Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
ersten entwurf erstellt, muß noch weiter bearbeitet werden |
K →top: Aufräumen, replaced: Kategorie:Statvorlagen → Kategorie:Vorlagen: Statistiken, Kategorie:Tabellenvorlagen → Kategorie:Vorlagen: Tabellen |
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-->{{#vardefine:ammo1|<!-- | -->{{#vardefine:ammo1|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->|. | -->|.22-LR-Patrone = Standard, HS & plinking<!-- | ||
-->|.308 | -->|.308-Patrone (Fallout: New Vegas)<!-- | ||
-->|5-mm- | -->|5-mm-Patrone (Fallout: New Vegas) = Standard, HS, & PB<!-- | ||
-->|.357 | -->|.357-Magnum-Patrone = Standard, HS & JFP<!-- | ||
-->|.44 | -->|.44-Magnum-Patrone (Fallout: New Vegas) = Standard, HS & SWC<!-- | ||
-->|.45 | -->|Autom..45<!-- | ||
-->|.45-70 Gov't = Standard & | -->|.45-70 Gov't = Standard & HS<!-- | ||
-->|.50 MG = Standard, | -->|.50 MG = Standard, PB, Match, Brand & Spreng<!-- | ||
-->|5 | -->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, HS, PB & Match<!-- | ||
-->| | -->|9-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->| | -->|10-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->|12 | -->|12,7-mm-Patrone = Standard, HS & JHP<!-- | ||
-->|12 | -->|Kaliber-12-Patrone (Fallout: New Vegas) = Standard, 4/0 Schrot, Laufg., Münzsch., Beanbag, Pfeilg., Drachen. & Impulsk.<!-- | ||
-->|20 | -->|Kaliber-20-Patrone = Standard, 3/0 Schrot, Laufg. & Impulsk.<!-- | ||
-->| | -->|25-mm-Granate = Standard, Hochexpl., Plasma, Impuls & Zeitzünder<!-- | ||
-->| | -->|40-mm-Granate (Fallout: New Vegas) = Standard, Entzündbar, Plasma & Impuls<!-- | ||
-->| | -->|Rakete (Fallout: New Vegas) = Standard, Hochexplosiv, Hochgeschw. & Hive<!-- | ||
-->|Mini | -->|Mini-Atombombe (Fallout: New Vegas) = Standard, Riesenbaby, Ger. Ertr., Zeitz. & Kleine Knirpse <!-- | ||
-->| | -->|Rakete (Lonesome Road)= Standard, Hochexplosiv & Entzündbar<!-- | ||
-->|#default = Standard<!-- | -->|#default = Standard<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 39: | Zeile 39: | ||
-->{{#vardefine:ammo2|<!-- | -->{{#vardefine:ammo2|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| .308 | -->| .308-Patrone (Fallout: New Vegas) = JSP<!-- | ||
-->| .357 | -->| .357-Magnum-Patrone = .38 Spezial<!-- | ||
-->| .44 | -->| .44-Magnum-Patrone (Fallout: New Vegas) = .44 Spezial<!-- | ||
-->| .45 | -->| Autom..45<!-- | ||
-->| | -->| 9-mm-Patrone (Fallout: New Vegas) = +P<!-- | ||
-->| .45-70 Gov't = SWC<!-- | -->| .45-70 Gov't = SWC<!-- | ||
-->| | -->| 5-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->| 5 | -->| 5,56-mm-Patrone (Fallout: New Vegas) = Überschuss<!-- | ||
-->| 12 | -->| Kaliber-12-Patrone (Fallout: New Vegas) = Magnum & 4/0 Schrot<!-- | ||
-->| 20 | -->| Kaliber-20-Patrone = Magnum & 3/0 Schrot<!-- | ||
-->| | -->| Flammbrennstoff (Fallout: New Vegas) = Eigenbau<!-- | ||
-->| | -->| Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->| Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->| Energiezelle (Fallout: New Vegas)|Energiezelle = Bulk<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammo3|<!-- | -->{{#vardefine:ammo3|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->|.45 | -->|Autom..45 = Super<!-- | ||
-->| | -->|5-mm-Patrone (Fallout: New Vegas) = JSP<!-- | ||
-->|5 | -->|5,56-mm-Patrone (Fallout: New Vegas) = .223 Remington<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->|Flammbrennstoff (Fallout: New Vegas)<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas)|Energiezelle = Optimiert<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammo4|<!-- | -->{{#vardefine:ammo4|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas)|Energiezelle = Überladung<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammo5|<!-- | -->{{#vardefine:ammo5|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas)<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = Maximalladung<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 83: | Zeile 83: | ||
-->{{#vardefine:ammomult2|<!-- | -->{{#vardefine:ammomult2|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->|.308 | -->|.308-Patrone (Fallout: New Vegas) = 1.5<!-- | ||
-->|.357 | -->|.357-Magnum-Patrone = .75<!-- | ||
-->|.44 | -->|.44-Magnum-Patrone (Fallout: New Vegas) = .75<!-- | ||
-->|.45 | -->|Autom..45 = 1.2<!-- | ||
-->| | -->|9-mm-Patrone (Fallout: New Vegas) = 1.2<!-- | ||
-->|.45-70 Gov't = 3<!-- | -->|.45-70 Gov't = 3<!-- | ||
-->| | -->|5-mm-Patrone (Fallout: New Vegas) = 3<!-- | ||
-->|5 | -->|5,56-mm-Patrone (Fallout: New Vegas) = 3<!-- | ||
-->|12 | -->|Kaliber-12-Patrone (Fallout: New Vegas) = 1.15<!-- | ||
-->|20 | -->|Kaliber-20-Patrone = 1.15<!-- | ||
-->| | -->|Flammbrennstoff (Fallout: New Vegas) = 3<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = .85<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = .85<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = .85<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:ammomult3|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->|.45 | -->|Autom..45 = 2.5<!-- | ||
-->| | -->|5-mm-Patrone (Fallout: New Vegas) = 1.5<!-- | ||
-->|5 | -->|5,56-mm-Patrone (Fallout: New Vegas) = .8<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Flammbrennstoff (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 1.1<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammomult4|<!-- | -->{{#vardefine:ammomult4|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = 1.5<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = 1.5<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 1.5<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:ammomult5|<!-- | -->{{#vardefine:ammomult5|<!-- | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| | -->|Elektronenakku (Fallout: New Vegas) = 2.5<!-- | ||
-->| | -->|Mikrofusionszelle (Fallout: New Vegas) = 2.5<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 2.5<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 128: | Zeile 128: | ||
-->{{#vardefine:condmod|<!-- | -->{{#vardefine:condmod|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->|.357 | -->|.357-Magnum-Revolver = HD-Zylinder<!-- | ||
-->|.44 | -->|.44-Magnum-Revolver (Fallout: New Vegas) = Schw. Rahmen<!-- | ||
-->|.45 | -->|Automatische .45-Pistole = Hochleistungsschl.<!-- | ||
-->| | -->|Sturmkarabiner (ADW) = Schmiedeverschl.<!-- | ||
-->| | -->|Buschbüchse = Schmiedeverschl<!-- | ||
-->| | -->|Dienstgewehr = Schmiedeverschl.<!-- | ||
-->|Shoulder mounted machine gun = Mechanical upgrade<!-- | -->|Shoulder mounted machine gun = Mechanical upgrade<!-- | ||
-->| | -->|Holo-Gewehr = Reinforced components<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = HD-Caps<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:condmult|<!-- | -->{{#vardefine:condmult|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->|.357 | -->|.357-Magnum-Revolver = 1.5<!-- | ||
-->|.44 | -->|.44-Magnum-Revolver (Fallout: New Vegas) = 1.5<!-- | ||
-->|.45 | -->|Automatische .45-Pistole = 1.5<!-- | ||
-->| | -->|Sturmkarabiner (ADW) = 1.33<!-- | ||
-->| | -->|Buschbüchse = 1.5<!-- | ||
-->| | -->|Dienstgewehr = 1.5<!-- | ||
-->|Shoulder mounted machine gun = 1.25<!-- | -->|Shoulder mounted machine gun = 1.25<!-- | ||
-->| | -->|Holo-Gewehr = 1.015<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = 2<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 157: | Zeile 157: | ||
-->{{#vardefine:magmod|<!-- | -->{{#vardefine:magmod|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->| | -->|9-mm-Pistole (Fallout: New Vegas)= Erw. Magazin<!-- | ||
-->| | -->|10-mm-Pistole (Fallout: New Vegas) = Erw. Magazin<!-- | ||
-->| | -->|Verwitterte 10 mm Pistole= Erw. Magazin<!-- | ||
-->| | -->|Jagdrevolver (ADW)= 6-Schuss Trommel<!-- | ||
-->| | -->|Sturmkarabiner = Erw. Mag.<!-- | ||
-->| | -->|Sturmkarabiner (ADW) = Erw. Mag.<!-- | ||
-->|Cowboy | -->|Cowboy-Repetierer = Langlauf<!-- | ||
-->| | -->|Jagdgewehr (Fallout: New Vegas) = Erw. Mag<!-- | ||
-->| | -->|Leichtes MG = Erw. Trommel<!-- | ||
-->| | -->|Kleinkalibergewehr = Erw. Mag.<!-- | ||
-->|.45 | -->|Automatische .45-Maschinenpistole = Trommel<!-- | ||
-->| | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = Trommel<!-- | ||
-->| | -->|10-mm-Maschinenpistole (Fallout: New Vegas) = Erw. Magazin<!-- | ||
-->|12 | -->|12,7-mm-Maschinenpistole (ADW) = Stapelmagazin<!-- | ||
-->| | -->|Schallgedämpfte .22-MP = Erw. Trommel<!-- | ||
-->| | -->|Jagdschrotflinte = Langlauf<!-- | ||
-->| | -->|Maschinengewehr für Schultermontage = Erw. Magazin<!-- | ||
-->| | -->|Laserpistole (ADW) = Rückgewinner<!-- | ||
-->|Plasma Defender ( | -->|Plasma-Defender (ADW) = Hochk. Terminal<!-- | ||
-->| | -->|Plasmapistole (ADW) = Rückgewinner<!-- | ||
-->| | -->|LUEG = Auxiliary recharger chip<!-- | ||
-->|Elijah's | -->|Elijah's erweitertes LUEG = Auxiliary recharger chip<!-- | ||
-->|Laser | -->|RCW-Laser = Rückgewinner<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = HDK-Terminal<!-- | ||
-->| | -->|Flammenwerfer (Fallout: New Vegas) = Erw. Tanks<!-- | ||
-->| | -->|25-mm-Granaten-APW (ADW) = Erw. Trommel<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->{{#vardefine:magmodmult|<!-- | -->{{#vardefine:magmodmult|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->| | -->|9-mm-Pistole (Fallout: New Vegas)= {{#expr:({{{cliprounds}}}+7)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|10-mm-Pistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Verwitterte 10 mm Pistole = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Jagdrevolver (ADW)= {{#expr:({{{cliprounds}}}+1)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Sturmkarabiner = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Sturmkarabiner (ADW) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
-->|Cowboy | -->|Cowboy-Repetierer = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Jagdgewehr (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+5)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Leichtes MG = {{#expr:({{{cliprounds}}}+110)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Kleinkalibergewehr = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->|.45 | -->|Automatische .45-Maschinenpistole = {{#expr:({{{cliprounds}}}+20)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+30)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|10-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+10)/{{{cliprounds}}}}}<!-- | ||
-->|12 | -->|12,7-mm-Maschinenpistole (ADW) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Schallgedämpfte .22-MP = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Jagdschrotflinte = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Maschinengewehr für Schultermontage = {{#expr:({{{cliprounds}}}+15)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Laserpistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Plasma Defender ( | -->|Plasma-Defender (ADW) = {{#expr:({{{cliprounds}}}+32)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Plasmapistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->| | -->|LUEG = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Elijah's | -->|Elijah's erweitertes LUEG = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Laser | -->|RCW-Laser = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW)= {{#expr:({{{cliprounds}}}+24)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Flammenwerfer (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|25-mm-Granaten-APW (ADW) = {{#expr:({{{cliprounds}}}+2)/{{{cliprounds}}}}}<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
###################### | ############################ | ||
#### | #### TABELLE DARSTELLEN #### | ||
###################### | ############################ | ||
--><table class="va-table | --><table class="va-table va-table-center"><!-- | ||
--><tr><!-- | --><tr><!-- | ||
--><th rowspan= "2">Munitionstyp</th><!-- | --><th rowspan= "2">Munitionstyp</th><!-- | ||
--><th colspan= "2">{{#if:{{#var:magmod}}{{#var:condmod}}|Unmodifiziert|Haltbarkeit}}</th><!-- | --><th colspan= "2">{{#if:{{#var:magmod}}{{#var:condmod}}|Unmodifiziert|Haltbarkeit}}</th><!-- | ||
-->{{#if:{{#var:magmod}}|<th colspan= "2"> | -->{{#if:{{#var:magmod}}|<th colspan= "2">Mit {{#var:magmod}}</th>}}<!-- | ||
-->{{#if:{{#var:condmod}}|<th colspan= "2"> | -->{{#if:{{#var:condmod}}|<th colspan= "2">Mit {{#var:condmod}}</th>}}<!-- | ||
-->{{#if:{{#var:magmod}}|{{#if:{{#var:condmod}}|<th colspan= "2"> | -->{{#if:{{#var:magmod}}|{{#if:{{#var:condmod}}|<th colspan= "2">Mit beiden Modifikationen</th>}}}}<!-- | ||
--></tr><!-- | --></tr><!-- | ||
--><tr><!-- | --><tr><!-- | ||
--><th> | --><th>Schüsse</th><!-- | ||
--><th> | --><th>Nachladungen</th><!-- | ||
-->{{#if:{{#var:magmod}}|<th>Schüsse</th>}}<!-- | -->{{#if:{{#var:magmod}}|<th>Schüsse</th>}}<!-- | ||
-->{{#if:{{#var:magmod}}|<th>Nachladungen</th>}}<!-- | -->{{#if:{{#var:magmod}}|<th>Nachladungen</th>}}<!-- | ||
| Zeile 242: | Zeile 242: | ||
--><tr><!-- | --><tr><!-- | ||
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo1}}|ammo?}}</td><!-- | --><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo1}}|ammo?}}</td><!-- | ||
--><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult1}}))-5)}}|ammo?}}| | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult1}}))-5)}}|ammo?}}|tp?}}</td><!-- | ||
--><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult1}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}| | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult1}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td><!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult1}}))-5)}}|ammo?}}| | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult1}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult1}}))-5)/({{#var:shots/mag}}*{{#var:magmodmult}}))}}| | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult1}}))-5)/({{#var:shots/mag}}*{{#var:magmodmult}}))}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:condmod}}|<td>{{#if:{{{ | -->{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult1}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:condmod}}|<td> {{#if:{{{ | -->{{#if:{{#var:condmod}}|<td> {{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult1}}))-5)/{{#var:shots/mag}})}} |cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:magmod}}|{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{ | -->{{#if:{{#var:magmod}}|{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult1}}))-5)}}|ammo?}}|tp?}}</td>}}}}<!-- | ||
-->{{#if:{{#var:magmod}}|{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{ | -->{{#if:{{#var:magmod}}|{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult1}}))-5)/({{#var:shots/mag}}*{{#var:magmodmult}}))}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}}}<!-- | ||
--></tr><!-- | --></tr><!-- | ||
-->{{#if:{{#var:ammo2|}}|<tr><!-- | -->{{#if:{{#var:ammo2|}}|<tr><!-- | ||
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo2}}|ammo?}}</td><!-- | --><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo2}}|ammo?}}</td><!-- | ||
--><td>{{#if:{{{ | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult2}}))-5)}}|ammo?}}|tp?}}</td><!-- | ||
--><td>{{#if:{{{ | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult2}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td><!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{ | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult2}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{ | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult2}}))-5)/({{#var:shots/mag}}*{{#var:magmodmult}}))}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult2}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | -->{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult2}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:condmod}}|<td> {{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult2}}))-5)/{{#var:shots/mag}})}} |cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | -->{{#if:{{#var:condmod}}|<td> {{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult2}}))-5)/{{#var:shots/mag}})}} |cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | ||
| Zeile 268: | Zeile 268: | ||
--><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult3}}))-5)}}|ammo?}}|tp?}}</td><!-- | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult3}}))-5)}}|ammo?}}|tp?}}</td><!-- | ||
--><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult3}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td><!-- | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult3}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td><!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{ | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult3}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult3}}))-5)/({{#var:shots/mag}}*{{#var:magmodmult}}))}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult3}}))-5)/({{#var:shots/mag}}*{{#var:magmodmult}}))}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td>}}<!-- | ||
-->{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult3}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | -->{{#if:{{#var:condmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}*{{#var:condmult}}/(.2*{{#var:ammomult3}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
| Zeile 292: | Zeile 292: | ||
-->{{#if:{{#var:ammo5|}}|<tr><!-- | -->{{#if:{{#var:ammo5|}}|<tr><!-- | ||
--><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo5}}|ammo?}}</td><!-- | --><td style="text-align:left;">{{#if:{{{ammo|}}}|{{#var:ammo5}}|ammo?}}</td><!-- | ||
--><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{ | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult5}}))-5)}}|ammo?}}|tp?}}</td><!-- | ||
--><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult5}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td><!-- | --><td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#if:{{{ammouse|}}}|{{#if:{{{cliprounds|}}}|{{#expr:ceil((({{{tp}}}/(.2*{{#var:ammomult5}}))-5)/{{#var:shots/mag}})}}|cliprounds?}}|ammouse?}}|ammo?}}|tp?}}</td><!-- | ||
-->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult5}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | -->{{#if:{{#var:magmod}}|<td>{{#if:{{{tp|}}}|{{#if:{{{ammo|}}}|{{#expr:ceil(({{{tp}}}/(.2*{{#var:ammomult5}}))-5)}}|ammo?}}|tp?}}</td>}}<!-- | ||
| Zeile 306: | Zeile 306: | ||
--></includeonly></onlyinclude> | --></includeonly></onlyinclude> | ||
{{Dokumentation}} | {{Dokumentation}} | ||
[[Kategorie: | [[Kategorie:Vorlagen: Statistiken]][[Kategorie:Vorlagen: Tabellen]] | ||
[[en:Template:Durability table]] | |||
Aktuelle Version vom 26. Juni 2024, 22:34 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard, HS, & PB | 495 | 83 |
| Überschuss | 162 | 27 |
| JSP | 329 | 55 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension