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K →top: Aufräumen, replaced: Kategorie:Statvorlagen → Kategorie:Vorlagen: Statistiken, Kategorie:Tabellenvorlagen → Kategorie:Vorlagen: Tabellen |
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| (26 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
| Zeile 15: | Zeile 15: | ||
-->{{#vardefine:ammo1|<!-- | -->{{#vardefine:ammo1|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->|.22-LR-Patrone = Standard, | -->|.22-LR-Patrone = Standard, HS & plinking<!-- | ||
-->|.308-Patrone (Fallout: New Vegas)<!-- | -->|.308-Patrone (Fallout: New Vegas)<!-- | ||
-->|5-mm-Patrone (Fallout: New Vegas) = Standard, | -->|5-mm-Patrone (Fallout: New Vegas) = Standard, HS, & PB<!-- | ||
-->|.357-Magnum-Patrone = Standard, | -->|.357-Magnum-Patrone = Standard, HS & JFP<!-- | ||
-->|.44-Magnum-Patrone (Fallout: New Vegas) = Standard, | -->|.44-Magnum-Patrone (Fallout: New Vegas) = Standard, HS & SWC<!-- | ||
-->|Autom..45<!-- | -->|Autom..45<!-- | ||
-->|.45-70 Gov't = Standard & | -->|.45-70 Gov't = Standard & HS<!-- | ||
-->|.50 MG = Standard, | -->|.50 MG = Standard, PB, Match, Brand & Spreng<!-- | ||
-->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, | -->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, HS, PB & Match<!-- | ||
-->|9-mm-Patrone (Fallout: New Vegas)<!-- | -->|9-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->|10-mm-Patrone (Fallout: New Vegas)<!-- | -->|10-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->|12,7-mm-Patrone = Standard, | -->|12,7-mm-Patrone = Standard, HS & JHP<!-- | ||
-->|12 | -->|Kaliber-12-Patrone (Fallout: New Vegas) = Standard, 4/0 Schrot, Laufg., Münzsch., Beanbag, Pfeilg., Drachen. & Impulsk.<!-- | ||
-->|20 | -->|Kaliber-20-Patrone = Standard, 3/0 Schrot, Laufg. & Impulsk.<!-- | ||
-->| | -->|25-mm-Granate = Standard, Hochexpl., Plasma, Impuls & Zeitzünder<!-- | ||
-->| | -->|40-mm-Granate (Fallout: New Vegas) = Standard, Entzündbar, Plasma & Impuls<!-- | ||
-->| | -->|Rakete (Fallout: New Vegas) = Standard, Hochexplosiv, Hochgeschw. & Hive<!-- | ||
-->|Mini | -->|Mini-Atombombe (Fallout: New Vegas) = Standard, Riesenbaby, Ger. Ertr., Zeitz. & Kleine Knirpse <!-- | ||
-->| | -->|Rakete (Lonesome Road)= Standard, Hochexplosiv & Entzündbar<!-- | ||
-->|#default = Standard<!-- | -->|#default = Standard<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 46: | Zeile 46: | ||
-->| .45-70 Gov't = SWC<!-- | -->| .45-70 Gov't = SWC<!-- | ||
-->| 5-mm-Patrone (Fallout: New Vegas)<!-- | -->| 5-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->| 5,56-mm-Patrone (Fallout: New Vegas) = | -->| 5,56-mm-Patrone (Fallout: New Vegas) = Überschuss<!-- | ||
-->| 12 | -->| Kaliber-12-Patrone (Fallout: New Vegas) = Magnum & 4/0 Schrot<!-- | ||
-->| 20 | -->| Kaliber-20-Patrone = Magnum & 3/0 Schrot<!-- | ||
-->| | -->| Flammbrennstoff (Fallout: New Vegas) = Eigenbau<!-- | ||
-->| | -->| Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->| Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->| Energiezelle (Fallout: New Vegas)|Energiezelle = Bulk<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 59: | Zeile 59: | ||
-->|Autom..45 = Super<!-- | -->|Autom..45 = Super<!-- | ||
-->|5-mm-Patrone (Fallout: New Vegas) = JSP<!-- | -->|5-mm-Patrone (Fallout: New Vegas) = JSP<!-- | ||
-->|5,56-mm-Patrone (Fallout: New Vegas) = .223 | -->|5,56-mm-Patrone (Fallout: New Vegas) = .223 Remington<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->|Flammbrennstoff (Fallout: New Vegas)<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas)|Energiezelle = Optimiert<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammo4|<!-- | -->{{#vardefine:ammo4|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas)|Energiezelle = Überladung<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammo5|<!-- | -->{{#vardefine:ammo5|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = Maximalladung<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 91: | Zeile 91: | ||
-->|5-mm-Patrone (Fallout: New Vegas) = 3<!-- | -->|5-mm-Patrone (Fallout: New Vegas) = 3<!-- | ||
-->|5,56-mm-Patrone (Fallout: New Vegas) = 3<!-- | -->|5,56-mm-Patrone (Fallout: New Vegas) = 3<!-- | ||
-->|12 | -->|Kaliber-12-Patrone (Fallout: New Vegas) = 1.15<!-- | ||
-->|20 | -->|Kaliber-20-Patrone = 1.15<!-- | ||
-->| | -->|Flammbrennstoff (Fallout: New Vegas) = 3<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = .85<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = .85<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = .85<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 104: | Zeile 104: | ||
-->|5-mm-Patrone (Fallout: New Vegas) = 1.5<!-- | -->|5-mm-Patrone (Fallout: New Vegas) = 1.5<!-- | ||
-->|5,56-mm-Patrone (Fallout: New Vegas) = .8<!-- | -->|5,56-mm-Patrone (Fallout: New Vegas) = .8<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Flammbrennstoff (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 1.1<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammomult4|<!-- | -->{{#vardefine:ammomult4|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = 1.5<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = 1.5<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 1.5<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammomult5|<!-- | -->{{#vardefine:ammomult5|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = 2.5<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = 2.5<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 2.5<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 131: | Zeile 131: | ||
-->|.44-Magnum-Revolver (Fallout: New Vegas) = Schw. Rahmen<!-- | -->|.44-Magnum-Revolver (Fallout: New Vegas) = Schw. Rahmen<!-- | ||
-->|Automatische .45-Pistole = Hochleistungsschl.<!-- | -->|Automatische .45-Pistole = Hochleistungsschl.<!-- | ||
-->|Sturmkarabiner (ADW) = | -->|Sturmkarabiner (ADW) = Schmiedeverschl.<!-- | ||
-->| | -->|Buschbüchse = Schmiedeverschl<!-- | ||
-->| | -->|Dienstgewehr = Schmiedeverschl.<!-- | ||
-->|Shoulder mounted machine gun = Mechanical upgrade<!-- | -->|Shoulder mounted machine gun = Mechanical upgrade<!-- | ||
-->| | -->|Holo-Gewehr = Reinforced components<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = HD-Caps<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 145: | Zeile 145: | ||
-->|Automatische .45-Pistole = 1.5<!-- | -->|Automatische .45-Pistole = 1.5<!-- | ||
-->|Sturmkarabiner (ADW) = 1.33<!-- | -->|Sturmkarabiner (ADW) = 1.33<!-- | ||
-->| | -->|Buschbüchse = 1.5<!-- | ||
-->| | -->|Dienstgewehr = 1.5<!-- | ||
-->|Shoulder mounted machine gun = 1.25<!-- | -->|Shoulder mounted machine gun = 1.25<!-- | ||
-->| | -->|Holo-Gewehr = 1.015<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = 2<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 163: | Zeile 163: | ||
-->|Sturmkarabiner = Erw. Mag.<!-- | -->|Sturmkarabiner = Erw. Mag.<!-- | ||
-->|Sturmkarabiner (ADW) = Erw. Mag.<!-- | -->|Sturmkarabiner (ADW) = Erw. Mag.<!-- | ||
-->|Cowboy | -->|Cowboy-Repetierer = Langlauf<!-- | ||
-->| | -->|Jagdgewehr (Fallout: New Vegas) = Erw. Mag<!-- | ||
-->| | -->|Leichtes MG = Erw. Trommel<!-- | ||
-->| | -->|Kleinkalibergewehr = Erw. Mag.<!-- | ||
-->|.45 | -->|Automatische .45-Maschinenpistole = Trommel<!-- | ||
-->| | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = Trommel<!-- | ||
-->| | -->|10-mm-Maschinenpistole (Fallout: New Vegas) = Erw. Magazin<!-- | ||
-->|12 | -->|12,7-mm-Maschinenpistole (ADW) = Stapelmagazin<!-- | ||
-->| | -->|Schallgedämpfte .22-MP = Erw. Trommel<!-- | ||
-->| | -->|Jagdschrotflinte = Langlauf<!-- | ||
-->| | -->|Maschinengewehr für Schultermontage = Erw. Magazin<!-- | ||
-->| | -->|Laserpistole (ADW) = Rückgewinner<!-- | ||
-->|Plasma Defender ( | -->|Plasma-Defender (ADW) = Hochk. Terminal<!-- | ||
-->| | -->|Plasmapistole (ADW) = Rückgewinner<!-- | ||
-->| | -->|LUEG = Auxiliary recharger chip<!-- | ||
-->|Elijah's | -->|Elijah's erweitertes LUEG = Auxiliary recharger chip<!-- | ||
-->|Laser | -->|RCW-Laser = Rückgewinner<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = HDK-Terminal<!-- | ||
-->| | -->|Flammenwerfer (Fallout: New Vegas) = Erw. Tanks<!-- | ||
-->| | -->|25-mm-Granaten-APW (ADW) = Erw. Trommel<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 193: | Zeile 193: | ||
-->|Sturmkarabiner = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | -->|Sturmkarabiner = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
-->|Sturmkarabiner (ADW) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | -->|Sturmkarabiner (ADW) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
-->|Cowboy | -->|Cowboy-Repetierer = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Jagdgewehr (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+5)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Leichtes MG = {{#expr:({{{cliprounds}}}+110)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Kleinkalibergewehr = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->|.45 | -->|Automatische .45-Maschinenpistole = {{#expr:({{{cliprounds}}}+20)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+30)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|10-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+10)/{{{cliprounds}}}}}<!-- | ||
-->|12 | -->|12,7-mm-Maschinenpistole (ADW) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Schallgedämpfte .22-MP = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Jagdschrotflinte = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Maschinengewehr für Schultermontage = {{#expr:({{{cliprounds}}}+15)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Laserpistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Plasma Defender ( | -->|Plasma-Defender (ADW) = {{#expr:({{{cliprounds}}}+32)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Plasmapistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->| | -->|LUEG = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Elijah's | -->|Elijah's erweitertes LUEG = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Laser | -->|RCW-Laser = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW)= {{#expr:({{{cliprounds}}}+24)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Flammenwerfer (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|25-mm-Granaten-APW (ADW) = {{#expr:({{{cliprounds}}}+2)/{{{cliprounds}}}}}<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
###################### | ############################ | ||
#### | #### TABELLE DARSTELLEN #### | ||
###################### | ############################ | ||
--><table class="va-table va-table-center"><!-- | --><table class="va-table va-table-center"><!-- | ||
| Zeile 306: | Zeile 306: | ||
--></includeonly></onlyinclude> | --></includeonly></onlyinclude> | ||
{{Dokumentation}} | {{Dokumentation}} | ||
[[Kategorie: | [[Kategorie:Vorlagen: Statistiken]][[Kategorie:Vorlagen: Tabellen]] | ||
[[en:Template:Durability table]] | |||
Aktuelle Version vom 26. Juni 2024, 22:34 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard, HS, & PB | 495 | 83 |
| Überschuss | 162 | 27 |
| JSP | 329 | 55 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension