei:Fo1 Shady Bad Ending.jpg|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Aradesh und Tandi töten. | ||
{{Zitat|With Aradesh dead, and Tandi missing or killed, Shady Sands needs a new leader. After several elections, they find they cannot be governed by a single person and create a guiding council. Shortly afterwards, the Raiders regroup and attack Shady Sands, burning the small community to the ground.}} | {{Zitat|With Aradesh dead, and Tandi missing or killed, Shady Sands needs a new leader. After several elections, they find they cannot be governed by a single person and create a guiding council. Shortly afterwards, the Raiders regroup and attack Shady Sands, burning the small community to the ground.}} | ||
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===Razed by mutants=== | ===Razed by mutants=== | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Shady Sands nach 230 vergangenen Tagen betreten. Dieses Ende hat Priorität. | ||
{{Zitat|The mutant army marches as far north as Shady Sands, razing the small town to the ground.}} | {{Zitat|The mutant army marches as far north as Shady Sands, razing the small town to the ground.}} | ||
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===Killian takes control=== | ===Killian takes control=== | ||
[[ | [[Datei:Killian.jpg|thumb|Killian Darkwater]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Gizmo töten, aber nicht Killian. | ||
{{Zitat|[[Killian Darkwater]] takes firm control of [[Junktown]], drives out the last of [[Gizmo]]'s kind, and then enforces his own brand of frontier justice. Life is fair and safe under his law.}} | {{Zitat|[[Killian Darkwater]] takes firm control of [[Junktown]], drives out the last of [[Gizmo]]'s kind, and then enforces his own brand of frontier justice. Life is fair and safe under his law.}} | ||
:* | :* {{FNV}} sieht dieses Ende als kanonisch an. | ||
====Alternative Version==== | ====Alternative Version==== | ||
| Zeile 122: | Zeile 122: | ||
===Gizmo takes control=== | ===Gizmo takes control=== | ||
[[ | [[Datei:Gizmo.jpg|thumb|Gizmo]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Gizmo am Leben lassen. | ||
{{Zitat|Junktown becomes the new boomtown under the careful, and profitable, guidance of Don Gizmo. He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some [[Iguana-on-a-stick]].}} | {{Zitat|Junktown becomes the new boomtown under the careful, and profitable, guidance of Don Gizmo. He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some [[Iguana-on-a-stick]].}} | ||
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===Destroyed by mutants=== | ===Destroyed by mutants=== | ||
[[ | [[Datei:Harry.jpg|thumb|[[Harry]] der Supermutant]] | ||
'''Voraussetzungen''': Ending cut from the game. | '''Voraussetzungen''': Ending cut from the game. | ||
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{{clear}} | {{clear}} | ||
== | == Stählerne Bruderschaft == | ||
===Drive mutants away=== | === Drive mutants away === | ||
[[ | |||
'''Voraussetzungen''': | [[Datei:Rhombus.jpg|thumb|[[Rhombus]]]] | ||
'''Voraussetzungen''': Rhombus am Leben lassen. | |||
{{Zitat|The [[ | {{Zitat|The [[Stählerne Bruderschaft]] helps the other human outposts drive the mutant armies away with minimal loss of life, on both sides of the conflict. The advanced technology of the Brotherhood is slowly reintroduced into New California, with little disruption or chaos. The Brotherhood wisely remains out of the power structure, and becomes a major research and development house.}} | ||
:* | :* {{FO2}}, {{FO3}}, und {{FNV}} etablieren das als kanonisch. | ||
{{clear}} | {{clear}} | ||
===Dictatorship=== | ===Dictatorship=== | ||
[[ | [[Datei:Paladin.jpg|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Rhombus töten. | ||
{{Zitat|The Brotherhood of Steel, under new leadership after the death of Rhombus, becomes an overzealous, techno-religious dictatorship. In 20 years, the Steel Plague devastates the newly formed New California Republic, and starts a Dark Age that could last a thousand years.}} | {{Zitat|The Brotherhood of Steel, under new leadership after the death of Rhombus, becomes an overzealous, techno-religious dictatorship. In 20 years, the Steel Plague devastates the newly formed New California Republic, and starts a Dark Age that could last a thousand years.}} | ||
| Zeile 163: | Zeile 164: | ||
==Hub== | ==Hub== | ||
===Prosperous trade center=== | ===Prosperous trade center=== | ||
[[ | [[Datei:Fo1 Hub Good Ending.jpg|thumb]] | ||
'''Voraussetzungen''': Complete the quest "[[Find the missing caravans]]" and kill [[Decker]] without doing any quest for him. Kill both the [[ | '''Voraussetzungen''': Complete the quest "[[Find the missing caravans]]" and kill [[Decker]] without doing any quest for him. Kill both the [[Meister]] and the [[Lieutenant]] before 140 days have passed. | ||
{{Zitat|With your assistance, Old [[ | {{Zitat|With your assistance, Old [[Harold]] brings the [[Ghul]] population of the [[Hub]] into equality with the humans. The two sides work together, and the Hub prospers. Old Harold is still alive, as far as anyone knows.}} | ||
{{clear}} | {{clear}} | ||
:* | :* {{FO2}} and {{FNV}} confirm that this ending is canon. | ||
===Abandoned=== | ===Abandoned=== | ||
[[ | [[Datei:Fo1 Hub Bad Ending.png|thumb]] | ||
'''Voraussetzungen''': Do not complete the quest "[[Find the missing caravans]]", or complete at least one quest from [[Decker]], or the [[ | '''Voraussetzungen''': Do not complete the quest "[[Find the missing caravans]]", or complete at least one quest from [[Decker]], or the [[Meister]] and the [[Lieutenant]] are alive after 140 days have passed. | ||
{{Zitat|The Hub disperses before the might of the mutant army and will never recover.}} | {{Zitat|The Hub disperses before the might of the mutant army and will never recover.}} | ||
| Zeile 179: | Zeile 180: | ||
==Khans== | ==Khans== | ||
[[ | [[Datei:Fo1 Raiders Ending.jpg|thumb]] | ||
===Destroyed as a fighting force=== | ===Destroyed as a fighting force=== | ||
'''Voraussetzungen''': Kill [[Garl]] and at least eight more raiders, or kill at least thirteen raiders. | '''Voraussetzungen''': Kill [[Garl]] and at least eight more raiders, or kill at least thirteen raiders. | ||
| Zeile 185: | Zeile 186: | ||
{{Zitat|Thanks to your persistence, the [[Khans|Raiders]] are destroyed as an effective fighting force, and disband. None of the Raider survivors are ever heard from again.}} | {{Zitat|Thanks to your persistence, the [[Khans|Raiders]] are destroyed as an effective fighting force, and disband. None of the Raider survivors are ever heard from again.}} | ||
:* | :* {{FO2}} and {{FNV}} establish this ending as canon (although a single Khan survivor, [[Darion]], is found from [[Vault 15]] in Fallout 2, where he is quite influental). | ||
===Regroup and terrorize=== | ===Regroup and terrorize=== | ||
| Zeile 192: | Zeile 193: | ||
{{Zitat|The Desert Raiders eventually regroup and manage to terrorize small communities in the years following your adventures.}} | {{Zitat|The Desert Raiders eventually regroup and manage to terrorize small communities in the years following your adventures.}} | ||
=== | ===Die Seuche hält noch Jahre an=== | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Das Camp nicht betreten. | ||
{{Zitat|The Desert Raiders pillage most of the northern parts of New California. They are a scourge that lasts for years, until a rebel army of mutants brings them down.}} | {{Zitat|The Desert Raiders pillage most of the northern parts of New California. They are a scourge that lasts for years, until a rebel army of mutants brings them down.}} | ||
==Vault Dweller== | ==Vault Dweller== | ||
[[ | [[Datei:Into the desert.jpg|thumb|The [[Vaultbewohner]] leaves [[Vault 13]]]] | ||
{{Zitat|Your involvement with the various places and people of the Wasteland is well documented by future historians. Only a single question remained unanswered: What happened to [[ | {{Zitat|Your involvement with the various places and people of the Wasteland is well documented by future historians. Only a single question remained unanswered: What happened to [[Vaultbewohner|you]]?}} | ||
===Ending 1=== | ===Ending 1=== | ||
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===Ending 2=== | ===Ending 2=== | ||
'''Voraussetzungen''': Don't take the [[Bloody Mess]] trait or procure neutral to good karma. | '''Voraussetzungen''': Don't take the [[Bloody Mess]] trait or procure neutral to good karma. | ||
{{Zitat|You march into the desert sands, leaving the Vault behind you.|}} | {{Zitat|You march into the desert sands, leaving the Vault behind you.|}} | ||
==Videos== | ==Videos== | ||
[[Datei:Fallout 1 Master Ending|425px]] | |||
[[Datei:Fallout Cathedral Explosion|425px]] | |||
==Referenzen== | ==Referenzen== | ||
{{referenzen}} | {{referenzen}} | ||
[[en:Fallout endings]] | |||
[[it:Finali di Fallout]] | |||
[[pl:Fallout 1 Zakończenia]] | |||
[[ru:Концовки Fallout]] | |||
[[uk:Закінчення Fallout]] | |||
[[Kategorie:Fallout Zwischensequenzen]] | [[Kategorie:Fallout Zwischensequenzen]] | ||
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Militärbasis

Voraussetzungen: Zerstöre die Militärbasis.
Cathedral

Voraussetzungen: Zerstöre die Kathedrale.
Master's victory

Voraussetzungen: Trete der Unity bei (den Standort von Vault 13 dem Lieutenant oder dem Meister verraten).
Super mutants
Ending 1

Voraussetzungen: Zerstöre die Kathedrale zuerst und dann die Militärbasis.
- The Memoiren des Vault-Bewohners establish this ending as canon
Ending 2
Voraussetzungen: Zerstöre die Military Base zuerst und dann die Kathedrale.
Necropolis
Water pump maintained

Voraussetzungen: Den Wasserchip nehmen und die Pumpe reparieren.
Dehydration

Voraussetzungen: Den Wasserchip nehmen und die Pumpe nicht reparieren.
Mutant attack
Voraussetzungen: Nekropolis nach 110 vergangenen Tagen oder 30 Tage nachdem man alle Supermutanten am Wasserschuppen getötet hat.
- Die Memoiren des Vault-Bewohners und
Fallout 2 etablieren dieses Ende als Canon.
- Die Memoiren des Vault-Bewohners und
Followers of the Apocalypse
Gain control of Boneyard

Voraussetzungen: Das Ende ist mit Fehlern behaftet und taucht im Spiel nicht auf.
- Fallout: New Vegas sieht dieses Ende als kanonisch an.
Killed by mutants

Voraussetzungen: Einwilligen, dass man die Kathedrale ausspioniert. Es ist nicht möglich, dies zu Ende zu bringen. Einige Quellen besagen, dass dieses Ende auftritt, wenn der Meister nicht innerhalb von 90 Tagen nach dem Spielstart besiegt wird.
Shady Sands
Republik Neu-Kalifornien

Voraussetzungen: Aradesh und Tandi leben.
Fallout 2 und Fallout: New Vegas erachten dieses Ende als kanonisch.
Aradesh grieves Tandi
Voraussetzungen: Tandi töten, Aradesh am Leben lassen.
Tandi takes over
Voraussetzungen: Aradesh töten, Tandi nicht.
Destroyed by raiders

Voraussetzungen: Aradesh und Tandi töten.
Razed by mutants
Voraussetzungen: Shady Sands nach 230 vergangenen Tagen betreten. Dieses Ende hat Priorität.
Junktown
In the original write-up of Junktown, the "ending sequence" was reversed from its final incarnation. See the alternate endings for the original versions, which were changed because the marketing department decided at the last minute that the game had to "reward good and punish bad".[1]
Killian takes control

Voraussetzungen: Gizmo töten, aber nicht Killian.
- Fallout: New Vegas sieht dieses Ende als kanonisch an.
Alternative Version
[With the background picture being a gallows behind Killian with shadows of dead men hanging from it.]
Gizmo takes control

Voraussetzungen: Gizmo am Leben lassen.
Alternative Version
[With the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations.]
Destroyed by mutants

Voraussetzungen: Ending cut from the game.
Stählerne Bruderschaft
Drive mutants away

Voraussetzungen: Rhombus am Leben lassen.
Fallout 2,
Fallout 3, und Fallout: New Vegas etablieren das als kanonisch.
Dictatorship

Voraussetzungen: Rhombus töten.
Traitor
Voraussetzungen: Ending cut from the game.
Hub
Prosperous trade center

Voraussetzungen: Complete the quest "Find the missing caravans" and kill Decker without doing any quest for him. Kill both the Meister and the Lieutenant before 140 days have passed.
Fallout 2 and Fallout: New Vegas confirm that this ending is canon.
Abandoned

Voraussetzungen: Do not complete the quest "Find the missing caravans", or complete at least one quest from Decker, or the Meister and the Lieutenant are alive after 140 days have passed.
Khans

Destroyed as a fighting force
Voraussetzungen: Kill Garl and at least eight more raiders, or kill at least thirteen raiders.
Fallout 2 and Fallout: New Vegas establish this ending as canon (although a single Khan survivor, Darion, is found from Vault 15 in Fallout 2, where he is quite influental).
Regroup and terrorize
Voraussetzungen: Enter the raider camp but don't kill enough raiders for the previous ending.
Die Seuche hält noch Jahre an
Voraussetzungen: Das Camp nicht betreten.
Vault Dweller

Ending 1
Voraussetzungen: Take the Bloody Mess trait when creating your character, or procure bad karma by the end of the game.
This is also attainable if you very quickly initiate combat upon exiting the conversation with the Overseer. You can kill him and he dies the same horrible fashion as if you have the Bloody Mess trait.
Ending 2
Voraussetzungen: Don't take the Bloody Mess trait or procure neutral to good karma.
Videos
Datei:Fallout 1 Master Ending Datei:Fallout Cathedral Explosion
Referenzen
it:Finali di Fallout pl:Fallout 1 Zakończenia ru:Концовки Fallout uk:Закінчення Fallout